I've been meaning to have a chat about souls overall for a bit, ill say this then; I've only beat demons souls in 2014 when I was pondering gettting into souls, I've since watched whole play throughs of all of them, and as far as I'm concerned the souls combat is overstated, it's nothing special. It's the fact that past dark souls 1 the series moved to focusing on its combat with less and less unconventional bosses that demons souls had, where each boss would have a different gimmick in their design and arena to exploit and not just a test of pure mechanical mastery, which it has in the form of false king allant and the penetrator. Especially with the series focus from 2 onward of dozens of multi phase boss fights. Just look at the first and last bosses for demons souls, ds1 and ds3 and see how the series gave up being subversive. Ds3 is mostly pandering to ds1 lore.
The games are too shallow to warrant this many sequels that don't really evolve the core gameplay, des was short which is why I beat it, along with short varied stages and unique bosses that kept things interesting. I don't think standing behind a shield and rolling are very nuanced and engaging gameplay. I never used a shield so all I was left with was a basic dodge.
Past demons souls(which I'm not playing again as it was a nice 1 time experience) BB is the only one that interests me as the gameplay is much more to my liking, guns functioning as parries is skill based as it requires timing, and it works against most bosses unlike ds shield parries. It's fast and the trick weapon and guns combo is cool, I'm always down for guns/swords combo.
So Roy how much do I have to pay attention to stats to get by? Also I'm aware that bloodvile drops are an issue, so farming required.