I haven't been able to sell it yet, so I might test it out later just to see, but not really interested in playing it more. Last time I played it was very still with limited ability to cancel out of stuff. If it's like DS2 it'll be much better. This might mean some attacks become more useful or other follows up become possible.
Makes me wonder why they kept the original gameplay. There's no way anyone could want that.
I really don't think this team has what it takes to make a good action game. First they try to imitate elements from Souls, then they bow to what the players actually want and try to make it like the previous games which is what they should have done to start with.
They still haven't made Hollow forms switchable from any attack, but then again as I said before, no one was interested in talking stuff like this so I guess no one has raised it with the devs.
Makes me wonder why they kept the original gameplay. There's no way anyone could want that.
I really don't think this team has what it takes to make a good action game. First they try to imitate elements from Souls, then they bow to what the players actually want and try to make it like the previous games which is what they should have done to start with.
They still haven't made Hollow forms switchable from any attack, but then again as I said before, no one was interested in talking stuff like this so I guess no one has raised it with the devs.