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the ability to do things which one finds frightening

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vert1

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What game comes to mind when you read that?

Birdman


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None right now.
Give us some ideas.

vert1

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The easy, most basic answers are survival horror games. "Should I go in here?""Do I walk past that?" Haunting Ground, Resident Evil, Dino Crisis -- those games have easily identifiable moments pertaining to those decisions. I'm interested in non-survival horror game answers.



Last edited by vert1 on Wed May 05, 2021 5:03 am; edited 1 time in total

Birdman


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Ak ok I got it.

Definitely horror games as you said. Outside of those, jumping from great heights. Doesn't matter if there's fall damage. I feel a little sick even though it's just on a screen.

Catching bugs in Yakuza Like a Dragon. I thought about running around grabbing huge spiders and beetles. Disgusting.

5the ability to do things which one finds frightening Empty who went forth to learn what fear was Wed May 05, 2021 11:41 am

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Looking for meaning between lines of video-game-character-philosophy that amount to the value of a Wikipedia-page discussion. affraid Don't do it, man!

vert1

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Birdman wrote:Ak ok I got it.

Definitely horror games as you said. Outside of those, jumping from great heights. Doesn't matter if there's fall damage. I feel a little sick even though it's just on a screen.
Yes. Like in The Matrix where Neo has to do that jump.

Zenyn wrote:Looking for meaning between lines of video-game-character-philosophy that amount to the value of a Wikipedia-page discussion. affraid Don't do it, man!
No worries. Meaning was found in post #57.

vert1

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the ability to do things which one finds frightening Img_3610

vert1

vert1
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Morphing this discussion here on current games being played old or new that have 'scary action' compared to 'scary situations'. Super Mario 64 is a game that I think encompasses 'scary action' remarkably well. From (1) forcing you to approach a giant red eel at least 10 times your size in murky underwater to (2) being able to long jump off a mountain's side to a far-out mushroom top erected in a white abyss. I made a calculated blind jump for the star and GOT IT!

(The latter I had somewhat recently playing Mahou Tsukai Kurohime. A lot of games have giant monsters fighting you but this one executed the concept of size difference and imminent danger the best I've seen in an action game. Without spoiling the game I will just write that almost 100% of the time the large enemy is treated as a giant rushing hitbox or a large mass with a swinging appendage, but not in that game.)

Does anyone else think that super abilities produce more 'scary action' for the player to initiate than more grounded mechanics?

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