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Furi

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1Furi  Empty Furi Fri Aug 11, 2017 4:41 am

Gabriel Phelan Lucas

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I'll write up later.

Have u guys played it?

It's shmup action hybrid with guns and melee, you can dash,parry and charge your sword, dash and gun for damage/range boosts. Shmup and action games get along well don't they, best buds I say.

It's a boss rush game each stage is a whole boss fight with multiple phases.

Art is by the Afro samurai guy.



Last edited by Gabriel Phelan Lucas on Thu Aug 31, 2017 8:42 am; edited 1 time in total

2Furi  Empty Re: Furi Fri Aug 11, 2017 8:37 am

Birdman


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I have it but haven't put much time into it. It's freakin' MEAN.

Thought that art style looked familiar.



Last edited by Birdman on Tue Oct 08, 2019 9:15 am; edited 1 time in total

3Furi  Empty Re: Furi Fri Aug 11, 2017 9:11 am

Gabriel Phelan Lucas

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It's legit challenge more so on furrier, it's very fair with its life system, in how if u die u lose a life then have to start a bosses phase over, so it gives u another chance instead of game over, 2 chances actually. I beat it on Furier, the chain the 1st boss is legit boss on furier, really fun, doesn't overdo melee or shmup stuff he very fair.

I had trouble with the bullet hell sections of bosses, many have lots of it, it's best strength is its fusion of action and shmup mechanics. It's very simple game but very well executed.

My favourite bosses r the chain, the burst, the strap, and the scale, these bosses have the best mix of melee and shmup mechanics. The song, the line, the star(pure shmup no melee bit lame) focus mostly on shmup gameplay, those where the hardest to me. Shmup stuff is more varied and dangerous than melted

Not as fun as the other bosses since they r stationary while doing shmup stuff so it's more fight the stage than them in those bits, they lack back and forth the others are more like rival bosses.

The edge is a good boss also but he is pure melee so he not as dynamic as the others and shows how limited the melee stuff is(simply use parry which is super lenient timing and maybe dodge his sweeping moves)
so some bosses are lopsided which isn't playing to its strength which is its variety, its fairly shallow individually but it is so well executed and dynamic it is a very good game.



Last edited by Gabriel Phelan Lucas on Thu Aug 31, 2017 8:46 am; edited 1 time in total

4Furi  Empty Re: Furi Fri Aug 11, 2017 9:18 am

Gabriel Phelan Lucas

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Funny I good enough for furier but not god hard, it's due to how simple furi is.

bosses have new n altered phases on furier, more noticeable on some than others it's a nice touch makes it harder but not too much.

U can parry many bullets n boss attacks which is super useful for some bosses, u can make a whole final phase of a boss much easier with them. I look forward to more from game backers. U get life back from parries against boss melee attacks.
Reminds me of alien soldier parry bullets for life pickups.

U can fight bosses without story in practice mode for unlockable concept art u get for each rank, ranks go from E to S.

Also I don't think the art translated as well as it could have in game.
Afro samurai artist is very detailed which shows in the concept art but the game is cell shaded in such a way so u can't see the fine details of some boss designs, which makes them look less intricately designed. The chain is lacking details on the model, his art is sick.

Its a small game by a small team who love action games. Action games r hard to make on a small budget with an amateur action game team, so it's nice to see indie teams make action games even with said restrictions.

Its a simple game that works within its limits. It's not very deep but is so well executed it's not an issue, same as alien soldier, which is also a simple boss rush game, it's more about the bosses n how u interact with them than how complex your actions r.

Each boss is unique it's very impressive how varied they r.

They even give a special thnx in the credits to kojima,mikami, kamiya for their games as inspiration.

In the making of vids they say they love god hand n other action games so they know their stuff.



Last edited by Gabriel Phelan Lucas on Fri Aug 11, 2017 9:43 am; edited 1 time in total

5Furi  Empty Re: Furi Fri Aug 11, 2017 9:21 am

Royta/Raeng

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I have the game as it was part of Playstation Plus at the time, but never really dived into it. I liked the boss-rush style of it. But as Matthew mentioned the combat was a bit lacking in my eyes too, I got to the second boss and by then I was already a bit bored. The mechanics just didn't hold my attention and the long walking sections really bored me to tears; if I could skip those I'd definetely play it again but now every time I try to get into it I quit once I am forced to sit through a long section of nothing but walky-talky.

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6Furi  Empty Re: Furi Fri Aug 11, 2017 9:34 am

Birdman


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I vaguely remember an option to speed up the walking segments, but I could be totally wrong.

7Furi  Empty Re: Furi Fri Aug 11, 2017 9:44 am

Gabriel Phelan Lucas

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U can press a button for auto walk, or fight bosses via practice mode to avoid story all together.

8Furi  Empty Re: Furi Fri Aug 11, 2017 9:54 am

Gabriel Phelan Lucas

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Yeh those walky bits r pretentious they should know better, so it's nice u can just play bosses in practice instead. Don't think u have to beat a boss in story to play in practice, I think it's just their by default. Can't remember if u have to beat furi to get furier.

