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Darksiders?

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Birdman
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51Darksiders? - Page 2 Empty Re: Darksiders? Fri Dec 14, 2018 9:41 am

Birdman


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I haven't been able to sell it yet, so I might test it out later just to see, but not really interested in playing it more. Last time I played it was very still with limited ability to cancel out of stuff. If it's like DS2 it'll be much better. This might mean some attacks become more useful or other follows up become possible.

Makes me wonder why they kept the original gameplay. There's no way anyone could want that.

I really don't think this team has what it takes to make a good action game. First they try to imitate elements from Souls, then they bow to what the players actually want and try to make it like the previous games which is what they should have done to start with.

They still haven't made Hollow forms switchable from any attack, but then again as I said before, no one was interested in talking stuff like this so I guess no one has raised it with the devs.





52Darksiders? - Page 2 Empty Re: Darksiders? Sat Aug 03, 2019 12:42 pm

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Not gonna lie, I actually do quite like Darksiders 3. Found the combat to be pretty fun, but my main gripe was the small movesets on the weapons.

I get the impression that the game was rushed out for release, so they ended up not being able to balance/QA a lot of things.

The Keepers of the Void DLC doesn't let you switch hollow forms on the fly, but it DOES let you switch one of your X element hollows for the alternate weapon, e.g Nunchaku for the Claws by hitting L1. Only problem is that the lightning, and the force hollow alternates are way too similar to eachother.

53Darksiders? - Page 2 Empty Re: Darksiders? Wed Nov 06, 2019 6:15 am

GodModeGOD

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>Darksiders
As is noted, mix of GoW and Zelda with WoW aesthetic. I really wasn't into the latter two (especially not the damn look). The offering with the first part wasn't really much to my liking, either. Pretty meh (remember evades having no i-frames and no way to change that with settings, gear, upgrades, etc.). The premise suited me well enough. A waste, really. The sequel went more into the WRPG route with Diablo 3 style loot crap (to Hell with that). Nioh is guilty of this, too. I believe the Action aspects improved, but it still wasn't for me. The third gave us a hideous, unlikable pretend horsemen (female) in some shoddy title I didn't even bother to watch more than the opening for (just so damn boring). The fourth looks to be a completely different type of genre with huge budget cuts (and their next pretend horseman is Starlord/Deadpool).

54Darksiders? - Page 2 Empty Re: Darksiders? Fri Nov 15, 2019 2:57 am

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Darksiders 2 apparently had a budget of $50 million.

That could explain a lot of the problems in the game. I get the feeling they finished the game, and it was fairly similar to DS1, but with improved combat, and more stuff. But then they realized they had only gone through half their budget, and still had a ton of time left, so they threw in stuff like Diablo loot, dialogue trees, and a few extra open world areas, and that Bone Kingdom thing, which apparently fucked up the pacing. So a lot of the filler was just stuff to throw their extra budget at.

I personally would've decided to make more developed weapons, more weapons, integrate wallrunning and platforming into combat (It's only used for traversal) and a more developed skill tree. But then again, I don't know enough about game development, nor do I know the history of Darksiders 2's development. This is all just speculation, really. ¯\_(ツ)_/¯

I admit I have a soft spot for this franchise. Not really sure why.

55Darksiders? - Page 2 Empty Re: Darksiders? Fri Nov 15, 2019 3:22 am

hedfone

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I think Darksiders 2 is super underrated. When darksiders 3 came out and I saw that the combat designer posted a review on steam of the game, since he didn't work on it, I knew the series was dead imo. Darksiders 2 isn't perfect, but it's a rare bread. It was one of the last games that wasn't a big time sure fire hit that was given a huge budget. Games don't get budgets like this anymore unless they are known quantities. I recently played through the deathfinitive difficulty and being my 4th or 5th play through, this game never stops being a joy to me. The only part I didn't like was the TPS section on Earth. Bone kingdom is visually boring, sure, but the puzzles really pick up there and it doesn't over stay it's welcome. The skill tree is either magic or melee, true, but there is some variety there, and if you're willing to find the proper gear, things can get crazy. At the end of the day, it's a fun ass game that I could play any day of the week. There's not many 7th gen games I could say that for.

56Darksiders? - Page 2 Empty Re: Darksiders? Fri Nov 15, 2019 5:02 pm

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I like how the game subtly differentiates gauntlets, bucklers, claws and armblades. While their moveset is mostly identical, each of them have a different charge attack, with gauntlets have a quick 2 punch combo, bucklers having a block/counter, claws having a dash, and armblades having a ranged attack.

