Knack 2
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101 Re: Knack 2 Sun Jun 03, 2018 1:49 am
Birdman
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102 Re: Knack 2 Sun Jun 03, 2018 11:13 am
Birdman
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1 - Different picture when loading up.
2 - Knack's size is measured in meters, not height.
103 Re: Knack 2 Sun Jun 03, 2018 12:08 pm
Royta/Raeng
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104 Re: Knack 2 Sun Jun 03, 2018 12:28 pm
Birdman
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Yeah at one point one of them got in a hit with his area attack. You'll see a blue explosion around the time I got hit. I cant be sure though.
It doesn't do much to those heavily armored guys until their armor is off and even then it's not much. Still this is one of the hardest rooms on VH. On NUR it was horrible.
105 Re: Knack 2 Tue Jun 05, 2018 1:46 am
Birdman
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106 Re: Knack 2 Tue Jun 05, 2018 8:22 am
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107 Re: Knack 2 Fri Jun 08, 2018 10:21 am
Birdman
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Just need to build some exp then we'll see. Next I need to unlock Speedy Knack to test the high jump glitch, then run through the game using the dash glitch. Found one instance where you can take a shortcut so there could be more.
There's this narrow street with a goblin on a huge turret. Normally you can't approach because he just destroyed you right away, but with the dash you can move faster than he can shoot. Saves a short climb you usually have to do to get behind him.
Edit: Dash glitch didn't work when I got Tackle. That leaves only two more dash related upgrades which are attack extensions.
108 Re: Knack 2 Sat Jun 09, 2018 5:10 am
Birdman
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Should gain more attention now and hopefully we'll see some insane runs in the near future.
109 Re: Knack 2 Sat Jun 09, 2018 8:08 am
Royta/Raeng
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Knack getting some love!
Also great to hear about the Speedrunners! I have no idea what he is saying though haha!
110 Re: Knack 2 Sat Jun 09, 2018 10:32 am
Birdman
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They're just making fun of it. Look at the comments. No kid could play Knack 2 outside of easy mode button mashing.
111 Re: Knack 2 Fri Jun 15, 2018 2:49 am
Birdman
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Vampire Knack can teleport from about mid range, which is actually quite far. This puts him behind the enemy (or depending on the angle you started, the opposite side of the enemy).
If you start a dash, then immediately teleport, you do this combination of both actions. You teleport, but when you appear by the enemy, you're dashing. With tackle (attack barrier on dash) you carry this with you just like with Flip Kick.
This makes teleport even better, because you appear dashing meaning you hit them, interrupting their attack.
From my testing there are two timings. One is sort of late, so you dash first then instantly hit teleport. You appear in the dash animation.
The second is you press dash and teleport at the same time. This seems to be the 'real' version because when you teleport and Knack completely vanishes, you'll still see the effects of the dash in the air. By this I mean when Knack dashes, it looks like he leaves some relics a little behind him due to the speed, and you'll see little red, yellow and blue trails in the air.
This makes it a super long range dash in addition to teleporting. I need to test a few more things and should have a video up later.
Edit: Started working on this the moment I got home from work. Found out exactly how it works. There are a few variations. I touched on them earlier but I'll go over them again with the knowledge I have now.
Teleport dash with no damage
Hold dash, and at the same time do teleport (L2+Triangle), but release L2+Triangle when Knack teleports. This makes him appear behind the enemy with the dash barrier, but he'll still be in the teleport animation which is this vampire pose.
Teleport dash with damage
Same as above, but hold L2+Triangle and Knack will appear dashing, as if he dashed long range. This is considered an actual dash so the enemy gets hit.
New tech - Teleport dash Flip Kick
Finding this as I type. You know the dash can't be fully cancelled with much, but the Flip Kick outright cancels it whenever. I've already posted a Techknack where you cancel a dash instantly and carry the barrier into the air. Since we can now combine dash and teleport, we can now add Flip Kick to the mix and get a teleport Flip Kick!
Also, I posted how you can shorten a dash with Multi Punch. This means during a teleport dash, you can hold Square and cancel the dash when you appear behind them into MP.
