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Onimusha Warlords

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1Onimusha Warlords Empty Onimusha Warlords Tue Dec 18, 2018 12:54 pm

Royta/Raeng

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Continuing from this topic: https://stinger.actieforum.com/t284-onimusha-warlords-getting-hd-version

The game's trophylist has since been revealed, further cementing that no Genma content is featured. That said, the trophies are no joke. Getting an S-rank is pretty heavy (though not X-rank heavy like in Genma), doing a No Upgrade Run is pretty heavy for starting players as well. Disappointed there's no "Sword only run" trophy. Beating the game in Ultimate Mode will have people cry as well, since to unlock it you have to beat Oni Spirits.

Here's the full list: https://psnprofiles.com/trophies/8593-onimusha-warlords

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2Onimusha Warlords Empty Re: Onimusha Warlords Tue Dec 18, 2018 7:23 pm

Birdman


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Doable on easy or nerf patch a week after release.

It begins...
https://gamefaqs.gamespot.com/boards/246746-onimusha-warlords/77312685

Look at how easily a person gives up.



Last edited by Birdman on Sat Oct 05, 2019 10:10 pm; edited 1 time in total

3Onimusha Warlords Empty Re: Onimusha Warlords Wed Dec 19, 2018 10:13 am

Royta/Raeng

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Responded. To note, most of the challenges have to be done on Normal. But still, not too hard. Have to say I'm surprised they did put these in, expected just "beat the game" trophies.

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4Onimusha Warlords Empty Re: Onimusha Warlords Sat Dec 29, 2018 3:38 am

Birdman


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I've been told that cutscenes are unskippable.

Not touching this.

Edit: Just saw a trailer showing weapon switching. Still doesn't make it better than Genma's charge attack system though. I also suspect you can't move when you switch, because the trailer skips to action right after switching you don't see him move from the point immediately after the switch, but I could be wrong.



Last edited by Birdman on Sat Oct 05, 2019 10:11 pm; edited 1 time in total

5Onimusha Warlords Empty Re: Onimusha Warlords Sat Dec 29, 2018 11:08 am

Royta/Raeng

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Disgusting to hear that you still cannot skip the cutscenes, despite Genma already fixing this issue. Such an absolute waste to not make it the Genma version, in which case I'd have bought it already.

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6Onimusha Warlords Empty Re: Onimusha Warlords Sun Dec 30, 2018 1:15 am

Birdman


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It's still entirely possible they're skippable after either seeing them once or beating the game, but I've yet to confirm this.

It's incredible though. They can't put it in, but they can add a completely new weapon switching mechanic. Makes no sense.

The weapon switching, as I see it, offers nothing other than not having to enter the menu. That's it as far as I've seen from videos. And every time he's standing still. It's possible it can be done while moving but we'll see.

7Onimusha Warlords Empty Re: Onimusha Warlords Sun Dec 30, 2018 11:12 am

Birdman


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All hope is lost. There is no option to skip even after beating the game.

This was confirmed by someone who has played through 3 times to get the platinum.

8Onimusha Warlords Empty Re: Onimusha Warlords Mon Jan 14, 2019 10:28 pm

hedfone

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I picked up Genma instead of this at a local shop and damn it is awesome. The green orbs add such a fun needed difficulty. I was kicking my ass within 30 minutes, and I breezed through it on ps2.

9Onimusha Warlords Empty Re: Onimusha Warlords Tue Jan 15, 2019 8:23 am

Royta/Raeng

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The green-orb system adds such a big layer of depth for such a simple mechanic. You can save them up for bosses you wail on them, or you can give them to foes and then Issen them for a crap ton of orbs yourself. So much little things in just one floating orb...

Getting an Onimusha-Rank in Genma Onimusha is really intense too if you're going to go for that, lots of fun!

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10Onimusha Warlords Empty Re: Onimusha Warlords Tue Sep 24, 2019 1:28 am

Birdman


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Anyone end up getting this?

11Onimusha Warlords Empty Re: Onimusha Warlords Tue Sep 24, 2019 8:10 am

Royta/Raeng

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I just couldn't, sorry. A high price point for a HD remake of an inferior game, no thank you. They didn't even bother to patch in skippable cutscenes. Why they remade Warlords and not Genma is still beyond me.

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12Onimusha Warlords Empty Re: Onimusha Warlords Tue Sep 24, 2019 8:44 am

Birdman


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I think I saw it on sale on PSN recently but I'd rather buy the Valkyria Chronicle 4 DLC package, also on sale.

