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Lollipop Chainsaw

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1Lollipop Chainsaw Empty Lollipop Chainsaw on Sat Oct 07, 2017 1:05 am

Birdman


Moderator
I started to derail the TF:D topic so I deleted the LC edits and reposted them here.

I'm still going over my Lollipop Chainsaw notes. I love analyzing mechanics and enemy behavior. No wonder I got this backlog. Will try to organize them and hopefully post them sometime within the next 10 years so keep an eye out for that.

Ugh, I just realized I started writing this guide way back when I was playing the 360 version, but the recent batch of notes are from PS3. There are no differences between versions (outside of the 360 appearing to load faster) but the annoying thing is I wrote commands based on the 360 control which I haven't touched for a long time. Not a huge deal, but it kind of confused me a bit.

There are so many aspects to the mechanics that I'm breaking it down in categories. General mechanics, attacks, dodging, movement, lock-on/targeting, grabs, Chainsaw attacks, Nick Tickets, dismemberment (this is interesting as it means an enemy can essentially change forms when you cut off their legs), dizzy status, Sparkle combos, cancels, Chainsaw Dash, Chainsaw Blaster, enemy analysis (covering behavior, attacks, zombie types), mini-games, knockdown states (for yourself and zombies), boss analysis. Probably more I'm forgetting.

Each of these have a ton of stuff within. The different zombies types have a lot of stuff but some you'll never see unless you stop and mess around with them.



Last edited by Birdman on Sat Oct 05, 2019 10:20 pm; edited 1 time in total

2Lollipop Chainsaw Empty Re: Lollipop Chainsaw on Mon Oct 09, 2017 4:01 pm

Royta/Raeng

Royta/Raeng
Admin
Really need to delve back into that game too. I loved it at launch, played it to death and even did a NUR. Yet ... I remember nothing. The entire game is blank in my mind...really weird how that goes.

https://stinger.actieforum.com

3Lollipop Chainsaw Empty Re: Lollipop Chainsaw on Wed Oct 11, 2017 9:14 am

Birdman


Moderator
Need to get to that NUR.

As for my mechanics guide, there's tons of stuff I fear I'll never know 100% like damage values, such as how much damage is require to dismember a certain body part, etc. Oh well.

I wouldn't mind knowing the exact A+ requirements too. Even though I got them all years ago on 360, I never knew what the exact requirement was, like if I overkilled with the points or just barely scraped by.

The basic zombie grunts come in so many variations of models. Like if I say 'the standard zombie', you may ask how to define that considering how many different looking ones there are. It's not too bad though. All of the other types are obvious and as long as those are thoroughly described, it's not a huge issue.



Last edited by Birdman on Sat Oct 05, 2019 10:21 pm; edited 1 time in total

4Lollipop Chainsaw Empty Re: Lollipop Chainsaw on Sat Feb 03, 2018 8:30 am

Birdman


Moderator
I'm seeing something I've never seen before.

Sometimes the football player zombies are limping like they have a sprained ankle or something. I always get rid of them as fast as possible so I never noticed this.

The weird thing is there seems to be no reason for it and it's random. I restarted a stage like 10 times to fight this same one and most of the time he was normal, then like 3 times he was limping. It makes zero sense.

When they're like this, they seem to not use their tackle from long distances and move slower. I saw one that was fine start limping later and I don't know why. It's not from damage.

They have another walking animation where they do the classic zombie walk with arms outstretched. Why?

These are intentional behaviors but there's no trigger or reason to them. I haven't seen any other zombies do anything like this.

A football player would most likely get injured like that many times in his life. Was Suda trying to get that across? Probably was. The freak.

Oh, and I also got pushed out of bounds in a corner by a zombie. Haven't been able to do it again and I got stuck when I was out and had to restart. I got popped up in the air and over the barrier.

I'm guessing the zombie took over Juliet's space in-game and had to eject her. That's exactly what it looked like. This warrants who knows how many hundreds of hours testing. I've gotten out of bounds a lot in this game before but never like this.



Last edited by Birdman on Sat Oct 05, 2019 10:22 pm; edited 1 time in total

5Lollipop Chainsaw Empty Re: Lollipop Chainsaw on Tue Feb 06, 2018 6:35 am

Birdman


Moderator
Started a no upgrade run and did the first level. It's playing out like I though it would. Drop kicks, lots of dodge canceling chainsaw strikes, leapfrog to back attack, or down stab on any zombie who got kicked down during leap frog.

I've found that the first hit of the low slash has really wide range and is faster than other basic chainsaw attacks. Can cut off legs too for a down stab.



Last edited by Birdman on Sat Oct 05, 2019 10:23 pm; edited 1 time in total

6Lollipop Chainsaw Empty Re: Lollipop Chainsaw on Sat Apr 27, 2019 4:22 am

Birdman


Moderator
I'm typing some notes I found in old notebooks so I can throw them out.