Air dash version
Teleporting can be done in the air so this follows the same rule as the grounded version, only something really cool happens. Knack teleport dashes downward similar to Dante and Vergil's Killer Bee move. In fact, the truth is they learned this move from Knack.
I should have some videos up soon.
112 Re: Knack 2 Fri Jun 15, 2018 10:19 am
Birdman
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Teleport dash without the dash. This happens if you don't hold the buttons down.
Teleport dash Flip Kick.
Teleport Dash Multi Punch
Air Teleport Dash
113 Re: Knack 2 Mon Jun 18, 2018 1:04 pm
Birdman
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Upgrading the dash with tackle wasn't enough but I just got the kick extension and that made the glitch work. Makes sense since the kick button is circle, which is also used for Vampire Knack's Storm special move.
I guess getting the punch extension wouldn't work. I'll be able to test this when I get Saber and Shooter Knack. If you remember, the glitch works with them, but uses meter, making it useless. Saber Knack's special uses the punch button (Square) so I'll be able to test before I upgrade the punch extension and see if that's actually what allows this glitch to happen.
I'm 100% certain it's because of these two extensions because it only worked after getting one of them. I guess the high jump glitch works too and that both versions are identical in every possible way outside of voice acting. They even seem to share trophy lists. I can't find a separate list for this version in my trophy list.
Edit: Dat feel when you know you're the only one in the world taking Knack 2 seriously. A lonely existence.
Last edited by Birdman on Sat Oct 05, 2019 7:34 am; edited 1 time in total
114 Re: Knack 2 Tue Jun 19, 2018 3:11 am
Birdman
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115 Re: Knack 2 Tue Jun 19, 2018 8:16 am
Royta/Raeng
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116 Re: Knack 2 Tue Jun 19, 2018 8:27 am
Birdman
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Talks about the dishonesty of the industry but what is this hypocritical shit?
117 Re: Knack 2 Tue Jun 26, 2018 7:23 am
Birdman
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118 Re: Knack 2 Fri Aug 03, 2018 8:17 am
Birdman
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I made a few notes for it but then the entire concept just slipped my mind.
Why is co-op any different you ask? Well, Knack gets access to new attacks with a partner. For example, if you do certain moves on the other player's Knack, it creates a new move. I'm not even sure how many there are.
I know of two right now. One lets you launch your partner across the screen, and another where you do the multi-punch on your partner which causes their Knack to shoot a spray of relics.
You can also give relics to the other player though I believe this is temporary, otherwise you'd be able to create one huge Knack very quickly.
It will be too difficult to analyze the effects on enemies by myself so I'll put it off for a while. Knowing the mechanics inside and out I'm sure I could guess what they do. I bet the relic shots cancel electricity fields based on the rules.
Last edited by Birdman on Sat Oct 05, 2019 7:38 am; edited 1 time in total
119 Re: Knack 2 Tue Aug 28, 2018 6:10 am
Birdman
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Like the first enemy you encounter is this evil snail with blade arms. It only has one attack, and dies in one hit, so I'm not sure if it's worth mentioning how every move in the game affects it. Maybe in that case I could just say something like 'anything works but here's the best method'.
Just messing around with it now, all it has is a jump attack where it rolls at you then jumps and flips forward with its blade arms. Just blocking and hitting it after it rebounds off of your guard will kill it. Flip kick is the easiest method (though you won't have it at the start), or you could time your punch really well and smack it out of the air.
This will probably take a while. I do want to include videos but would rather wait until I can get some editing software, then I can make a video per enemy. At this point, I'm just going to write everything down and work on it when I have time.
Last edited by Birdman on Sat Oct 05, 2019 7:40 am; edited 1 time in total
120 Re: Knack 2 Wed Aug 29, 2018 10:48 pm
Birdman
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The first time you fight a large goblin with a huge stone hammer, is in the first chapter. He has 3 attacks (4 if you count a variation, and 5 if you count his berserk state attack) but he uses them differently depending on what you do.
Like he has this combo where he advances towards you while sweeping his hammer back and forth. He sweeps twice, pauses, then twice again. Let's just call the two sweeps a set. He does 3 sets, then stops advancing and does an AoE attack where his hammer glows yellow, and he slams the ground creating a shockwave.
