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The Witch and the Hundred Knight

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1The Witch and the Hundred Knight Empty The Witch and the Hundred Knight Fri Feb 01, 2019 11:39 pm

Birdman


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This game is decent but kinda odd in how it deals with weapons.


You have 5 slots for weapons, but each slot has to have a different weapon but it's the same string. So say you have sword, hammer and spear, which is the beginning loadout, when you press square to do your combo, it will go through each of these weapons, one hit for each.

You can't put the same weapon in more than once, so you can't have a sword only combo, though you could JUST equip the sword and leave the rest of the slots empty but there seems to be some kind of chain bonus for combos that I didn't pay attention to. You can, however, have 3 loadouts that you can switch between with L2 and R2. This is how I'm understanding it at a glance. Enemies have strengths or weaknesses to each weapon type, so you'll want to switch loadouts to suit.

On to tech. If you press X any time, you'll do a forward flip that boosts you forward a few steps I'd say. There's no platforming, it's used as a dodge. You can cancel your attacks into this jump at any point.

From a jump, pressing the attack button will let you do a unique attack, typically your standard 'helm breaker' type. The sword comes straight down to the ground, the hammer does a downward strike, but doesn't force you down immediately, and the spear does a spinning attack on landing.

Holding X and a direction will make you dash. You can cancel attacks with this too which is pretty useful. Holding the direction avoids it becoming a jump cancel.

There are other mechanics like raiding houses, eating enemies, and other stuff only briefly mentioned in the tutorial that I haven't delved into yet.

Oh and there's stamina. Everything you do uses it but like every stat it can be improved with equipment and levels. There's also some type of hunger mechanic that I don't have the details on yet.

I've found a trick with jumping attacks.
When you cancel an attack fast, then jump, you will do the air attack from the jump even though you didn't press square again. I think because of the fast cancel, it carries the attack input over and release it as the jump attack. The timing is tight, but you can still hit with the first attack, then get the air attack without pressing it again.

It has no use that I can see though, because say you cancelled later, you can still just press the attack button easily. There's almost no difference. Other weapons can do this but timing is a little different

Another with jumping attacks is making weapons do the animation of other weapons. This is a genuine glitch
To test this, I've spread my three weapons over the 3 slots so I had something to switch to.

What you do is an attack, so for this example, say, the hammer. Cancel it instantly into the jump, then while in the air, quickly cycle to another weapon and you'll do the hammer's air attack with that weapon. So if it was the sword, it will be the hammer's animation while using the sword.

But I think there's a weird rule to it. I wasn't able to get it to work with the next weapon in line. I had to cycle through a few to get it to work. I have a video of it and will upload later (if I feel like it).

It's a useless technique as it stands, but maybe later, it could be combined with other abilities. We'll see.



Last edited by Birdman on Fri Sep 27, 2019 9:58 am; edited 1 time in total

2The Witch and the Hundred Knight Empty Re: The Witch and the Hundred Knight Sat Feb 02, 2019 3:45 am

hedfone

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This looks... interesting. I haven't heard of it before but I am definitely intrigued. I could immediately tell it was from the Disgaea guys.

3The Witch and the Hundred Knight Empty Re: The Witch and the Hundred Knight Sat Feb 02, 2019 10:55 am

5does


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>so you can't have a sword only combo
You can provided that you have multiple of the same weapon, I used 4 sword into the double edged one so it could cycle as fast possible throught he four weapons and then reach the 5th hit special animation.

>some kind of chain bonus for combos that I didn't pay attention to
there's a multiplier of sorts for each one of the hits , I think starting with 1 and then ending at 2x? And it gets bigger if the order of the weapon symbols matches.

>You can cancel attacks with this too which is pretty useful
It's been 6 years so I don't remember exactly what but I remember dash cancelling only having a really specific use, most of the time you're gonna just use the jump cancel because it can trigger Mystic Dodge.

>There's also some type of hunger mechanic that I don't have the details on yet.
It keeps deplenishing over time until you zero out and start losing life instead, there's a berserk super mode which increases the degen rate and gives you insane stat boosts making some bosses a joke. You can refill the hunger mechanic by eating mobs in stages, the downside of eating them is that it produces waste slots in your inventory limiting the amount of items you'll be carrrying around.

>Weapon swap glitch
Wouldn't know, it wasn't a mechanic present in the ps3 version of the game.

>This looks... interesting. I haven't heard of it before but I am definitely intrigued. I could immediately tell it was from the Disgaea guys.
In aesthetics(same character designer and composer)yeah but don't expect it to be a silly dark comedy JRPG, the game is dark as fuck.

4The Witch and the Hundred Knight Empty Re: The Witch and the Hundred Knight Sat Feb 02, 2019 10:19 pm

Birdman


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You can provided that you have multiple of the same weapon, I used 4 sword into the double edged one so it could cycle as fast possible throught he four weapons and then reach the 5th hit special animation.
So it's like what I said where you only equip one weapon per string, in this case all swords? It still triggers unique attacks?

Dash cancel and Mystic Dodge
Haven't got MD yet, but I know what it is. Yeah, now that I think about it, why dash cancel if you can do MD instead? Maybe situations where MD isn't the best option (if any exist) or that you don't have to go into the dash completely, just activate it then stop.

5The Witch and the Hundred Knight Empty Re: The Witch and the Hundred Knight Mon Feb 04, 2019 7:23 am

5does


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>in this case all swords? It still triggers unique attacks?
Yeah you can have all swords for a 5 sword hit combo, the attack animation will vary depending on the type of weapon and on which slot it's placed it, think of every weapon having their respective 5 hit combo strings and you can alternate between weapons for each hit, early on I liked 4 sword 1 dual blade because sword attack animations are faster and help you get to the 5th hit faster than 4 dual blades hits.

>Maybe situations where MD isn't the best option (if any exist)
Even considering dash lets you start attacking again faster than regular dashes it still loses overall dps considering you're not getting the free dps during the timeslow. I remember finding some niche use for it(iirc it was related to stamina usage) but it was so specific that I don't remember usinc dash cancel much in the game overall.

6The Witch and the Hundred Knight Empty Re: The Witch and the Hundred Knight Tue Feb 05, 2019 6:50 am

Birdman


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Makes sense.

I still need to upload the video of that weird weapon switch thing. Will do it tomorrow because we have a public holiday here.

7The Witch and the Hundred Knight Empty Re: The Witch and the Hundred Knight Wed Jun 05, 2019 1:34 am

Birdman


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And I never did it lol.

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