13Onimusha Warlords Empty Re: Onimusha Warlords Mon Dec 21, 2020 6:11 pm

Dan.A

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I dedicated some of my available time the last few months to playing the first three games of this series. I suppose some general, impromptu thoughts and personal musings I’ll leave here. I wouldn’t say I mastered any of these games, but I have experimented with them a bit.

Warlords was the first I played – namely the original version. It had been awhile since I had played a game with tank controls, so took some minor readjusting, but it’s all manageable due to a fairly consistent lock-on (though I do wish target switching was easier – an issue most of these games seem to have). I do appreciate the first game, having completed it twice, once on normal and hard, for its ideas. Using a small amount of space to fight enemies and relying upon your specific timing for critical, one-hit kills is probably the most depth the game has, but the magic system and weapon types offer some extra variety and choice. Personally, I’d think they offered these sorts of things because just attacking alone without mixups or other options (knockdowns, kicks, etc.) makes it really generic and boring to play. It’s interesting to see them try to merge early-action and the then-horror genres together. It makes exploring Gifu Castle, I feel, a constant place of exploration, even if, when you really pair it down, not that big. I appreciate that it doesn’t give you all the answers either. I’m not sure that the enemies are all that great, however. Outside of the bulls, I can’t really say that I found myself in trouble, even when surrounded – I’d almost argue magic is too effective at points for crowd control. The tentacle monster that can multiple itself and attack at range was a definite favorite because you had to consider distance and making sure you could prevent him from duplicating. Bosses weren’t too great either, but I’d hesitate to call them bad. Mostly found myself baiting Marcellus and then murdering him with criticals or magic. Osric is the quintessential “What, he’s charging? Dodge time. Okay tired? So attack.” boss. Hecuba reminded me of that time I had an important responsibility but couldn’t get it done feasibly and customers would keep coming up to me asking questions about what I had to do next until I figured it all out by chance – I don’t think that fight is best designed for the game personally. The final boss is solid, but not that impressive and gets nuked if you complete the Dark Realm for the ultimate weapon. TDR is a good challenge I feel. The room isn’t too big, and it really asks you to pay attention to what you’re doing. I enjoyed Warlords, but didn’t necessarily find it to be my thing outside of looking for criticals. I’ve heard the Genma version is vastly superior, but I’m not sure I’d be too interested in playing the first game again.

The second game seems like it took the ideas from the first game and decided to make it, well, better. Or at least offer more options. Weapons in particular have different utilities and magic functions. Criticals are also stricter with timing, so taking that risk demands a bit more from a player. The game’s real change is introducing more of an ally system. On one hand, I think this is a cool idea because it can alter how certain encounters are and how challenging they can be (i.e. one character’s maxed relationship can result in a boss being insta-killed), but I also think the whole system functions somewhat arbitrarily (e.g. unclear exactly on how gifts can fully affect relationships and to what degrees, have to use gold to get a large amount of the gift items) and the game sort of ditches it midway through; ergo, past a certain point, you can’t really affect it anymore. Still, I think O2’s combat options and enemy variety offer more than its predecessor did. Enemies are a bit tankier, but there are far more types. The only one I hate is the giant red bulls, which I’ve yet to find a safe way to kill without using magic (on both my normal and hard runs) as the only safe option. Bosses are better too. Gogandantess introduces an enemy that can dodge and counter your melee attacks. Ginghamphatts’ last fight has him split in two and force you to be constantly on the move. Nobunaga is an extremely challenging fight with constantly changing dynamics and attack patterns. In other words, I think the sequel tries to bring some challenge that the first game didn’t. I’ll note, however, it does rely upon some strange enemy placements (rooms with archers you can’t easily reach) or large mob battles, which, in my view, regardless of how much magic can help, isn’t that balanced and forgets how Onimusha’s combat seems to be more about precision than AoE or grandiose attacking. Although you do have more options, I do think some will prefer certain weapons over others, but you do find that some work better versus certain enemies (the hammer can continuously stun larger foes and you can batter them without retaliation until they die). You even have an Oni form that gives you temporary buffs and allows you to increase the souls you absorb. I don’t like some aspects of O2, but I have no problem saying, for what I look for in games, it seemed like an improvement on the base original in almost every way (minus the tighter corridors and atmosphere).