However, if you block or get hit by any hit of the first two sets, he won't do the third, and will instead do the AoE attack. The version where he does 3 must be for advancing and trying to set up the AoE. If he scores a hit, blocked or direct, he figures he's got you pinned down and can possibly catch you with it. I never would have noticed this unless I sat down and tested it.
I'm now going through the game isolating each enemy and testing what they can do. I've also found something very interesting about how you take damage, though it's quite hard to explain and I need to verify some stuff first.
121 Re: Knack 2 Fri Aug 31, 2018 2:03 am
Birdman
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Whats really annoying is they've done this right up to the actual reasonable times so you cant be sure if you're looking at a really optimized run or someone whose hacked it with a time just below the best real times.
Last edited by Birdman on Sat Oct 05, 2019 7:42 am; edited 1 time in total
122 Re: Knack 2 Fri Sep 07, 2018 6:53 am
Birdman
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The time attack leaderboards have been hacked, but the stage scores haven't. I'm going to see if I can get the number 1 spot on the leaderboards. Shouldn't be too hard. I've never bothered with it until now and just easily beat the stage 1 score.
You get a score for each stage based on enemies killed, damage, time and difficulty and some other stuff like killing various non-enemy critters. Could be other small things. The infinite dash glitch should help with time hehehe.
The leaderboard position is based on your total playthrough score. Mine is currently around 15 million, while the top score is just over 20 million. Will be very easy to top this I think.
I'm going to keep notes on what I did such as where I used certain forms to do things faster. I don't think it will be a good idea to use the super jump glitch, as this results in skipping fights, losing points. On the other hand, could the time bonus be worth more than killing everything? I'll be sure to test this on stages that use the high jump. There are some spots where you can't avoid damage so I'll do those the normal way.
123 Re: Knack 2 Fri Sep 07, 2018 8:02 am
Royta/Raeng
Admin
I never understood this... Like if you're going to hack at least make it a 'real time'. I remember the Hitman Absolution leaderboards, where each stage had 'max points'. Yet one guy surprisingly had 1 point more than everyone else. Sure dude....
Would be cool to see you at the number 1 spot. Would be well deserved considering your work into this game!
124 Re: Knack 2 Fri Sep 07, 2018 10:18 am
Birdman
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I redo every stage without getting hit though just to push it more. It's really fun.
I'm going to look into contacting Sony and see if I can get those hacker's scores removed. I assume there's a number or email for this purpose.
125 Re: Knack 2 Sun Sep 09, 2018 8:39 am
Birdman
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I already had higher scores in a few levels but most of them are slightly lower.
Some details on the scoring system.
Battle score
This is simply the points you get for killing an enemy. Each enemy is worth a certain amount of points. I mentioned 'critters' before that contribute to your score. There are insects around some levels like beetles and ladybugs. They can't attack and give a little exp when killed. Getting close spooks them and they fly off.
Time bonus
No need to explain this. Infinite dash? Never heard of it!
Difficulty bonus
The leaderboard doesn't keep score per difficulty. You actually have to play on VH to get the bonus. Also, more enemies appear in VH so you can get a higher battle score.
I plan to redo every level without damage, which is really tricky on some stages. I do try to no damage on my first attempt but it doesn't always work out. I'm not sure if the points you lose are set, like a bonus you lose just for taking damage or if it's per hit/amount overall. There's no mention of it in the results.
The special forms are VERY useful. I've got notes for a few stages fully optimized but later ones that are longer and harder are going to require some serious planning.
*Shooter Knack is great for blasting groups from miles away, some before you even enter their area.
*Saber Knack's high attack power is great for utterly destroying larger enemies faster than anything else can.
*Speedy Knack for the high jump glitch.
*And of course, Vampire Knack for the infinite dash. It's a real sight, clearing long paths or crossing larger areas in seconds where normally Knack would be plodding along. Ok, he's not that slow but the difference is complete insanity.
I'm also finding new tricks with the dash. There's this part where you're on a walkway as small Knack and a giant robot is standing right there looking for you. There are four, what appear to be water towers and you have to run between them when he looks the opposite way. You are actually forced to do this because he changes his looking pattern, and on the last tower some birds fly away drawing his attention. If he sees you, you're dead instantly.
