I saw a fair bit of glitching techniques from my fellow vets of GoW and combo mad nonsense, but little else of note. Only light dabbing in the demo as far as hands-on goes for me. Think I saw some speedruns, too. A few fights in challenge conditions, but not a proper run. Had discussed the title a bit with SBK (things like wish 2E had assassin specific abilities *stealth, sniping, traps, etc.*, better hacking *wide range of things for this* and support from 9S *buffs, heals, familiars, etc.* so they can better stand-out when compared to 2A with her berserker antics *though even that leaves a little to be desired*). If the shota is going to be a bitch babby, he may as well see his melee nerfed in various ways while emphasizing resourcefulness. More a gun type of fellow, I'd say. Get such drops from appropriate foes (like Angel Arms in Bayonetta) aside from having them as his weapons. Could even learn some of the magic that powers the shit the helper bots use. 2A could stand to get pick-ups, but of the melee sort. I'd have to think more on what other sorts of things I'd want. She doesn't see the nature sort, so using animals against the machines is probably not going to happen (more than already is in the game). Only 9S strikes me as one with summoner potential. Not sure if matches her flavor, but grappling (if of the takedown, joint breaking to cripple, etc.) variety could serve 2E.