I started to derail the TF:D topic so I deleted the LC edits and reposted them here.
I'm still going over my Lollipop Chainsaw notes. I love analyzing mechanics and enemy behavior. No wonder I got this backlog. Will try to organize them and hopefully post them sometime within the next 10 years so keep an eye out for that.
Ugh, I just realized I started writing this guide way back when I was playing the 360 version, but the recent batch of notes are from PS3. There are no differences between versions (outside of the 360 appearing to load faster) but the annoying thing is I wrote commands based on the 360 control which I haven't touched for a long time. Not a huge deal, but it kind of confused me a bit.
There are so many aspects to the mechanics that I'm breaking it down in categories. General mechanics, attacks, dodging, movement, lock-on/targeting, grabs, Chainsaw attacks, Nick Tickets, dismemberment (this is interesting as it means an enemy can essentially change forms when you cut off their legs), dizzy status, Sparkle combos, cancels, Chainsaw Dash, Chainsaw Blaster, enemy analysis (covering behavior, attacks, zombie types), mini-games, knockdown states (for yourself and zombies), boss analysis. Probably more I'm forgetting.
Each of these have a ton of stuff within. The different zombies types have a lot of stuff but some you'll never see unless you stop and mess around with them.
I'm still going over my Lollipop Chainsaw notes. I love analyzing mechanics and enemy behavior. No wonder I got this backlog. Will try to organize them and hopefully post them sometime within the next 10 years so keep an eye out for that.
Ugh, I just realized I started writing this guide way back when I was playing the 360 version, but the recent batch of notes are from PS3. There are no differences between versions (outside of the 360 appearing to load faster) but the annoying thing is I wrote commands based on the 360 control which I haven't touched for a long time. Not a huge deal, but it kind of confused me a bit.
There are so many aspects to the mechanics that I'm breaking it down in categories. General mechanics, attacks, dodging, movement, lock-on/targeting, grabs, Chainsaw attacks, Nick Tickets, dismemberment (this is interesting as it means an enemy can essentially change forms when you cut off their legs), dizzy status, Sparkle combos, cancels, Chainsaw Dash, Chainsaw Blaster, enemy analysis (covering behavior, attacks, zombie types), mini-games, knockdown states (for yourself and zombies), boss analysis. Probably more I'm forgetting.
Each of these have a ton of stuff within. The different zombies types have a lot of stuff but some you'll never see unless you stop and mess around with them.
Last edited by Birdman on Sat Oct 05, 2019 10:20 pm; edited 1 time in total