Was in the mood to try out a sports game, and while I was browsing EB games, I spotted it on the shelf. I admit that the aesthetic was what really got me interested in playing it, since it was unlike any other sports game that I had ever seen.
I was also curious about that M-Rating that it had, since an M-Rated sports game is something I’ve never heard of before.
I don’t really play sports games, but I must admit that mechanically, it’s not at all what I expected. For some reason, you’re given a whole bunch of guns, and all manner of everyday objects to use, and I don’t really know what all that has to do with golf. Zombies, cults, and militias also somehow get involved in this, and they’re the other players. Maybe this is how they play golf in another country, or something. Who knows.
What’s also pretty unexpected is how much emphasis this game puts on the story. It’s one of the weirdest sports stories I’ve ever seen. Seeing players split up into factions, and murderizing each other isn’t what I’m used to when it comes to golf. Interesting bit of worldbuilding in the story that I found was that what we recognize as golf clubs are what they recognize as torture devices. Culture shock is a hell of a thing. I will admit that it's above average for an average AAA game, although that bar's ankle-high at best. Not what I expected from a sports game.
Guess I’ll do my best to talk about some neat mechanics in the game.
- You can feed human players, and certain zombie types to other zombies. It’s useful for saving ammo, and I’m guessing this is something that they do to other players in whatever version of golf this is based on. I think to some degree, the zombies are an allegory for rabid fans.
- Speaking of rabid fans, zombies can sometimes have their legs blown off, and yet will still crawl around, trying to grab you. So this is what golf players have to deal with.
- Melee weapons have a special mechanic called “Hole-in-One” where they sometimes instakill the other player. I’m not sure how to activate this. Might be random, but I also might have to improve my stroke game.
- Locational damage on other players exists: You can shoot them in the leg to trip them. Lets you set zombies up for a curbstomp, and hole-in-ones for humans. Not very sportsmanlike to intentionally inflict career-ending injuries on other players.
- Certain zombies, of course, see through your attempts to end their careers via headshots, and thus can take a few. Which is where locational damage is REALLY helpful. Maybe that rabid fan allegory is falling apart…
- Certain human players also wear helmets, because they know how competitive golf is, and how competitive its playerbase is
Will try to keep you guys posted on more mechanics.
april fools. but yes, i am indeed going to use this thread to talk about mechanics for a naughty dog game. goddamn, this was a lame joke.
I was also curious about that M-Rating that it had, since an M-Rated sports game is something I’ve never heard of before.
I don’t really play sports games, but I must admit that mechanically, it’s not at all what I expected. For some reason, you’re given a whole bunch of guns, and all manner of everyday objects to use, and I don’t really know what all that has to do with golf. Zombies, cults, and militias also somehow get involved in this, and they’re the other players. Maybe this is how they play golf in another country, or something. Who knows.
What’s also pretty unexpected is how much emphasis this game puts on the story. It’s one of the weirdest sports stories I’ve ever seen. Seeing players split up into factions, and murderizing each other isn’t what I’m used to when it comes to golf. Interesting bit of worldbuilding in the story that I found was that what we recognize as golf clubs are what they recognize as torture devices. Culture shock is a hell of a thing. I will admit that it's above average for an average AAA game, although that bar's ankle-high at best. Not what I expected from a sports game.
Guess I’ll do my best to talk about some neat mechanics in the game.
- You can feed human players, and certain zombie types to other zombies. It’s useful for saving ammo, and I’m guessing this is something that they do to other players in whatever version of golf this is based on. I think to some degree, the zombies are an allegory for rabid fans.
- Speaking of rabid fans, zombies can sometimes have their legs blown off, and yet will still crawl around, trying to grab you. So this is what golf players have to deal with.
- Melee weapons have a special mechanic called “Hole-in-One” where they sometimes instakill the other player. I’m not sure how to activate this. Might be random, but I also might have to improve my stroke game.
- Locational damage on other players exists: You can shoot them in the leg to trip them. Lets you set zombies up for a curbstomp, and hole-in-ones for humans. Not very sportsmanlike to intentionally inflict career-ending injuries on other players.
- Certain zombies, of course, see through your attempts to end their careers via headshots, and thus can take a few. Which is where locational damage is REALLY helpful. Maybe that rabid fan allegory is falling apart…
- Certain human players also wear helmets, because they know how competitive golf is, and how competitive its playerbase is
Will try to keep you guys posted on more mechanics.
april fools. but yes, i am indeed going to use this thread to talk about mechanics for a naughty dog game. goddamn, this was a lame joke.