It's a good game u can see they r not big boys like team ninja n platinum since they don't have the funds/time/skill for that caliber of action. It's limited due to these factors so they did a good job for what it is, I'm glad someone is just making action games still, I'm all for small indie teams making them.

9Furi  Empty Re: Furi Fri Aug 11, 2017 9:58 am

Gabriel Phelan Lucas

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I think u do have to beat it on furi for furier, so maybe stick it out then play via practice mode.

I beat it on both I can't remember if it lets u play furier for practice by default so u will have to check that. Really tho stick to practice mode for raw gameplay, I'm never gonna touch story again.

10Furi  Empty Re: Furi Fri Aug 11, 2017 10:03 am

Gabriel Phelan Lucas

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Funny apparently it's too hard that's a complaint I seen, I found it not too hard mostly, it's very simple so their not much to master. I only got stuck on a few boss shmup phases it gives u extra lives so it's fair.

11Furi  Empty fury Fri Apr 17, 2020 12:14 pm

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Got this on sale. Going into it.

The Chain rattled me. Not the patterns and actions. Just that inane rambling. Nothing more silly than threats, more so if empty. Is anyone really supposed to get motivated by this? Doubtful. That's me.

That and some of the posts above remind me: Is there a topic where short bursts of complaints are ventilated? All Action. No rants and hate. Just notes what some find annoying where some can't be bothered. About temperament. Useful to check yo'self 'fore yo wreck yo'self. My proposition for a name:

THE COMPLAINER

12Furi  Empty Re: Furi Sun Apr 19, 2020 1:56 am

Hicho9

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Yeah really enjoyed this game! Played it through a few times over the years. Totally worth it. And one of the greatest OSTs ever.

13Furi  Empty straped down the line Sun Apr 19, 2020 11:31 am

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The Strap and The Line down.

As of this point I'll allow myself in thinking of the game as keen. Some stuff annoys me mildly, and I would expect to adapt to it. I loathe opponents who miraculously heal. I know and value the hard road taken, but when lost a "life" seeing the enemy bar go up AND the actual phase starts afresh seriously pushes my buttons. Hey you, I did that to 'em. Don't take it away like that! Mad What I like are the "close combat circles" that initiate at certain points! It's intense flavour. I wouldn't call the animation choppy, but it's different to what I'm used to look at. And NO. I don't mind the automated transition to the next combat zone one bit. To me, that's world-building and it sure as lick beats any cutscenes where boom-boom action is presented without my inputs. B00M. Now you're here. B00M. Now you're there.

14Furi  Empty downscaling Tue Apr 28, 2020 8:13 pm

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The Scale. No fun. At all.
It's not that it's cheap to play, just The Scale does it all. He stands back and snipes. He dashes and delivers a beatdown. He warps (dives technically). Throws ground waves. Barriers. Multiplies. Even takes the trash out and feets the dog. Gives the strong impression of an allrounder and not a specialist.
Bah! Boring (God Hand taunt).

15Furi  Empty hand it to you Wed Jun 17, 2020 3:12 pm

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The Hand. The Hand carrasses. The Hand signals. The Hand strikes. The Hand gives and takes.
Back to a form, this didn't disappoint. Bit on a known side, with a shield and sword.
Can't say it didn't have any juice. The last phase is neat. Evade the flurry of strikes when you hear the sound.

16Furi  Empty into song we burst Sun Jun 21, 2020 10:58 am

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The Song. Come back here, young man! Mother's not finished till you sing along. Don't act like such a stranger.
High tones, light notes. Nothing heavy, nor off-key.

The Burst. Critical Hit. Achievement unlocked. Bombs, blasts, beams. Drones, stealth-camo, pursuit.
Strengths become apparent when the round arena is left behind and opponents drive wild on diametrical specs. The sniper here.
And matched with it is the attire and colour scheme as vivid as this. Lovely.

17Furi  Empty over the Tue Jun 23, 2020 10:30 am

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The Edge cuts. The Edge breaks. The Edge reaffirms. CCC from the start, this bout deepens the fundamentals of parry, strike, evade. No shooting and charging. Less filler phases, all the more intensified. The attitude of a fighter, who isn't complete without a worthy opponent. It is passed on, taking it further down the path.

18Furi  Empty murder was the case Tue Jun 30, 2020 10:30 am

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The Beat. All the voice talked her up. How high she is above all of them. And then I did it on my first try and after I felt I hadn't fought one boss, but killed a meek. If this is some meta-drama disguised as a fight I'm not all that sure I appreciate it. That tasteless Kojima flavour.

And it seems that I skipped The Flame. Rolling Eyes Secret boss trope.

19Furi  Empty I know we have our differences, but... Tue Jun 30, 2020 12:12 pm

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Switch version difference. GameBakers blog. Useful.

And apparently there are 7 Reasons to Play Furi. Video.

Only 7? Sounds rather slim.

