> more clear followup
wdym
> a bit too gimmicky
hmm idk how to feel about that... i think gimmick challenges are cool in a sense that some of them twists mechanics in a creative way to encourage and the player (e.g. bayonetta heims)
but a non-stop battle gauntlet with few design changes (enemies and levels) to make it more flexible without losing its intensity. I haven't played yet tho
wdym
> a bit too gimmicky
hmm idk how to feel about that... i think gimmick challenges are cool in a sense that some of them twists mechanics in a creative way to encourage and the player (e.g. bayonetta heims)
but a non-stop battle gauntlet with few design changes (enemies and levels) to make it more flexible without losing its intensity. I haven't played yet tho