>wasn't finished posting it
That explains it (as I checked all messages). Gave it a read and a brief response.
I probably still have my evaluation(s) in the comments (and/or GFAQs). Then again, I mostly posted at gow3forums (gone now) during this time, so perhaps not. Also, YT blacklisting terms among other things causing deletions. Here's one example: https://gamefaqs.gamespot.com/boards/943928-god-of-war-iii/54581364
NOTE: I was also getting suspended and deleted a lot there at the time (eventually banned). Sadly, this will have to suffice as history has been expunged for the most part from what I can tell. I will not humor these videos a second time. You will see me talking about much of what you note.
More importantly, 'recent' (and short). I'll put it in cue (unlike that GBG dork *no faith in him after the playthrough showing*).
Yes, but it makes no substantial difference. The fight on H/VH without lvl5 (specifically) BoC is basically what things stem from. If you don't have the means to do the strategy intended for it, you better be in a much lower run if you wish to power through. That or do as Taz did (or glitch the family *or nearly luck out the whole way as I came so close to doing before even Shin before x3 Regret performed Hades Gift*). The loss of extensions obviously leaves you with less you can give to the family, but it matters less than you would think.
There is no orb difference between H and VH. The difference then comes from your output versus theirs (you will kill them faster *just 75% rather than 50%*, so it is easy to lose control if trying for such an approach *and they will take longer to kill the family *so not all an illusion as with slight aggression increase*) Taking VH NER (and no Athena's Blessing) further into NUR+ just means you can't even bail out with substantial magic. Losing more power (modifier, more accurately) works towards the control tactic (sabotaging less as it isn't like you're strong enough to plow through them and you can't use the infinite OP magic spam approach), which is a good thing. Being weaker still would be a good thing as our means to kill here is centered on insta-kill options, so it would just become easier and easier to keep control without accidentally killing the group (0DMG being the best).
Magic is basically useless here. Zf isn't even helpful as Agony will come back quickly and never runs out (nor does he count towards the spawn pool). AoH is too weakened and costly here. MG will not be quick enough to petrify and isn't potent enough to really exploit. That just leaves PR. Good for panic up until you probably die when things all spawn-in while you're recovering from the cast (not able to regain control). Unless you are already near enough the finish, you probably lose right after resorting to it. If you were at the end, you would not need it (just grab one then the next and repeat). PAIN taking that away changes nothing of the situation here as with losing Artemis (the higher damage option with bad control). That's why I don't make much distinction where the Clone War is concerned. Still, if you're going for it, may as well be VH PAIN.
>not many have done Clone War
Correct. Some with glitches (like moving the family off the cliff on H or lower as they will not die, then become impossible to hit *but some clones will go for them and kill themselves in the process* or just moving them at all as the cover isn't super helpful when Agony ONLY targets us and clones spawn all around that central position *still never had anybody test if they could move the family fast enough to get them on the break away point by Agony to cheese on VH that way*) and a half dozen with the correct way.
Just a pity my own attempts to be cheap didn't pan out owed to rare design alterations there. Typically enemies DO NOT just walk over cliffs. Here they do. If that exception had not been made (inexplicable to me), my way would have broken the fight. That is, I t0 grouped the horde to the breakaway platform (Agony later spawns on this). This means they all get stranded. We would simply leap over to them (and make sure not to get intercepted with a bolt or knocked off), OS kill one, safely get back, OS kill the entire spawn pool without trouble and repeat until all pools are drained for the victory. Not too much pressure here, I'd say.
Again, they choose to let enemies just walk off the cliff where that doesn't happen about anywhere else (even attacking and or being hit with knockbacks tends to stop foes from just going over, but here they can just saunter to their doom *thus preventing this approach that would have rendered a bonus condition unnecessary for the fight with how easily it is brought down*). That would have been my solution, but it wasn't to be. Sort of like all the ToA W1 'what-if' talk (for avoiding what I had to resort to).
He IS THE
posterboy for a bad student. For starters, he frequently makes the error I noted (calling what amounts to his playthroughs "walkthroughs" *guides*). He also has a tendency to add extra rules not part of the run (scrub stuff), which affects his ability to properly show what one should do. He goes out of the way to request my evaluations, but very frequently does not employ much of anything I say. Mostly for NOT reading what is written (much less committing it to memory for practice). I can forgive not properly replying, but then he goes further and deletes entire playthroughs full of my write-ups as he gets embarrassed when he wants to show a new edition *or just gives up without stopping to ask for my help through a section while I offer private video session aid*). It is often just pissing in the wind with him. All the pretty praise is superficial (as I feel about as disrespected as a direct insult when putting so much time into humoring him just to have it erased time and time again). The memory issues only go so far, he needs to properly read (for comprehension). At least when there are videos he does better, but much of what I know goes unrecorded (even now).
>actually in the works
That is what early interviews suggest.
>ideas for implementation
Without thinking on it too long, balance the use with constant (rapid) IP drain for the move (unless at the 'gold feet' bits). That suffices.
>actual rage mode
Unthinkable, I know. That one aping RotT. Another for RotG. That sort of thing.
>why not be the default
They didn't like having the rest shine over BR (thus dooming us).