This game is decent but kinda odd in how it deals with weapons.
You have 5 slots for weapons, but each slot has to have a different weapon but it's the same string. So say you have sword, hammer and spear, which is the beginning loadout, when you press square to do your combo, it will go through each of these weapons, one hit for each.
You can't put the same weapon in more than once, so you can't have a sword only combo, though you could JUST equip the sword and leave the rest of the slots empty but there seems to be some kind of chain bonus for combos that I didn't pay attention to. You can, however, have 3 loadouts that you can switch between with L2 and R2. This is how I'm understanding it at a glance. Enemies have strengths or weaknesses to each weapon type, so you'll want to switch loadouts to suit.
On to tech. If you press X any time, you'll do a forward flip that boosts you forward a few steps I'd say. There's no platforming, it's used as a dodge. You can cancel your attacks into this jump at any point.
From a jump, pressing the attack button will let you do a unique attack, typically your standard 'helm breaker' type. The sword comes straight down to the ground, the hammer does a downward strike, but doesn't force you down immediately, and the spear does a spinning attack on landing.
Holding X and a direction will make you dash. You can cancel attacks with this too which is pretty useful. Holding the direction avoids it becoming a jump cancel.
There are other mechanics like raiding houses, eating enemies, and other stuff only briefly mentioned in the tutorial that I haven't delved into yet.
Oh and there's stamina. Everything you do uses it but like every stat it can be improved with equipment and levels. There's also some type of hunger mechanic that I don't have the details on yet.
I've found a trick with jumping attacks.
When you cancel an attack fast, then jump, you will do the air attack from the jump even though you didn't press square again. I think because of the fast cancel, it carries the attack input over and release it as the jump attack. The timing is tight, but you can still hit with the first attack, then get the air attack without pressing it again.
It has no use that I can see though, because say you cancelled later, you can still just press the attack button easily. There's almost no difference. Other weapons can do this but timing is a little different
Another with jumping attacks is making weapons do the animation of other weapons. This is a genuine glitch
To test this, I've spread my three weapons over the 3 slots so I had something to switch to.
What you do is an attack, so for this example, say, the hammer. Cancel it instantly into the jump, then while in the air, quickly cycle to another weapon and you'll do the hammer's air attack with that weapon. So if it was the sword, it will be the hammer's animation while using the sword.
But I think there's a weird rule to it. I wasn't able to get it to work with the next weapon in line. I had to cycle through a few to get it to work. I have a video of it and will upload later (if I feel like it).
It's a useless technique as it stands, but maybe later, it could be combined with other abilities. We'll see.
You have 5 slots for weapons, but each slot has to have a different weapon but it's the same string. So say you have sword, hammer and spear, which is the beginning loadout, when you press square to do your combo, it will go through each of these weapons, one hit for each.
You can't put the same weapon in more than once, so you can't have a sword only combo, though you could JUST equip the sword and leave the rest of the slots empty but there seems to be some kind of chain bonus for combos that I didn't pay attention to. You can, however, have 3 loadouts that you can switch between with L2 and R2. This is how I'm understanding it at a glance. Enemies have strengths or weaknesses to each weapon type, so you'll want to switch loadouts to suit.
On to tech. If you press X any time, you'll do a forward flip that boosts you forward a few steps I'd say. There's no platforming, it's used as a dodge. You can cancel your attacks into this jump at any point.
From a jump, pressing the attack button will let you do a unique attack, typically your standard 'helm breaker' type. The sword comes straight down to the ground, the hammer does a downward strike, but doesn't force you down immediately, and the spear does a spinning attack on landing.
Holding X and a direction will make you dash. You can cancel attacks with this too which is pretty useful. Holding the direction avoids it becoming a jump cancel.
There are other mechanics like raiding houses, eating enemies, and other stuff only briefly mentioned in the tutorial that I haven't delved into yet.
Oh and there's stamina. Everything you do uses it but like every stat it can be improved with equipment and levels. There's also some type of hunger mechanic that I don't have the details on yet.
I've found a trick with jumping attacks.
When you cancel an attack fast, then jump, you will do the air attack from the jump even though you didn't press square again. I think because of the fast cancel, it carries the attack input over and release it as the jump attack. The timing is tight, but you can still hit with the first attack, then get the air attack without pressing it again.
It has no use that I can see though, because say you cancelled later, you can still just press the attack button easily. There's almost no difference. Other weapons can do this but timing is a little different
Another with jumping attacks is making weapons do the animation of other weapons. This is a genuine glitch
To test this, I've spread my three weapons over the 3 slots so I had something to switch to.
What you do is an attack, so for this example, say, the hammer. Cancel it instantly into the jump, then while in the air, quickly cycle to another weapon and you'll do the hammer's air attack with that weapon. So if it was the sword, it will be the hammer's animation while using the sword.
But I think there's a weird rule to it. I wasn't able to get it to work with the next weapon in line. I had to cycle through a few to get it to work. I have a video of it and will upload later (if I feel like it).
It's a useless technique as it stands, but maybe later, it could be combined with other abilities. We'll see.
Last edited by Birdman on Fri Sep 27, 2019 9:58 am; edited 1 time in total