Lots of enemy specific stuff but haven't done much testing and I've forgotten most of it. Hopefully I can post some of it soon.

7Lollipop Chainsaw Empty Re: Lollipop Chainsaw on Sat Apr 27, 2019 5:32 am

hedfone

hedfone
A-Rank
Looking forward to it. I dropped this game when my gf deleted my save on accident. I am excited to get back to this one day, I know there is a lot more to it than meets the eye.

Sent from Topic'it App

8Lollipop Chainsaw Empty Re: Lollipop Chainsaw on Tue Sep 24, 2019 1:15 am

Birdman


Moderator
Looked through my notes since I had a few spare hours this morning. Edited a few things but still not really fit for posting as there's too much I still want to add as well as a lot of testing still needed

9Lollipop Chainsaw Empty Re: Lollipop Chainsaw on Wed Nov 06, 2019 6:39 am

GodModeGOD

GodModeGOD
C-Rank
Don't think I ever got around to seeing challenge run (or even high level) work with this. Not much of it, anyway. Made time for InFamous, R:FoM, Dead Space, etc. (to varying degrees), but didn't really see fit to sample this one directly (at all). Perhaps I'll have a gander some time. Ultimately, most of my playing focus was dedicated to GoW (slight diversions here and there put aside).

https://www.gamespot.com/forums/the-ultimate-god-of-war-union-bo

10Lollipop Chainsaw Empty Re: Lollipop Chainsaw on Fri May 29, 2020 3:54 pm

hedfone

hedfone
A-Rank
I am finally giving this a playthrough, over a year after my post saying I would play it one day haha.
I would love any of those notes or pro strats you got Birdman!

11Lollipop Chainsaw Empty Re: Lollipop Chainsaw on Fri May 29, 2020 10:55 pm

Birdman


Moderator
I wouldn't really call them pro strats. It's just a guide to the mechanics to counter people who say it's shit. Better to just ask questions as you go.


12Lollipop Chainsaw Empty Re: Lollipop Chainsaw on Sat May 30, 2020 3:26 am

hedfone

hedfone
A-Rank
I don't really get the point of the pom poms. I get it in theory, combo them with it then line them up for a sparkle when they are groggy. Unfortunately the pom poms seem to do shit groggy damage.
I have full pom pom comboed a guy 4 times in a row without him going groggy.

Also does a NUR run just leap frog slashing over and over again?

13Lollipop Chainsaw Empty Re: Lollipop Chainsaw on Sat May 30, 2020 4:58 am

Birdman


Moderator
>pom pom

I wouldn't just use them exclusively to make enemies groggy. Yeah they don't add a huge amount outside of basic zombies on normal.

There's the positioning aspect you mentioned.

Use other attacks that cause groggy as well like Dropkick, butt attack, anything non-chainsaw like grabs and leapfrog kicks (I think. Will need to check notes) and Nick Tickets. If you try to just use pom pom to groggy a group you'll be there for ages. Are yours fully upgraded?

You can get sparkles without zombies being groggy. It's the killing blow, not the groggy state that triggers it.

>NUR
Leapfrog slashing? You mean the back attack after Leapfrog? It plays a part due to the invincibility. You still have drop kick. The low spin even in its base version is fast and great for cutting legs leading to i-frame down attacks which is a kill but you need to mash it. I haven't completed an NUR though. Later you'll get Nick Tickets and it won't matter. They don't break NUR rules because the game forces them in you unless you want to make a no use rule.

But yeah you can expect a lot of repeating the same thing.

14Lollipop Chainsaw Empty Re: Lollipop Chainsaw on Sat May 30, 2020 8:13 pm

hedfone

hedfone
A-Rank
Is there a harder difficulty that unlocks after hard? Hard is pretty easy.

15Lollipop Chainsaw Empty Re: Lollipop Chainsaw on Sat May 30, 2020 10:14 pm

Birdman


Moderator
Very hard.

16Lollipop Chainsaw Empty Re: Lollipop Chainsaw on Sat May 30, 2020 10:36 pm

hedfone

hedfone
A-Rank
The birthday cake section seems like complete horseshit. I couldn't imagine doing that NUR.

17Lollipop Chainsaw Empty Re: Lollipop Chainsaw on Sat May 30, 2020 10:42 pm

Birdman


Moderator
Drop kicks. That's all I ever do on that part.

18Lollipop Chainsaw Empty Re: Lollipop Chainsaw on Sat May 30, 2020 10:55 pm

hedfone

hedfone
A-Rank
The drop kicks don't work on the runners and the detection in general is wonky.
I forgot the devil trigger mode exists so that helped.

Edit: after watching some videos it looks like one pom pom bash opens them up for the drop kick.

19Lollipop Chainsaw Empty Re: Lollipop Chainsaw on Sat May 30, 2020 11:25 pm

Birdman


Moderator
I don't remember it not working on runners. Are they red?