Since we're talking about Darksiders 2 now, do you know the use for the Twin Cannon for the scythes? You know, the one that launches enemies in an arc? I try to follow it up with Razor kick, but they're too high for me to reach. Only thing that I CAN follow it up with is the Redemption.

57Darksiders? - Page 2 Empty Re: Darksiders? Fri Nov 15, 2019 6:15 pm

hedfone

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Damn, It's been a bit but I think I know what you're talking about. I remember digging deep into the moves list last time I finding things no one on the internet knew, like this. Iirc there were one or two moves I deemed pointless, just moves list filler. I wish I had my copy on me I would test this right now.

https://twitter.com/verytragic?lang=en
Here's the combat lead's twitter if you wanted to ask him haha

He didn't work on Darksiders 3, but he did work on Remnant: From the Ashes, I need to check that out.

58Darksiders? - Page 2 Empty Re: Darksiders? Fri Nov 15, 2019 7:57 pm

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https://twitter.com/verytragic/status/1011039044292268032

Well, the only important thing is his work, I guess.

59Darksiders? - Page 2 Empty Re: Darksiders? Fri Nov 15, 2019 8:58 pm

hedfone

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haha, yeah darksiders 2 came out a while ago... People change

60Darksiders? - Page 2 Empty Re: Darksiders? Mon Dec 02, 2019 5:50 pm

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Gunfire is apparently looking for an expert combat designer.

https://respawnfirst.com/darksiders-3-developer-working-darksiders-4/

I think that's gonna be hard, considering how different standards are for good combat are, but it does seem to be a tacit statement that they're aware that they aren't that great at making combat, so the desire to improve is very much appreciated.

One of the requirements that's listed is "Knowledge of Modern Combat techniques". So they want them to actually be knowledgeable in martial arts, I assume? Or possibly military tactics? Or are they talking in the context of video games, like DMC 5, Sekiro, or new God of War?

61Darksiders? - Page 2 Empty Re: Darksiders? Mon Dec 02, 2019 9:27 pm

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They really need to take a look at what people did with juggles in DS1 and work on evolving that but instead they copy the latest trends and put the Darksiders skin over it.

Guard cancel and juggling is why I'll probably go back to DS1 later as I never did finish it



Last edited by Birdman on Tue Dec 10, 2019 7:55 pm; edited 3 times in total

62Darksiders? - Page 2 Empty Re: Darksiders? Tue Dec 03, 2019 3:26 am

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I'm not really sure as to why I feel so compelled by this series. But I think that the following kinda encapsulates what I think of it.

"Yet, to bring an analogy, during your school days there might have been a girl or boy that you liked, and they might not have been the most beautiful or funny. You weren’t quite sure what the reason was, but you just liked that person for who he or she was."

63Darksiders? - Page 2 Empty Re: Darksiders? Tue Dec 03, 2019 4:57 am

Birdman


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Haha

I might be in the same boat. As much as I criticize it, I haven't completely disregarded it yet.

64Darksiders? - Page 2 Empty Re: Darksiders? Thu Dec 05, 2019 10:02 am

hedfone

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So Darksiders Genesis just launched on PC?! I am very curious to see how much of war's canceling made it into this. In interviews they said he would have all of his moves from 1, the question is do they understand the true depth in 1.

65Darksiders? - Page 2 Empty Re: Darksiders? Thu Dec 05, 2019 2:10 pm

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I don't even know if the block made it back into this game. All I know is that the dodge has been remapped to L2, where lock-on used to be, because the camera is no longer fully controllable.

EDIT: The block is indeed back. I don't know if attacks can be cancelled with it, though.

66Darksiders? - Page 2 Empty Re: Darksiders? Fri Dec 06, 2019 3:18 am

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Gave this a try.

So first off: Dodge cancelling, and block cancelling are indeed back, although I don't know the extent of what you can do with it yet.

67Darksiders? - Page 2 Empty Re: Darksiders? Fri Dec 06, 2019 4:20 am

Birdman


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How's the customization? Interesting possibilities or boring boosts?

68Darksiders? - Page 2 Empty Re: Darksiders? Fri Dec 06, 2019 4:46 am

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Creature Cores seem to mostly be just weirdly specific boosts so far. So no luck there so far.

