Been thinking about some things lately while playing Hyrule Warriors AoC and researching others like Fire Emblem Warriors.
I'm probably not going to articulate this well because it's kind of jumbled ideas floating around in my head.
So I'm playing HW and thinking back on other Musou games as well as other action games and considering all the movesets. Like what makes a move/ability good or bad and why a lot of characters have moves that are largely pointless or so bad you'll be at a disadvantage using them.
Do you think the devs just throw them together without thinking too much or do they have a good idea but then it doesn't work out that well?
It was actually watching a lot of tier list videos not just for Musou characters but also RPG characters. One I watched recently was for Chrono Cross and had to wonder, the D and Cs are pretty bad, but why? Like was it intentional? If not then it's accidental which hints at character abilities being cobbled together without much thought.
And like in all these cases there's a lot of variation. All fantastic, all terrible, a mix of both, mostly terrible with one great thing that's better than anything else in the game, then the opposite.
In Fire Emblem Warriors I watched a guide for one of the dragon riders and she's described as decent, but this one dash move is the most overpowered broken thing in the game and just destroys everything.
Just wondering how all this stuff comes about. We all know games with those moves or strings we'll never touch unless we just want to. Everything I play has stuff like that.
Not sure if I'm getting this across properly.
I'm probably not going to articulate this well because it's kind of jumbled ideas floating around in my head.
So I'm playing HW and thinking back on other Musou games as well as other action games and considering all the movesets. Like what makes a move/ability good or bad and why a lot of characters have moves that are largely pointless or so bad you'll be at a disadvantage using them.
Do you think the devs just throw them together without thinking too much or do they have a good idea but then it doesn't work out that well?
It was actually watching a lot of tier list videos not just for Musou characters but also RPG characters. One I watched recently was for Chrono Cross and had to wonder, the D and Cs are pretty bad, but why? Like was it intentional? If not then it's accidental which hints at character abilities being cobbled together without much thought.
And like in all these cases there's a lot of variation. All fantastic, all terrible, a mix of both, mostly terrible with one great thing that's better than anything else in the game, then the opposite.
In Fire Emblem Warriors I watched a guide for one of the dragon riders and she's described as decent, but this one dash move is the most overpowered broken thing in the game and just destroys everything.
Just wondering how all this stuff comes about. We all know games with those moves or strings we'll never touch unless we just want to. Everything I play has stuff like that.
Not sure if I'm getting this across properly.