Don't have an issue with detection though. It always does what I want it to do.

I think I'll replay this part later today to be sure.

20Lollipop Chainsaw Empty Re: Lollipop Chainsaw on Sun May 31, 2020 3:34 am

Birdman


Moderator
Did a quick run of stage 2 VH.

The drop kick didn't send a runner flying only once, it just stunned him briefly. All the other times they were sent flying as normal.

>wonky detection
Never felt this. Its hit box seems pretty big, allowing you to hit more than one zombie in front. It does have to connect properly though. I think if you're too close it misses.

Damn this needs a re-release on PS4. I love this game so much I don't want to stop playing now.

Edit: Ok now I see what you're saying with those runners. These are a little different from ones you'll encounter throughout the stage.

I don't remember this or never knew, but the rule is simply that the drop kick won't send them flying while they're running. They'll only be knocked back a few steps. After that they stop running and won't do it again, and will lose interest in the explosives, opting to go after you instead.

This fits in with what you said about hitting them first then drop kicking. It worked because you stopped their running. I'll add this to my notes.

21Lollipop Chainsaw Empty Re: Lollipop Chainsaw on Mon Jun 15, 2020 12:24 pm

Birdman


Moderator
Don't know if I've mentioned this before, but the first time I played LC I actually didn't like it. This was back on release. No idea what I was thinking but I judged it really harshly, though this only lasted a few hours. I know I had recently finished Dragon's Dogma (this was before DA was out). Continued the next day and shit clicked and I started loving it.

The weird flow of getting Sparkles. Something about the visual and sound effects bring me great joy.

22Lollipop Chainsaw Empty Re: Lollipop Chainsaw on Mon Jun 15, 2020 4:05 pm

Royta/Raeng

Royta/Raeng
Admin
I think most good games really take a while to 'click' for most people. Games that immediately hook you tend to show their cards early, while games that make you go "Huh, what the fuck is this" offer more in the long run. Great game this. Had a *ton* of fun playing it and getting all the ranks.

https://stinger.actieforum.com

23Lollipop Chainsaw Empty Re: Lollipop Chainsaw on Mon Jun 15, 2020 6:40 pm

hedfone

hedfone
A-Rank
@Royta/Raeng wrote:I think most good games really take a while to 'click' for most people. Games that immediately hook you tend to show their cards early, while games that make you go "Huh, what the fuck is this" offer more in the long run. Great game this. Had a *ton* of fun playing it and getting all the ranks.

Of course. Any game with" true depth" will take time to process everything going on. There can usually be some frustration there, but it is all the learning process. Some of my favorite games I haven't enjoyed until I restarted half way or playthrough two, with better knowledge.
Everytime I boot up a new game and think ooh this is pretty fun, I am bored out of my mind in 3 hours as I have seen everything it has.

24Lollipop Chainsaw Empty Re: Lollipop Chainsaw on Wed Jul 22, 2020 11:23 pm

Birdman


Moderator
Couldn't do LR. Playing LC instead.

Realized I haven't unlocked all the extras so I'll do that and then get all the trophies. Will take a look at the leaderboards too.

There's time and score attack though I recall score being broken because you can just repeatedly use Nick Shake then buy more ticket and repeat until you have the most medals.

25Lollipop Chainsaw Empty Re: Lollipop Chainsaw on Fri Jul 24, 2020 7:02 am

Birdman


Moderator
My PS3 controller is majorly messing up.

I'm still taking notes if I see anything weird. Was doing some cool stuff with baseball zombies. When they throw, it will knock down other zombies, even stronger ones, opening them up for a free down attack.

The fireman zombies can clash with their axes, but I had it happen with one that was knocked down. This could mean it's RNG no matter their position.

26Lollipop Chainsaw Empty Re: Lollipop Chainsaw on Sat Jul 25, 2020 12:49 am

Birdman


Moderator
Pressing the left stick somehow triggers the d-pad sometimes bringing up the lollipop item. I set up my PS4 controller but can't use Chainsaw Blaster because it's acting like I'm rapidly pressing L2. No idea why.

I'm going to have to hunt down some PS3 controllers no matter what it takes. I can't live in a world without LC. Stupid X1 not backwards compatible. Degenerates. Still have a 360 with good controllers so there's that but it sucks setting it up.

27Lollipop Chainsaw Empty Re: Lollipop Chainsaw on Sun Jul 26, 2020 8:49 am

Birdman


Moderator
Had a good look at the leaderboards and they are hacked to hell and back.

One player has a score of over 10 million but only 45 Sparkles. Losers like this don't hack the board because they actually want 1st place, they do it just to take the top spot away from everyone else.

Other results are equally absurd. Another player has 6 mil score with only 9 sparkles. The player above has a similar score with 999 Sparkles. There aren't even that many zombies in the whole game.

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