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Vanquish

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1Vanquish Empty Vanquish on Sun Dec 16, 2018 5:47 pm

Royta/Raeng

Royta/Raeng
Admin
Surprised this game didn't have a topic yet, considering it is my favorite action-title of all time. Just bought the PC version for cheap and even with everything set to max I'm getting around 120 fps. Game plays like a dream, bought a new Xbox One controller just for it. Fantastic. Shame to read there are barely any mods for it outside of "skip intro cutscene". No other mods either, not even a mod that skips in-game cutscenes automatically. Such a shame.

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2Vanquish Empty Re: Vanquish on Sun Dec 16, 2018 6:34 pm

Birdman


Moderator
Is aiming far superior to console?

3Vanquish Empty Re: Vanquish on Sun Dec 16, 2018 6:50 pm

Royta/Raeng

Royta/Raeng
Admin
I tried it for a spell, it completely breaks the game in half if you use Mouse and Keyboard. The game's enemies just aren't made with that kind of precision aiming in mind. The Bogey was a laughing riot. While his movements are doable to keep up with with a controller, with a mouse he was dead before he could really do something.

That's the reason why I opted to use a controller instead. Just the way the game is supposed to be played imo.

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4Vanquish Empty Re: Vanquish on Mon Jan 28, 2019 1:55 am

Birdman


Moderator
Was that on God Hard?

How is GH with mouse and keyboard?

5Vanquish Empty Re: Vanquish on Mon Jan 28, 2019 6:46 am

Royta/Raeng

Royta/Raeng
Admin
It was on God Hard, I only really play on that setting. To me the game should be played with a controller honestly.

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6Vanquish Empty Re: Vanquish on Tue Jan 29, 2019 4:53 am

Birdman


Moderator
So it's so accurate and fast that it's unfair on the enemies.

Wait, then wouldn't this be the case for ANY shooter on PC? How do any of these games get around it? How do you design enemies around mouse aiming?

7Vanquish Empty Re: Vanquish on Tue Jan 29, 2019 8:56 am

Royta/Raeng

Royta/Raeng
Admin
Not really, games on PC that are made for PC in the shooter genre tend to have more or faster enemies, less cover, enemies have more HP for instance too and body-part damage is more important (headshots are easier to make, so game's are more quickly designed around this with bodyshots dealing a lot less damage). Painkiller absolutely swarms you with foes for instance, as does Quake. Doom is more methodical. Games in the genre tend to also have a bigger focus on level design and vertical level design, while console shooters tend to be more horizontal (so a single plane).

Vanquish is made around speed, but when the 'gimmick' of the final boss is that he's too fast to hit without slow-mo...and he's practically standing still compared to your mouse-aim, there's a problem.

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8Vanquish Empty Re: Vanquish on Tue Jan 29, 2019 6:56 pm

Birdman


Moderator
I wonder if the devs knew this before they ported to PC?

Could you beat the whole of GH without using slowmo in the PC version?

9Vanquish Empty Re: Vanquish on Tue Jan 29, 2019 8:33 pm

Royta/Raeng

Royta/Raeng
Admin
Yeah you could, also possible on the console - it's been done. It will just be a lot easier on PC. In terms of the PC port, I doubt it. This kind of porting is generally only done for extra cash and focus on the game running smooth. Doubt they look at the gameplay mechanics (which is why the extra framerate hurt the game originally).

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