The games are pretty unique in that they are action games that focus on ring-outs, ranged attacks and collision/physics for offense. You can force-grab enemies and hold them close to their friends, they'll try to grab their buddy for support, at which point you'll yank them both out the airlock for an instant death. You can ram windows open to have them get sucked into outer space. Use kinetic blasts to send them flying into a wall for wall-damage. And this works on nearly all the foes, even later Berserkers for instance can be tossed out of the sky. It also plays nicely with enemy variety with some foes having certain resistances paired with weaknesses, Enforcers are immune to your grabs but once you hit them with enough lightning they'll be opened up and can be tossed.
Most levels also have unique little things going on that you can activate for little bonus damages or insta-kills, toying around with the enviroment. Some plants can be thrown, or in a space station there's a lot of crates you can just ram into other enemies for huge damage.
Just so much little things in this game. There's fun exploration with actual rewards for doing so (extra XP to buy new skills, lightsaber colours and crytals with bonusses).
The sequel is more streamlined, less to toy with but sports more solid framerate and less buggy controls at times. Should be noted that the first one also has a fantastic story, rare for this genre.
This review, while a tad long, does a decent job in the first 10 minutes after which he complains about how difficult it is and unfair blablabla:
Anyone else here play these games? What was your take on it?