Finally giving this a try. Been in my box for ages. Bought it last year after seeing a few videos and noticing some unique mechanics. It was never released physically here but I was able to get an EU version from Playasia.
I'm just going through chapter 1 but I get the basics. Bizarre system.
Enemies appear on the map. You can attack them to get an advantage in battle. This will grant you 'speed up'.
It's turn based with the fastest character or enemy going first. On your turn you can move freely within the battle arena. There is no limit on this. There are shiny orbs on the ground called bugs and appear in various formations. They can have positive or negative effects (or both) when you touch them. So far I've only seen ones that do a small amount of damage and corruption, but restore some SP.
You have 3 slots for actions but you don't have to use all of them. These can be any actions like items and defend too. Any combination you want. 3x defense gives you a more powerful defense.
3x attack results in a final knockback attack. The knockback is an extra 4th attack.. This is where it gets interesting. When you send the enemy flying, they can rebound off the walls or other enemies like a pinball. Sending them into your allies will allow them to smash the enemy away again. Any enemy they collide with will also be sent flying but seems not as far and slower. All these impacts do damage.
When you send to an ally it seems it needs to be directly from the front. If an enemy collides with your allies from another angle they'll just bounce off like a wall.
Your attacks have areas and ranges. Other games that I've seen with this system are Fairy Fencer and Trails of Cold Steel.
On your turn you want to move around and line enemies up to catch as many in your attack radius as possible, then send them into each other. You can send them into the bugs as well. There's another 'character', Arata (the guy in the real world) who can manipulate the world when less that 50% bugs are on the field. He can alter the field or change the game's genre. So far I can change to Shooter. This brings up a target reticle and I can shoot enemies at the cost of SP. It caused instant knockback and did tons of damage. There are others.
The game is a visual novel too. I've gone through tons of dialogue in the prologue alone. Somehow I'm kind of interested. You can switch to Arata any time and it becomes fully VN. You just visit places and talk to people through menus and watch events. His investigations in the real world can influence the game world like opening up new areas. He learns his own abilities like what I talked about above.
Will get a bit further and see how things open up.
I'm just going through chapter 1 but I get the basics. Bizarre system.
Enemies appear on the map. You can attack them to get an advantage in battle. This will grant you 'speed up'.
It's turn based with the fastest character or enemy going first. On your turn you can move freely within the battle arena. There is no limit on this. There are shiny orbs on the ground called bugs and appear in various formations. They can have positive or negative effects (or both) when you touch them. So far I've only seen ones that do a small amount of damage and corruption, but restore some SP.
You have 3 slots for actions but you don't have to use all of them. These can be any actions like items and defend too. Any combination you want. 3x defense gives you a more powerful defense.
3x attack results in a final knockback attack. The knockback is an extra 4th attack.. This is where it gets interesting. When you send the enemy flying, they can rebound off the walls or other enemies like a pinball. Sending them into your allies will allow them to smash the enemy away again. Any enemy they collide with will also be sent flying but seems not as far and slower. All these impacts do damage.
When you send to an ally it seems it needs to be directly from the front. If an enemy collides with your allies from another angle they'll just bounce off like a wall.
Your attacks have areas and ranges. Other games that I've seen with this system are Fairy Fencer and Trails of Cold Steel.
On your turn you want to move around and line enemies up to catch as many in your attack radius as possible, then send them into each other. You can send them into the bugs as well. There's another 'character', Arata (the guy in the real world) who can manipulate the world when less that 50% bugs are on the field. He can alter the field or change the game's genre. So far I can change to Shooter. This brings up a target reticle and I can shoot enemies at the cost of SP. It caused instant knockback and did tons of damage. There are others.
The game is a visual novel too. I've gone through tons of dialogue in the prologue alone. Somehow I'm kind of interested. You can switch to Arata any time and it becomes fully VN. You just visit places and talk to people through menus and watch events. His investigations in the real world can influence the game world like opening up new areas. He learns his own abilities like what I talked about above.
Will get a bit further and see how things open up.
Last edited by Birdman on Sun Aug 16, 2020 2:30 am; edited 1 time in total