I still don't get the point of the whole "Hit enemies to get your stuff back" thing. It's like they went halfway between Souls, and not Souls, and couldn't decide. Just commit to something. Either have a punishing Souls-style system, or don't.
And yes, I did get... "It" on Dathomir.
The Darth Maul thing
. Haven't found much use for it though, I don't see how it's that helpful for crowd control.
The range of the lightsaber feels so short, I whiff constantly. Not sure why, but I think it has something to do with the animation.
Not a fan of how the game zooms in when locking-on.
The glitches are super annoying, yeah. Cal also has a terrible habit of just grabbing something, and falling off immediately.
Game also has the really weird, what I like to call, "Carthus Curve" Where the main level is far harder than the bosses. The bosses so far have all been really easy.
Delay Thrust is totally busted. Huge chunks off Purge Trooper health bars, and they rarely seem to be able to block it.
Still wish we could use wallrunning in combat, because so far, this is by far the most context-sensitive wallrun I've ever used. Even more than Darksiders 2, and Prince of Persia.