With the dash glitch though, you can completely bypass all of the above.
I also found a few super jump places too. One lets you open a door earlier.
This game is fantastic.
Last edited by Birdman on Sat Oct 05, 2019 8:04 am; edited 1 time in total
126 Re: Knack 2 Mon Sep 10, 2018 11:22 am
Birdman
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I now hold the highest scores in every stage yet I'm only rank 13. My overall score is 16,833,338.
The number 1 has 20,871,890.
There is only one more person in the 16 millions, and they're above me, with LOWER scores for each stage. How? What am I missing? My scores are higher than first place.
There are only 5 people in the 17 millions, 4 in the 18s, and strangely, absolutely NONE in the 19s. 1st and 2nd place are slightly above 20 million.
There are no other things scored. Just time, difficulty, and battle points.
These must also be hacked. I didn't think so at first because it doesn't look like it. Maybe the 16 mil above me started it, then others raised theirs slightly to not look suspicious?
That or there's some mechanic I'm missing.
I have one thing to try. I noticed the 3rd place has a ridiculously higher score than me in one stage. There might be some weird rule where you have to have a higher per level than the person directly above you. I have never heard of such a system though.
It doesn't make sense. What I did was write down the 1st place player's scores then went through beating every last one. That should mean I'm first. Will test this other theory though.
Edit:Just made a discovery.
There is a stage I neglected because I had the higher score than 1st place already. It's a boss fight.
Then I noticed that a lot of people above be have 800000 to 1000000 points! The reason is that there is a part where spider tanks appear because you need to throw them at the boss to break his armor. If you don't throw them, you can keep killing them for points, as they are infinite. It takes a while though. It took about 13 mins to get around 700000 points. I could just farm this stage for an hour and get the final 3 mill to beat the 20 mil scores just out of spite.
That guy just above me did this to 1 mill. He has, I think two more stages with slightly higher scores. Probably ones I got damaged on.
Edit again: I just got bumped up to 17mill, rank 10. I can see it might be possible to get to 18 mill. I never bothered looking at any score below the first. I'm still higher than most of them though. I also have this idea that the 20 mill ones have already been declared invalid which is why there's no 19 mill scores at all, and both the 20 mill ones have very low scores per stage. They didn't even use the boss farming trick.
Last edited by Birdman on Sat Oct 05, 2019 8:08 am; edited 2 times in total
127 Re: Knack 2 Tue Sep 11, 2018 8:23 am
Birdman
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So at least some of the really low times are possible. I managed to get under 7 seconds on that one. There's one guy above me with 5.51 (and above him are the 0 sec cheaters), and I know I can get a slightly lower time if all goes well, but I'm restarting constantly due to seemingly random enemy actions.
Like in the first TA, the first enemies you'll fight are a goblin with a gun and a small claw goblin. I dash glitch over to the shooter and most of the time he starts a charge shot, and I smash into him and do a punch combo to take him out. But sometimes he shoots normal bullets which come out fast and I get hit and stopped.
I'm trying to figure out why he does this, but haven't spent a huge deal of time on it. I'm thinking it might have something to do with my approach angle, or maybe the speed of the dash is just messing with him.
The 0 second cheater scores are pure trolling. Putting 0 there was for NOT because these losers wanted to be 1st place. If they did, they could have just put their time as 1 second faster, and we would have though it possible (of course if they kept doing that they'd be exposed eventually) but no, what they wanted was to prevent anyone being 1st just to be dicks. I bet they don't even play this game.
What this also does is make any low time or high score seem suspicious.
That said, I'm thoroughly enjoying optimizing these stage and TA scores.
Last edited by Birdman on Sat Oct 05, 2019 8:17 am; edited 1 time in total
128 Re: Knack 2 Tue Sep 25, 2018 4:25 am
Birdman
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So, regarding these high scores, there are two players ahead of me before the two cheaters, but I can't for the life of me figure out how they have higher scores.
For the first and second stages, I have a list of all enemies and bugs you can kill and how much points they grant. I know I'm killing absolutely everything, no damage, and using the infinite dash to get around way faster and getting the Very Hard bonus, yet somehow these two have, for each stage, between 5000-10000 more points.
