Gabriel Phelan Lucas wrote: Infinity_Divide wrote:While I get that customization is a large part of these games, is it really satisfying(or good design) to have to swap out weapons and parts constantly because you're so limited by weight and energy? And now that certain bosses and missions almost require certain kinds of weapons, the problem is even worse.
That's always been part of the series, you couldn't beat certain missions without the right parts/weapons or would be hard pressed to do so(bio-sensors are needed to lock on to bio-weapons), although how strict varied per entry(4/4A was the most lenient I find as opposed to Last Raven). At least you can change your parts at checkpoints now(same with V).
It sounds like your not building optimally. Legs determine weight limit. There's an OS upgrade(weight control) that lets you deploy while overweight and purge weapons(shouldn't be an upgrade mind). I've seen a variety of builds tackle the same stages/bosses adequately so I don't see the problem, could you give examples?
>Anyone saying this isn't a Souls game is in denial, or lying to themselves. It's all here: stamina, stagger, estus, dodge/punish bosses. Small movesets and the only way to expand is to equip different shit.
Armoured core introduced stamina
12 years before souls(come on). Stagger I've already covered(it's more integral now). Bosses with telegraphed avoidable attacks isn't knew as V/VD had this(exusia, black glint, grey lotus). Estus is true no argument there(it's still optional).
Movesets where initially limited but expanded over time, it's a shooter first with some melee of varying degrees of viability.
you could only equip 3 weapons in Gen1 up to 3(4 if we include exceed orbits and 5 in Nexus onward with hangar units) with 3 introducing dual wielding. 4/4A let's you equip 5 weapons(2 arm, 2 back and 1 shoulder or 7 total with hangar units) and 6 let's you use 4 weapons active at once(the most so far). You're definitely reaching with this last point. Not saying anyone has to like any of this, but it'd be disingenuous to act as if some of these aspects weren't already present
Some Souls and modern design influences are undeniable which is entirely expected because FROMsoft is a highly iterative developer. I don't have a problem with most of the changes but I sympathize with those that do.
AeternalSolitude wrote:Also the new OS chip system is basically a skill tree. Which is so not AC.
True but Last Raven introduced tuning points(stat boosts) which carried over into 4/4A.
Regarding hard lock, true I can't argue there, radar being gone sucks too.