Picked this game up again, after finishing it earlier this year. Started a Hard Mode run which is generally known for being 'unfair', which in a sense it is, especially early-on. To give a little insight first in how the combat works, it's a turn-based RPG with a twist. You have one turn per party member, but can 'pass' turns on to others if you want. As a bigger twist, if you land a critical or hit a weakness (i.e. do a fire spell on an enemy weak to that element) your gain an extra turn (with the restriction that passing it voids it). Add in the effect that frozen or stunned enemies always get a critical done to them, and you can make some interesting setups. This logic ALSO applies to enemies. If your protagonist is Ice elemental, fire spells will fry your party as you're essentially giving them extra turns.
Since your party is akin to a Pokemon game (you capture, fuse and evolve monsters), and your protagonist is very customizable, most fights are about you analyzing what the boss or area offer to you and how you can counter it. For example the sewers have a lot of enemies that cast Force magic (wind), so if you bring an earth-elemental, you will die a horrible death (like I did).
Hard Mode mostly ups the ante with a few things:
That last one is especially scary, as this means that when the combat starts, the enemy gets a free turn. This is mostly where the 'unfairness' comes from. It is very possible to be fine, exploring for like 30 mins, only to get a random encounter against 6 enemies, and they all attack your protagonist and he dies. There's zero you can do against it in a reactive sense. The game just says "nope, bye". This ironically makes the tutorial nearly impossible at times.
Once you get a decent party going however, and are more equipped, it gets easier. Higher agility stats and mind's-eye ability prevent backstabs more often, and if you fuse demons you can eventually make very potent ones with a lot of different skills.
So far, really enjoying it but it can be bullshit haha. Kinda reminds me of NGII and Halo2 in a sense.
Since your party is akin to a Pokemon game (you capture, fuse and evolve monsters), and your protagonist is very customizable, most fights are about you analyzing what the boss or area offer to you and how you can counter it. For example the sewers have a lot of enemies that cast Force magic (wind), so if you bring an earth-elemental, you will die a horrible death (like I did).
Hard Mode mostly ups the ante with a few things:
- enemies deal nearly double damge
- you CANNOT escape random encounters
- all prices of items are trippeled (yes)
- enemies backstab you way more often
That last one is especially scary, as this means that when the combat starts, the enemy gets a free turn. This is mostly where the 'unfairness' comes from. It is very possible to be fine, exploring for like 30 mins, only to get a random encounter against 6 enemies, and they all attack your protagonist and he dies. There's zero you can do against it in a reactive sense. The game just says "nope, bye". This ironically makes the tutorial nearly impossible at times.
Once you get a decent party going however, and are more equipped, it gets easier. Higher agility stats and mind's-eye ability prevent backstabs more often, and if you fuse demons you can eventually make very potent ones with a lot of different skills.
So far, really enjoying it but it can be bullshit haha. Kinda reminds me of NGII and Halo2 in a sense.