It makes no sense. I've not left the first two stages, seeing as they're the easiest and there aren't many enemies. I cannot find a single thing that could generate that many points. I seriously doubt every stage has some hidden cache of enemies. The stages are linear and I've already scoured them not only now, but back when I was looking for all the boxes and treasure chests.
Could there be some kind of hidden mechanic? I've had a ton of theories but none have panned out.
I thought it could be more points depending on the type of attack but it wasn't that. A counter hit system with no visible indicator? Maybe. I've seen enemies die in one hit, but then two when I restarted even though Knack was the same size. It just happens sometimes.
There was one boss where I did a huge chuck of damage with the power punch but I wasn't expecting it and didn't really see what the boss (a clone Knack) was doing. It was also the only way to get the required battle points because that fight has no enemies.
Last edited by Birdman on Sat Oct 05, 2019 8:19 am; edited 1 time in total
129 Re: Knack 2 Tue Sep 25, 2018 11:09 am
Royta/Raeng
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130 Re: Knack 2 Tue Oct 02, 2018 12:29 am
Birdman
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It allows you to skip a large fight, and causes some weird effects in the next area. Thankfully, nothing bad happens and you can continue without any issues.
Will upload this and a few other small ones later this week or on the weekend.
Also need to edit the guide a bit. There are some details regarding how you take damage that I forgot to mention. I only focused on size difference which isn't a main issue as the game had enough relics laying around that you'll never be defenseless. It's not always the case that you'll be hurt just because something is bigger.
It's what happens after you take a hit and follow up hits I need to write about.
Also need to work on the enemy guide, gadgets, and add scoring details. Enemy and scoring alone are guides in themselves.
When I do the scoring guide, it will begin with a list of all enemies and insects, then a very brief run-through of the level. I'm talking extremely bare bones, so only those who have played will be able to follow it.
Last edited by Birdman on Sat Oct 05, 2019 8:20 am; edited 1 time in total
131 Re: Knack 2 Mon Oct 08, 2018 11:15 am
Birdman
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When I first started finding glitches and shortcuts, I kind of went berserk and started finding more shit than I could really keep up with especially after finding the super jump glitch. It's like I completely zoned out and went auto-pilot.
I had uploaded like 50+ vids just labeled 'speed 1', 'speed 2', etc, because I just wanted them out there fast. So I spent some time renaming all the titles to the actual chapters because anyone running this would find my playlist an absolute nightmare to go through.
Looks much better now, but still have a few more to rename and short descriptions to write. Also, I had actually forgotten which chapters some of my videos were from so I did a few run-throughs of various levels and actually ended up finding even MORE super jump skips and shortcuts.
I realized I need to do a full run-through of the whole game with super jump to make sure I've 100% covered every possibility. Some were new ways of using the jump, while others were places I hadn't tested much or thought were impossible. That battle skip I mentioned in my previous post was something I'd tried before but couldn't get it to work. Back then I wasn't that good with the timing of the jump.
Almost 100 hours logged in so far.
Last edited by Birdman on Sat Oct 05, 2019 8:22 am; edited 1 time in total
132 Re: Knack 2 Sat Oct 13, 2018 5:34 am
Birdman
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I've created three playlists. Infinite Dash, High Jump, Basic Knack stuff, and TechKnack.
TechKnack is pretty much anything that not specifically for speedrunning.
Infinite Dash.
https://www.youtube.com/playlist?list=PLXU-ANzr6wNeiMD9pBEEY7G9lCr8tfkHu
High Jump.
https://www.youtube.com/playlist?list=PLXU-ANzr6wNcmlrX0-mq_o3xWOUmBmodR
Basic Knack
https://www.youtube.com/playlist?list=PLXU-ANzr6wNdlj0HqHbf4Wvnu8eI9pk40
TechKnack
https://www.youtube.com/playlist?list=PLXU-ANzr6wNdYmQ7pQioDYc_VEK2a7ldH
133 Re: Knack 2 Mon Oct 29, 2018 8:59 am
Birdman
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So when you get hit, you lose a portion of your relics, reducing your size. The loss depends on the strength of the attack.
