Alien soldier was made by treasure games(dynamite headdy,gunstar heroes, sin & punishment 1-2, ikaruga) for the sega genesis/megadrive in 1995.
It's a run n gun side scroller(let's call it an action shooter in the same vein as vanquish n pno3) that holds the Guinness world record for most bosses in a run n gun game(23 bosses).
Each boss is entirely unique,all have a weak point n a weakness against some forces, so it's up to the player to decide which force is best against a given boss.
It has 2 difficulty modes; SUPER EASY or SUPER HARD.
SUPER EASY has a feature that allows u to slow down the games speed to react better, the timer stays the same so u can still die from time over.
SUPER HARD raises enemy damage I think, life also.
It has many unique mechanics:
parry(counter force): deflect enemy projectiles which can be turned into life pickups.
Ceiling cling: after jumping u can stay on the ceiling, same movement applies.
Hover: remain in the air for a period of time.will fall if hit.
can be used twice after jump before landing, can use dash out of hover.
A dash(zero teleport) with I frames used to cross the screen n reposition to better fight bosses.
If u use dash with full life u do a super dash that can do massive damage to bosses, at the cost of depleting a small portion of life(SUPER EASY its 20, SUPER HARD its 50).
2 aim/fire modes which r colour coded to epsilon eagles armour:
stationary aim(silver) which means u can't shoot n move at the same time best for precise aiming when u don't want to move position to fire at a boss weak point.
Move aim(bronze) where u can move n shoot at same time, less precise best for certain forces that don't need fine aim(homing,ranger,flame) n against the more mobile bosses.
Real time 4 slot weapon wheel, ammo drains n recharges when not selected, u can take any combination of forces.
firing at ammo pick ups with your selected force will turn that pickup into your current force, which replenishes n adds to that forces ammo capacity.
6 weapon(force) types, each is unique n has its own use:
1.Buster force:straight forward basic shot, the all round weapon.more of a backup weapon while better ones r recharging, usually best for mobs since many bosses can deflect it.
2.Ranger force: 4 shot spread, too slow n lacking damage so best used against mobs not bosses.
3.Flame force: close range fire blast that does massive damage through sustained fire but drains ammo quickly, very situational.
4.Homing force:reliable chip damage fire n forget weapon that auto aims at foes, best used with bronze aim so u can focus on dodging. Great for mobs n bosses while others recharge.
5.Sword force:linear laser beam that does more damage the closer u r to an enemy. Decent alternative to buster, acts as a hybrid of buster n lancer.
6.Lancer force/lucky lancer:
most damaging force per hit in game, only has 6 shots by default before recharge is needed. super precise beam that is best used for big damage against bosses weak points, used by high lvl efficient players for these reasons.
U can change the HUD to display stats differently, these r player life, player ammo n boss life. U can even make hud unknown for handicap runs.
This one shows of a few weapons
This one shows some lucky lancer uses n some neat tricks.
It's a run n gun side scroller(let's call it an action shooter in the same vein as vanquish n pno3) that holds the Guinness world record for most bosses in a run n gun game(23 bosses).
Each boss is entirely unique,all have a weak point n a weakness against some forces, so it's up to the player to decide which force is best against a given boss.
It has 2 difficulty modes; SUPER EASY or SUPER HARD.
SUPER EASY has a feature that allows u to slow down the games speed to react better, the timer stays the same so u can still die from time over.
SUPER HARD raises enemy damage I think, life also.
It has many unique mechanics:
parry(counter force): deflect enemy projectiles which can be turned into life pickups.
Ceiling cling: after jumping u can stay on the ceiling, same movement applies.
Hover: remain in the air for a period of time.will fall if hit.
can be used twice after jump before landing, can use dash out of hover.
A dash(zero teleport) with I frames used to cross the screen n reposition to better fight bosses.
If u use dash with full life u do a super dash that can do massive damage to bosses, at the cost of depleting a small portion of life(SUPER EASY its 20, SUPER HARD its 50).
2 aim/fire modes which r colour coded to epsilon eagles armour:
stationary aim(silver) which means u can't shoot n move at the same time best for precise aiming when u don't want to move position to fire at a boss weak point.
Move aim(bronze) where u can move n shoot at same time, less precise best for certain forces that don't need fine aim(homing,ranger,flame) n against the more mobile bosses.
Real time 4 slot weapon wheel, ammo drains n recharges when not selected, u can take any combination of forces.
firing at ammo pick ups with your selected force will turn that pickup into your current force, which replenishes n adds to that forces ammo capacity.
6 weapon(force) types, each is unique n has its own use:
1.Buster force:straight forward basic shot, the all round weapon.more of a backup weapon while better ones r recharging, usually best for mobs since many bosses can deflect it.
2.Ranger force: 4 shot spread, too slow n lacking damage so best used against mobs not bosses.
3.Flame force: close range fire blast that does massive damage through sustained fire but drains ammo quickly, very situational.
4.Homing force:reliable chip damage fire n forget weapon that auto aims at foes, best used with bronze aim so u can focus on dodging. Great for mobs n bosses while others recharge.
5.Sword force:linear laser beam that does more damage the closer u r to an enemy. Decent alternative to buster, acts as a hybrid of buster n lancer.
6.Lancer force/lucky lancer:
most damaging force per hit in game, only has 6 shots by default before recharge is needed. super precise beam that is best used for big damage against bosses weak points, used by high lvl efficient players for these reasons.
U can change the HUD to display stats differently, these r player life, player ammo n boss life. U can even make hud unknown for handicap runs.
This one shows of a few weapons
This one shows some lucky lancer uses n some neat tricks.
Last edited by Gabriel Phelan Lucas on Wed Aug 09, 2017 10:02 am; edited 7 times in total