Twin stick action shooter for PC, PS4 and Xbox One.
Inspired by 80s-90s cyberpunk like Akira and Blade Runner.
You have an infinite ammo default gun that can be upgraded with more damage and faster shots, a melee strike that can be charged for a large swing that can be upgraded to slow enemies hit down. A basic dash that has no iframes but can be upgraded to take 60% less damage,you can slow time and set multiple dash way points to dart around and flank foes. You can pick up all sorts of temporary weapons like various pistols, smg, shotguns and sci-fi stuff like fire/ice beams, richochet gun, tesla gun, lots of gunz etc.
Other abilities include:
Ghost Break: Hack foes to make them fight for you, can upgrade to 3 at once.
Energy Shield:Portable shield that covers your front, can be upgraded to deflect shots and ram foes to damage/stun them, can be used while dashing.
Kinetic Barrier: Stationary wall that stop bullets and slows foes who pass through it. Can be upgraded to deflect shots, absorb 50% energy and damage foes on contact when spawning.
Overload: sends you into a state where you move faster and deal more damage, can be upgraded to have infinite dash while active. Super op when upgraded and used with slomo.
Reflex Booster: Manual slomo useful for reacting faster and dodging fire and positioning.
Shock Launcher/Frag Thrower:Emp stun/frag grenade, nothing else to it but emp is handy for brief stun effect.
All of these cost energy meter which always recharges to one slot, you have four but can get 5 slots. It's super easy to be op with a few powers, especially if fully upgraded.
I've beaten it on normal, its tough in a few places but it's pretty easy with certain powers and tactics, playing it on hard now it's not much of a step up but I'll have to play with less upgrades. It's quite short only about 14-15 levels including the intro level and boss fights. It has a neat small hub area you visit about 3 times, it's really just set dressing as you don't have any uses for it beyond some simple npc dialogue and basic quests like find some coins/cats in a level or kill a mini boss which you have to anyway during a level. I would have liked it to be more expansive as the lore is present but not explored at all beyond your menu data which is quite detailed.
It seems too small and short for its own good, I was left wanting more from its gameplay and world as the plot isn't anything noteworthy it's a sort of revenge tale I guess against an evil corporation called HEAVEN.
You fight some bosses which are identical and they are all pretty underwhelming, specifically the giant mother unit robots which only have one giant laser attack and you fight them about 3 or more times, the final boss is just a glorified version of them which is pretty lame.
The mini bosses are a much greater challenge as they have a comparable move set to the player, they very fast and can kill you faster.
Enemy types are decent, it's mostly reskins which have more life/damage and better guns, you got melee guys, ranged guys, suicide guys for most part, along with suicide robots and turrets.
It doesn't have any extra modes which it could really use as the core gameplay is great, I'd love some various challenge missions, for example in the intro you are forced to kill a mini boss and his goons with a timer of 15secs or your head explodes, kills grant more time, so you have to keep killing or die which is a nice stipulation which doesn't get explored beyond that moment and the final seqence which is an enemy gauntlet with mini bosses. My main gripe is a lack of content it really needs more or different levels, most are same industrial areas with no gameplay variation. They have gifs of an office area on their site but it's not in the game for some reason. Areas always have plenty of space to move around so tight office areas would have added a different dynamic to the gameplay. It's a budget title so they clearly did a lot with a little, a sequel would likely address the issues i have, felt like it needed more use out of its hub area, some optional areas and a longer more varied set of levels with more boss and enemy types.
EDIT: gonna sleep I'll clear this up later.
Inspired by 80s-90s cyberpunk like Akira and Blade Runner.
You have an infinite ammo default gun that can be upgraded with more damage and faster shots, a melee strike that can be charged for a large swing that can be upgraded to slow enemies hit down. A basic dash that has no iframes but can be upgraded to take 60% less damage,you can slow time and set multiple dash way points to dart around and flank foes. You can pick up all sorts of temporary weapons like various pistols, smg, shotguns and sci-fi stuff like fire/ice beams, richochet gun, tesla gun, lots of gunz etc.
Other abilities include:
Ghost Break: Hack foes to make them fight for you, can upgrade to 3 at once.
Energy Shield:Portable shield that covers your front, can be upgraded to deflect shots and ram foes to damage/stun them, can be used while dashing.
Kinetic Barrier: Stationary wall that stop bullets and slows foes who pass through it. Can be upgraded to deflect shots, absorb 50% energy and damage foes on contact when spawning.
Overload: sends you into a state where you move faster and deal more damage, can be upgraded to have infinite dash while active. Super op when upgraded and used with slomo.
Reflex Booster: Manual slomo useful for reacting faster and dodging fire and positioning.
Shock Launcher/Frag Thrower:Emp stun/frag grenade, nothing else to it but emp is handy for brief stun effect.
All of these cost energy meter which always recharges to one slot, you have four but can get 5 slots. It's super easy to be op with a few powers, especially if fully upgraded.
I've beaten it on normal, its tough in a few places but it's pretty easy with certain powers and tactics, playing it on hard now it's not much of a step up but I'll have to play with less upgrades. It's quite short only about 14-15 levels including the intro level and boss fights. It has a neat small hub area you visit about 3 times, it's really just set dressing as you don't have any uses for it beyond some simple npc dialogue and basic quests like find some coins/cats in a level or kill a mini boss which you have to anyway during a level. I would have liked it to be more expansive as the lore is present but not explored at all beyond your menu data which is quite detailed.
It seems too small and short for its own good, I was left wanting more from its gameplay and world as the plot isn't anything noteworthy it's a sort of revenge tale I guess against an evil corporation called HEAVEN.
You fight some bosses which are identical and they are all pretty underwhelming, specifically the giant mother unit robots which only have one giant laser attack and you fight them about 3 or more times, the final boss is just a glorified version of them which is pretty lame.
The mini bosses are a much greater challenge as they have a comparable move set to the player, they very fast and can kill you faster.
Enemy types are decent, it's mostly reskins which have more life/damage and better guns, you got melee guys, ranged guys, suicide guys for most part, along with suicide robots and turrets.
It doesn't have any extra modes which it could really use as the core gameplay is great, I'd love some various challenge missions, for example in the intro you are forced to kill a mini boss and his goons with a timer of 15secs or your head explodes, kills grant more time, so you have to keep killing or die which is a nice stipulation which doesn't get explored beyond that moment and the final seqence which is an enemy gauntlet with mini bosses. My main gripe is a lack of content it really needs more or different levels, most are same industrial areas with no gameplay variation. They have gifs of an office area on their site but it's not in the game for some reason. Areas always have plenty of space to move around so tight office areas would have added a different dynamic to the gameplay. It's a budget title so they clearly did a lot with a little, a sequel would likely address the issues i have, felt like it needed more use out of its hub area, some optional areas and a longer more varied set of levels with more boss and enemy types.
EDIT: gonna sleep I'll clear this up later.