When hit, and while the relics are still disconnected, you will see blue electricity on Knack, sort of like when you damage a robot. You've probably seen this effect many times before.
Getting hit again results in more relic loss. But the weird thing is when you block attacks while still disconnected.
In this case, even if you're blocking, and the enemy is smaller and normally couldn't break your guard, they WILL break it while you're blocking.
It doesn't matter if Knack is a giant compared to them. As long as you're disconnected with the electricity effect, this will happen.
But normally, if you haven't taken damage, you WILL block their attacks even if you are much smaller. There are even attacks that won't hurt a small full HP Knack, but will hurt a giant, damaged Knack.
Like if a basic medium goblin slashes small Knack, it won't break guard, but if Knack was 3 times that goblin's size and had just taken any hit, and some relics were disconnected, he would be guard broken.
So even if you're big when you take a hit, and still have that advantage of power, you're not safe and can be decimated. I guess this is due to the fact that relics return shortly, regen in other words, so they lower your capabilities no matter the size. So it's pretty much a penalty.
Hope this all made sense.
Last edited by Birdman on Sat Oct 05, 2019 8:24 am; edited 1 time in total
134 Re: Knack 2 Tue Nov 13, 2018 4:44 am
Birdman
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Discovered something cool while working on the score guide. A few levels (like 2) have these rocks you can pick up and throw. I need to add the mechanics of these to the guide.
Anyway I threw a rock at a shooter robot just as it started firing a basic shot (this bot shoots three small energy balls or a beam) and the rock went through the shot and cancelled it.
Last edited by Birdman on Sat Oct 05, 2019 8:25 am; edited 1 time in total
135 Re: Knack 2 Thu May 02, 2019 3:54 am
Birdman
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136 Re: Knack 2 Mon Jun 17, 2019 12:30 am
Birdman
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I can't believe I missed this. Looks like I'm going to have to do another full run.
OOB in this game is really bad though since there's no camera control, so it either gives you the closest fixed camera, nothing, so you're off screen, or a mix with the camera following and messing up along with shit blocking your view.
In this area I'm working on now, it's a real pain because of all the places you can fall through the floor. Looks like the levels are only loaded in small segments.
Last edited by Birdman on Sat Oct 05, 2019 8:26 am; edited 1 time in total
137 Re: Knack 2 Thu Aug 22, 2019 11:24 am
Birdman
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I posted something about Knack 2 in the challenge section and then it stuck in my head and I had to try it. Just started a new challenge run, and this is how it works.
The last run was your standard NUR on VH. This new run will be the same, only I will avoid as many relic boxes as I can, only picking up what I need to progress.
Barely through the first stage and already learning a lot regarding avoiding boxes and taking on enemies at certain sizes. I'm making notes as I go and will post them all when done. Might go per stage. Could take a while because there's a bit of trial and error.
138 Re: Knack 2 Thu Aug 22, 2019 11:27 pm
Birdman
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Also, in any case, you must fight all enemies because many aren't necessary to kill to progress.
139 Re: Knack 2 Fri Aug 23, 2019 11:25 am
Birdman
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Also, no super crystal unless, again, progress is impossible.
140 Re: Knack 2 Sun Aug 25, 2019 12:14 pm
Birdman
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Challenge 1 *No upgrade (other than forced)*
-Base skill tree
-no gadgets or special forms
-very hard mode
-fight all enemies
Challenge 2 *No upgrade and limited relic boxes (other than forced*
-base skill tree
-no gadgets or special forms
-very hard mode
-skip all relic boxes unless impossible to progress.
-fight all enemies
Challenge 3 *No upgrade, limited relic boxes, and small size*
-all of the rules of 1&2, and stay small unless impossible to progress.
Regarding super crystal use, I'm thinking this could be something you can add or remove from any of these challenges. The super crystal battles will be extremely different under each of these sets of rules.
On the other hand, since some battles are definitely impossible without some relic pick ups or super crystal use, and we're allowed if there's no other way, maybe it's unnecessary to have multiple versions of the runs with or without certain restrictions.
I have done challenge 1, but back then I used the super crystals so I might run that one again and document it.