20Furi  Empty Re: Furi Tue Jun 30, 2020 1:45 pm

Royta/Raeng

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Such a weird change to nerf ranged difficulty.

https://stinger.actieforum.com

21Furi  Empty games are a-changing Tue Jun 30, 2020 4:49 pm

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I can understand the need to apply changes. Now, when introduced to any established audience, there's going to be trouble. Even relativley perceived improvements will not easily be tolerated. Worst situation is the splinter of any base. I think they decided to go for it since the Switch one does not feature any leaderboards.

The Star. Wrapped it up and cleared the game. The Scale and The Beat were low points for me. The rest held up fine. I had to remind me that this is no BIG game, for I tend to hold action to my accumulated elevation. We will play again, don't know where, don't know when.

22Furi  Empty Re: Furi Tue Jun 30, 2020 11:07 pm

Birdman


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>Switch version
Sounds like trash. Learn to play or piss off.

23Furi  Empty the great divider Thu Jul 02, 2020 9:47 am

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Illustrating my point there.

I couldn't tell your were in favour of this game. I remember you being enthusiastic about changed rhythms. Such as Genma Onimusha and Definite DmC. Or maybe you perceive them as enhanced. Nevertheless there are changes, however welcomed.

24Furi  Empty Re: Furi Thu Jul 02, 2020 10:06 am

Birdman


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>I couldn't tell your were in favour of this game
My first post in this thread indicates that I am.

>I remember you being enthusiastic about changed rhythms. Such as Genma Onimusha and Definite DmC.
What does this mean? In favor about changed rhythms?

25Furi  Empty not just saying Thu Jul 02, 2020 10:28 am

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Birdman wrote:I have it but haven't put much time into it. It's freakin' MEAN.

Thought that art style looked familiar.

Well, you fooled me right there, then.

What does that mean? Strictly speaking, that if you like what you play or have played don't come back for the add-on or remaster. It's all mixed up. Some could like and accept that. So maybe it isn't just as easy to say "Stay real with the original or take a hike." or as you put it:

Birdman wrote:>Switch version
Sounds like trash. Learn to play or piss off.

26Furi  Empty Re: Furi Thu Jul 02, 2020 11:12 am

Birdman


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Judging by the article these are actual difficulty nerfs. Why lower boss HP in ranged mode?

27Furi  Empty Re: Furi Wed Aug 12, 2020 1:48 pm

Dan.A

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I've played this game quite a bit over the last few years. It's definitely become one of my favorites of the last generation for doing so much with so little and actually demanding me to know what I'm doing. Each fight is intricate and different in its own way (except the Beat, whose kinda just there for narrative reasons). The walking sections in the story can be annoying unless you're invested, but the game does present an option to auto walk through them (Likely they can't skip them due to the story and it functions as a load time) so you don't have to follow the forced-walking trope that way too many enforce. Fortunately, unless you're looking to speedrun (not me, personally), you don't have to do this if you want to replay fights. There is a practice mode where you can select the difficulty and engage the bosses however you want.

I think some fights are more balanced than the others, but none of them are unfair outside of some fixed camera moments in certain fights (I.e. The Song's last phase, parts of the Star). The makers were clearly fans of the genre and wanted to make things mastery-based. Alongside a good OST, I'd think it at least deserves to be tried out.

Shame if the Switch version did nerf things though. That's really boring and kinda defeats the purpose of the game's "easy to learn, hard to master" philosophy.

28Furi  Empty Re: Furi Wed Aug 12, 2020 1:53 pm

Royta/Raeng

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What did the Switch version change then?

https://stinger.actieforum.com

29Furi  Empty Re: Furi Wed Aug 12, 2020 2:20 pm

Dan.A

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So, I did some reading and investigation, and I stand corrected a bit. I don't know personally cause I'm too financially strained to buy different versions for games I've already played, but, from what I understand from reading a few articles and forum comments, there are marginal framerate issues, so they had to alter the size/frequency/time/speed on screen that the bullets and patterns make. I watched some footage and I think it can a double-edged sword, but I'd have to play myself to confirm. It doesn't look like an egregious change though, though some patterns I saw during the Star that involve lasers were a little on the verge of "Slow that down a bit". It looks like they also lowered boss health which I personally think is a mistake for all of them besides the Star, but that's probably a preferential thing.

I do stand corrected on thinking they took away an actual difficulty though. My fault on that.

30Furi  Empty Re: Furi Wed Aug 12, 2020 8:09 pm

Royta/Raeng

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Was one of the original users
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https://www.thegamebakers.com/furi-switch-version-differences/

This is a post by the developers themselves, people indeed note it is slightly easier due to the changes. That's a shame! But I do on the other hand respect the developers to trying to keep the game from underperforming on the console instead of just doing a rushed port. I just wished they'd sacrificed graphical effects instead of gameplay.

https://stinger.actieforum.com

31Furi  Empty fighting with an oar Sun Sep 13, 2020 10:28 am

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It's Community Week for Furi.
Maybe that yields some new techniques.

32Furi  Empty Re: Furi Sun Sep 13, 2020 5:17 pm

Royta/Raeng

Royta/Raeng
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Lived through the infamous "Mentally Challenged" Souls topic
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That's a really cool concept. Wish more developers did that!

https://stinger.actieforum.com

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