Tai: >starting a NUR
>no rage
Not that the mechanic is a huge boon in this outing (rather lackluster, but has small value here and there as a crutch), but extra conditions slapped on for giggles tend to be discouraged (like how Shin and others used to just say it had to be No Damage, No MP, etc.). I see no notation about it being VH, but I assume that is the case.
>every tip, trick or tech
That's a big ask. For glitches, I'd refer to the Glitch FAQ (and my personal playlists) by AKheon if you're into that. For speedrunning, there is a site I can link to with some okay showings to that end. My territory is more challenge runs (for the tactics and exploits related to them). My run coverage is plentiful if you wish to peruse them in advance. Before I really get started, I would want to know your preferences. By the sounds of it, you may well welcome having the advance, but perhaps you also like some measure of leeway to find your own way (not just choosing to look over suggestions, give them a go and cherry pick *if not finding your own way until actually troubled*).
>don't make any difference
Only a small one as with not having lvl2+ BoE for the advantage of killing slightly faster and Argo's Ram for interrupting his S2P1 (second round of 1v1 in the open where he starts using the 3string with an unblockable ender). Easy enough to guess at what you end up doing (and I would ask, but you have videos, so I'll find out in due time). Bow spam is pretty common for VH NUR+ as it is a pretty competent tool for safe range chipping. Probably not so much working his hips for the semi-sweet spot (mostly safe place to do battle from). Maybe in PAIN/PAIN+, eh?
>didn't realize you could block X
Roy's heard me comment plenty on this (and it became part of his article).
>another phase or so
These claws took the place of his bident for the GoW version, but they don't really do anything with his helm (supposed to grant invisibility). For the lord of the underworld who commands souls (even legions of undead with how GoW handles things), he sure didn't do a good job calling them to his aid even towards the end (very weak resistance *even the souls he pulled up were lacking*). Where are the ferocious spirits from AoH (GoW1)? Those pathetic skulls are about as threatening as the lame flicks if GoWII's BH. They don't even measure up to the fireball pressure Ares2 offers up.
Mind you, a similar grievance could be said for many (Poseidon, for instance, didn't even get a fight outside his liquid mecha *nice take on a Hippocampus, but his Trident really didn't get to show off the earthquakes it is known for*). Skorpius shouldn't have even been in the damn game. A pity to have lost Argus (and Stheno *costing us the chance to get at least an item version of petrification if not another weapon like her brass claws having that mechanic tied into them if only as a MAX perk and spell*) for that garbage (especially with the horrid execution and contemptible lack of prize power from victory *just key items, not able to use the Liquid Fire or Boreas Whatever as new Items*). But enough of that rambling (for now).
>set piece
More that he becomes an overly simple environmental boss after having just been a damned mini-game (tug-of-war).
>next interesting fight
I don't have good perspective on this anymore. I only really expect people to fret over maybe Skorp, Box 7 and HCB.
>Olympia Gate
Meh. Lots of ways to cheese that one (as I'm sure you'll find). Might be interesting to see what you come up with after some struggling, but if you want an advance, do say so. Sometimes you'll be surprised what can be managed if you're thorough (like the centaur bouts shortly after this being subject to ring-out despite it not seeming like it works *clearly not meant to, but it can be made to*).
>new addition
Which one?
>new weapons
They didn't get properly fleshed out (and upgrades are a bit lackluster in most cases). Making them all chain variants was misguided (in their sad attempt to get casuals to try other things *their best bet was the grossest solution that Onyx is born from*) More on that later, perhaps.
>plan is tossing out a plume, kicking dogs and trying for ring-outs
Going to need to work on the finer details here (where you'll apply plume and how to set-up that up, when to kick the dogs without false grabbing coming up as an issue, what to kick them at, etc.). A loose/rough strategy for now.
>second favorite after GoW1
GoWII is tops for combat in the general sense. GoW1 has some specialized advantages where gameplay is concerned. GoWIII is pretty far behind in many regards thanks to the main combat devs ducking out (the level of polish is clearly sorely missed as you will come to appreciate in higher runs).
>saw his GoW1 VH PAIN
Then you may be somewhat familiar with what sort of comments I leave.
>BR is OP
It is this fact that was used as an excuse (in the interest of putting the new over the old) to bring an entire system low (not entirely fangless, but definitely dulled). What a pity that they overcorrected (I sense the hand of the novice wrongfully promoted).
>too cinematic
This is owed to the director that took over after the animation guy left. This one was responsible for set pieces in his previous job, so that became the big focus (what he knew).
>light attack spam after blocking
Can work in many cases (as with the infamous talk of PoP), but is criminally tedious and slow as compared to good tactics being employed (as with just opting in to zone in DMC with total disregard for ranks *just drop another farmed/grinded Holy Water, bro*).
>boss fights
I imagine this has a lot to do with environmental types (Pandora's Guardian is a pretty notable paper tiger, for instance).
>adds
Not a ton of these cases (and fewer still do them well).
>find your account
May not be necessary.
>explanations
Probably going to need to get to jargon as we go. The nomenclature, verbiage, etc. of vet talks (so you can understand the evaluations and notes).
>don't always make good use of the systems
Poor traversal (and its combat *GoWIII even improved on the system, but forgot to make combat scenarios to highlight this fact beyond lightly teasing it out of the gate and flirting one last time halfway through as if remembering it existed*). Barely got a chance to shine. I would have been cruel to the know-nothings with the most obnoxious gathering of platforming bits for one of the CotG. Hades would only have been a gentle prodding of the rectum for this sorry lot that couldn't get a handle on navigating traps, hazards and obstacles.
Sugar Ray: >BRBRBR
- Spoiler:
Huehuehue.
>'s,t'
More of a BoA thing where this entry is concerned. BoE doesn't have classic 'Bravery' (t1). The quick/slow double hit system is replaced with a medium single.
>air dash
A lovely thing. Bit of a pity it had to (even with upgrading) lack i-frames (can't even upgrade into gaining attack properties or a follow-up).
>SBK
I wonder if he would be free for that sort of fun.
>expansion pack
Not fully taking advantage of this, I'm afraid. Petrification got shafted (saved from total failure by a bug *and retention of the always amazing GF*). Collisions became more interesting only to have their powerful scaling removed. Such a shame to lose BH and SoD, but for BoO to return in the form it did...Moving on.
>absolute mess
I no longer recall your trials and tribulations.
>HCB
Disgusting. I don't care much for the design (let alone it being reused from the HC), it standing in for the real deal (still not in GoW), it needing back-up dancers (who themselves need invisible walls *disgusting*), etc.