For those that dont know, there are forced fights against large groups of enemies and a super crystal will appear. If you hit this, you gain temporary invincibility and have access to super moves (if you've found their tablets). The goal is to take out as many as you can. Some of these have multiple waves.
While you get a huge boost here, your power is still tied to your size, so even if you use the crystal you'll be much weaker in any of these runs.
It will be interesting to see how these fights go without the crystal. I've done a few in the early levels so far and one was completely impossible. Well, if those two large goblins didn't use a certain guardbreaking move, it would be possible. I'll get to explaining these situations in depth when I finally post my notes.
141 Re: Knack 2 Tue Aug 27, 2019 7:42 am
Birdman
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142 Re: Knack 2 Wed Aug 28, 2019 11:25 pm
Birdman
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If you don't learn all the super moves which are only usable during super crystal state, even though you're temporarily invincible, it doesn't help much.
Rather than going berserk and clearing the whole screen with laser swords, huge explosions and fireballs, you have to think which of the enemies pose the highest threat for when you come out of this state.
In the aforementioned fight, I went for the two giants first. Endless attempts to fight without the crystal failed because you get these unavoidable situations. The giants have wide range swings and a huge AoE shockwave, all blockable, but have a guardbreak attack that will connect because you'll be busy blocking other stuff and be locked down. It'll open you up to the smaller goblins of whatever the other giant is doing.
The GB move is easy to dodge by dashing to the side, but you never have space because the other guys are throwing constant attacks. For example, I dodged to the side and avoiding the GB, but the other giant was doing his shockwave at the same time so that got me after I dashed. If I had blocked and he got the GB, I would've still been hit by the other's shockwave.
And any damage shrinks you enough to put all enemies into berserk mode, so you have to do these, and a lot of other fights without taking damage. There's no huge penalty for death outside of high score runs though. You just reappear before the point of death.
Last edited by Birdman on Sat Oct 05, 2019 10:04 am; edited 1 time in total
143 Re: Knack 2 Thu Sep 05, 2019 12:08 am
Birdman
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Stuck on a fight that I skipped in the previous run. You can get over the barrier by jumping off this machine in the environment. It's one of those surfaces you slide off but you actually have enough time to get a good jump from it.
There's a super crystal here, but I'm pretty sure I can win without it. You have two small robots smashing you up close, and a shooter being a dick in the background. I need to wait for openings but there's next to none and I usually get hit. One hit and the size decrease sends them berserk and you can't block a thing.
I'll try again for an hour or so and if I absolutely can't, I'll use the crystal to do as much damage as possible. There's also the conveyor belt you enter this room on, and you can go back down it where they can't follow so you can regen but I'm not allowing this.
Last edited by Birdman on Sat Oct 05, 2019 10:06 am; edited 1 time in total
144 Re: Knack 2 Sun Sep 29, 2019 9:47 am
Birdman
SSS-Rank
145 Re: Knack 2 Sat Oct 05, 2019 10:08 am
Birdman
SSS-Rank
This may seem cheap, but one of the bots backdashed off a ledge. This game has ringouts in some areas and they are totally allowed, because I found in this case, I couldn't actually stop them from doing it.
146 Re: Knack 2 Sat Oct 19, 2019 9:43 am
Birdman
SSS-Rank
There are some segments where you get swarmed and have to jump on a turret, but you can try to fight without it. So far I haven't been able to win these due to shooters and goblins who can guard break. And you HAVE to block, because if you don't, the 3 other robots doing blade arm spins tornadoes will hit you. What's happening is you're having multiple types of attacks thrown at you along with ranged attacks at high speed.
In these cases I just use the cannon. Same rule as with the super crystals. Use only if progress is impossible.
I've got the hookshot now, and as I've mentioned in the past, it's damn good, and bypasses a lot of the goblins' jumping around.
147 Re: Knack 2 Tue Nov 05, 2019 11:21 pm
Birdman
SSS-Rank
148 Re: Knack 2 Wed Nov 06, 2019 8:05 am
Royta/Raeng
Admin
149 Re: Knack 2 Wed Nov 06, 2019 8:15 am
GodModeGOD
A-Rank
150 Re: Knack 2 Wed Nov 06, 2019 8:33 am
Birdman
SSS-Rank
There is a current run using my tech.
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