I think the third game was my favorite to play. Although I do think it lacks certain strengths of the first two, I’d argue it improves the combat system by catering the entire system to go towards that action route the sequel seemed to target, but it succeeds more by giving you more options for crowd control that aren’t simply “spam magic”. Chain criticals offer incentive to use criticals more often and can lead to you murdering multiple enemies at once for a large amount of souls as opposed to just one foe. However, they made it harder to time criticals and made more enmies with varying attack speeds to balance those out too. Still, weapons do have their own uses. The charge for a more powerful melee attack seems to have greater utility – i.e. did you know you can attack with more powerful magic off a charged weapon at the expense of greater meter? Likewise, you also can use a 10-hit slash combo move that, with the correct inputs, can deal huge damage and put enemies. It should also be mentioned that you play as two characters. Sam plays similar to your traditional Onimusha protagonist and can even unlock weapons he had used from the first game with the exact same movesets. The other protagonist, Jacques, uses a whip that allows him some ranged options Sam doesn’t have, but you can also grab enemies. Although Jacques grab option isn’t as versatile as one you can find in say, God of War, it can help with crowd control by throwing the enemy around. Likewise, binding them can lead to some magic attacks up close. Personally, I don’t think Jacques’ gameplay lends itself well to the more precision-based aspects of the combat, but it least does offer different options and unique tools. Speaking of interesting tech., did you know you can actually dodge offset in this game? I was. And that’s awesome. Of final comment is the bosses. Although I think many are on the easy side, I think there’s some cool ideas there. Gertrude’s elemental attacks can work in tandem to limit space and its charge attacks means you need to stay on task. Guildenstern takes advantage of the chain criticals you can use to target him, but only at specific times – otherwise, ranged attacks are the way to go. Vega Donna likes to bind you or swarm you by duplicating herself. Ranmaru can prevent you from absorbing souls and is highly evasive. Nobunaga’s human form can critical you. The list goes on. There are even multiple Dark Realms to complete, each offering different rewards and challenges. And it’s all topped off by the final boss – Demon Nobunaga – who stands among one of my favorites ever now. In a series where bosses could often be nuked by magic and criticals, Nobunaga still allows you to use criticals, but he forces you to constantly be on alert from his attacks and break down his barrier to damage him. You even get a one time access to a helm splitter-esque move to attack at a distance in exchange for magic use. It’s just a cool fight that changes as it goes on. There’s more to this game, such as tactics for absorbing souls with the vests, but I’m still playing around with it all. I’ve beaten the game on normal and hard and look to try my hand at critical and devilish eventually. One of my favorite games that I’ve played this year.

I’ve enjoyed this series and reminds me of some of the old-school polish Capcom had.

14Onimusha Warlords Empty Re: Onimusha Warlords Tue Dec 22, 2020 8:53 am

Royta/Raeng

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That's a solid post Dan!

> Warlords
A shame you played the original version. It's one of those few games that really only improved with its remake. Usually there's something missing i.e. a soul from such a re-release, but this one was really excellent and it's sad that he's still stuck on the OG Xbox. If you play it it gets a lot better if you go for a higher rank which requires pretty good mastery of the game's flow and pathing. It's a bit of a mixture of Resident Evil and action games in a sense if you get me. The green-orbs really add a layer of strategy too and are great fun.

> 02 / 03 / 04
Never got in too deep with these two sad to say. Beat them once but they didn't scratch the itch that Genma did for me.

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15Onimusha Warlords Empty Re: Onimusha Warlords Tue Dec 22, 2020 7:43 pm

Birdman


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>or large mob battles, which, in my view, regardless of how much magic can help, isn’t that balanced and forgets how Onimusha’s combat seems to be more about precision than AoE or grandiose attacking

Oni 2 has chain criticals too. Two types

If you charge your weapon then do a single critical, the character will do an auto 7 hit critical.

The second way is the same as Oni 3. Timed inputs after your first critical. Way harder to do.

16Onimusha Warlords Empty Re: Onimusha Warlords Wed Dec 23, 2020 6:32 am

Dan.A

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>If you charge your weapon then do a single critical, the character will do an auto 7 hit critical. The second way is the same as Oni 3. Timed inputs after your first critical. Way harder to do.

That's very neat. I'll check that out if I get the chance. Had no idea.

17Onimusha Warlords Empty Re: Onimusha Warlords Wed Dec 23, 2020 10:12 am

Birdman


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>Personally, I’d think they offered these sorts of things because just attacking alone without mixups or other options (knockdowns, kicks, etc.)

Can you clarify this sentence? It kind of looks like you're saying the game doesn't have knockdowns or kick.

>The tentacle monster that can multiple itself

Great enemy. I think it has the most to it. Two types of grabs that ignore block and can happen from range, whip attack and duplicating. I believe the upwards slashes prevent this, but it's been years.

The brown bull is good too. A few nasty axe attacks, can clash and if you stat away it will throw its axe and pull out a sword with slightly quicker attacks.

>Hecuba
>bad design

Tons of people hated her back then too.
Her being out if range, being able to attack from range, and infinite minions who never failed to interrupt that small window when she finally was low enough to hit.

When you use all the tools the game offers she's super easy. Wind, gun, bow. Complete joke.

Years ago I did a normal sword no upgrade run. She was a nightmare. Managed to get in a few criticals off the minions that also connected with her when she was low. Fought so many of them waiting for her I lost count. But back then I was really good with criticals and had practiced on those bugs in the dark realm for God only knows how many hours.

>I’ve heard the Genma version is vastly superior

Most notable change I think you'd be interested in is the added charge attacks and charged magic.

A lot of enemy attacks have added properties like Fortinbras' beams being thicker, lightning covering a larger area. Stuff like that. If enemies get the green soul they power up and their attacks change. Some stuff breaks guard. Hard mode should've been every enemy powered up.

There's the Oni Tower which is a longer and harder dark realm.

>The only one I hate is the giant red bulls, which I’ve yet to find a safe way to kill without using magic

Is everything they do still guard break like in Oni 1? It's been years since I touched any of these games.

>unclear exactly on how gifts can fully affect relationships and to what degrees

I got 100% like 10 years ago. Can't really remember much about how.

>Likewise, you also can use a 10-hit slash

The ten point slash. The timing was different with each weapon. It generated red orbs on hit. Never got much use out of it though.

>Although Jacques grab option isn’t as versatile as one you can find in say, God of War,

Yeah it's not even close. I remember you could throw light enemies, but I've forgotten the rules. They seemed to only be thrown behind you. Or could you throw in any direction? Didn't he also pull out his gun at some point? I remember shooting a demon on the ground.

Are you going to try Dawn of Dreams?





18Onimusha Warlords Empty Re: Onimusha Warlords Wed Dec 23, 2020 9:25 pm

Dan.A

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> Can you clarify this sentence?

Sure! I was sating it would be boring if the game just had basic attack options (i.e. attack, attack, attack), so directional inputs, kicks, knockdowns, etc. offer variety. I wrote all that in a rush, so no wonder it’s a bad sentence.

>Brown Bull
>Red bulls w/ guard break

Oh I enjoyed him too. His red counterpart though? Could never figure out how to fight normally without being too reliant upon magic. Has a certain tracking move with absurd range and since resources are scarce, don’t want to deal with deaths/damage that don’t seem to be my fault. And yes, it’s the same I believe.

>Hecuba w/ a normal sword run.

Christ, sounds awful.

I’ve seen people label Jujudormah from the sequel as bad design too, but I’ve not seen it. I felt she was easily punishable between certain animations and set patterns. Her aggression definitely seems there to throw off some new players who aren’t accustomed to paying attention. I think there’s a normal sword boss only challenge for O2 on YT somewhere where some guy criticals many of the bosses to death, esp. her.

>Dawn of Dreams

I’d definitely be interested if it wasn’t so absurdly pricey. It’s a series I really did come to enjoy over time.

19Onimusha Warlords Empty Re: Onimusha Warlords Thu Dec 24, 2020 12:30 am

Birdman


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>red bull

One on one they aren't that bad. I think they have this one move though, that can't be blocked. Could be wrong. But there was something about fighting them up close that used to worry me.

The main problem is when they're with more enemies and get you stuck in a heavy guard stun which others could follow up on.

You simply had to be outside their range so you had to poke them and retreat. I beat the 4 yellows+one red with the normal sword. Had to lure the yellows and critical them. The red won't move unless you get closer. It takes more than one critical to kill a yellow too. Once they were done I poked red to death.

>>Hecuba w/ a normal sword run.

Took a lot of attempts and I'd never do it again. Really had to watch out for the dive bomb due to the guard stun and bugs.

>Jujudormah

Weird. I found her pretty easy. Maybe they had trouble because she blocks a lot. Also jumps back and shoots a lot.

>DoD price

US version?
The Japanese version lets you change everything to English so maybe look into that.

20Onimusha Warlords Empty Re: Onimusha Warlords Tue Dec 29, 2020 2:51 am

Dan.A

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>DoD JP Version

I've looked at every site I can find, but the price for every copy is absurd. I have to be frugal with money these days given my personal life and career, but even then, $100-200 is just not a feasible investment for me. It's unfortunate, because these games are really fun.

Thanks for the idea though. I appreciate it.

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