Here are some notes:

- Character Switching is near-instant, so trying to make combos by switching characters seems very possible

- War's new heavy attack is a large thrust with his sword (Not that stinger-type thing from Darksiders 1), his second and third attacks in that string are vertical slams with some light AoE

- Strife's heavy attack is a 360-degree slash that will make him jump backwards by default, but the direction that you move in can be influenced via the left analogue stick

- Switching ammo/enhancements pauses the game. You can hold two different forms of ammo at once, so some labbing with different combinations may be needed to find a really effective result

- War's Hold Y attack changes based on which enhancements that you equip, just keep in mind you can only hold one of these at a time, and switching these requires a pause

- Both the two use their launchers like Death in Darksiders 2, hit jump after attacking. Unsurprisingly, these also make you jump.

- Attacking while gliding with War will make him do his helm splitter attack

- Attacking while gliding with Strife will just have him do his standard air string

- Shooting/using that shuriken thing while in mid-air will keep Strife/War in mid-air, but enemies can still hit you with projectiles

- Strife has a two, or three dodge limit, I can't tell

- You can't pull enemies from the ground with the ghost hand/grappling hook thing

Not very experienced at notes, so if anyone notices any wrong information, correct me.

69Darksiders? - Page 2 Empty Re: Darksiders? Fri Dec 06, 2019 9:33 am

Birdman


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Creature cores sound like they could be decent but I can't find any good descriptions or lists.

70Darksiders? - Page 2 Empty Re: Darksiders? Fri Dec 06, 2019 7:57 pm

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Not surprising. It just came out.

71Darksiders? - Page 2 Empty Re: Darksiders? Sat Dec 07, 2019 2:42 am

Birdman


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Why is the PS4 version releasing later? I was actually planning on buying it today but nope, wait till Feb 2020.

72Darksiders? - Page 2 Empty Re: Darksiders? Sat Dec 07, 2019 3:07 am

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Not sure. Do you have a PC by any chance? Normally, it's the opposite: Console version comes first, PC version later.

I find it amusing that so many people's complaints about Darksiders 3's difficulty are predicated on the idea that "She's a horsemen, so why is she so weak?"

Like have they never played Ninja Gaiden before? Those games have you playing as the ultimate ninja, yet they still kick your ass pretty easily, because you have to prove you can actually live up to that.

73Darksiders? - Page 2 Empty Re: Darksiders? Sat Dec 07, 2019 6:00 am

Birdman


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>PC
Nothing that can run any form of game.

>weak
Unable to separate mechanics from story. They're pretty stupid if you ask me.

74Darksiders? - Page 2 Empty Re: Darksiders? Sat Dec 07, 2019 12:15 pm

hedfone

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Ancestors: The Humankind Odyssey also released early on pc. I am starting to think devs are done waiting on the console approval to release and just saying fuck it, let's release on steam and egs now and get our damn money. As a pc player I think this is fucking awesome.

75Darksiders? - Page 2 Empty Re: Darksiders? Sun Dec 08, 2019 8:33 am

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Giving DS1 another try and liking it a little more than when I first tried it. Had to start over and just got the shuriken thing and the juggling nonsense has begun.

Bought the second scythe too which is great when surrounded.

Will see how it goes.

76Darksiders? - Page 2 Empty Re: Darksiders? Tue Dec 10, 2019 5:35 pm

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Any thoughts Birdman?

I'd also like some tips on how best to use Guard Cancelling.

77Darksiders? - Page 2 Empty Re: Darksiders? Tue Dec 10, 2019 7:54 pm

Birdman


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I'm not an expert but from my experience it's great for completely removing recovery on a lot of moves so you can act faster. Good for heavy enders on ground chains. Don't do it in the air during a combo though because while you'll cancel, you'll drop too fast.

The 'air combos' you see are mostly using the shuriken which seems to keep you in the air, mixed with attacks from the other weapons. Just don't do the final hits that bring you to the ground.

I've heard it referred to as shuriken canceling but not sure if that's what's really happening.

Once you get the grapple hook and air dash you'll be able to stay in the air and dash out if you see trouble, then grapple hook back in. Really ups the mobility and the game starts to feel much faster.

78Darksiders? - Page 2 Empty Re: Darksiders? Tue Dec 10, 2019 9:44 pm

hedfone

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Guard Cancelling in DS1 let's you literally preform infinite combos. When I last messed with it earlier in the year(when I thought DS3 would be good Rolling Eyes ), I was able to cancel the scythe and sword's strongest moves back and forth to just lay on the damage, in a way that seemed unintended, but awesome. The best thing about it is you can get very creative.

Here's a good video on it

79Darksiders? - Page 2 Empty Re: Darksiders? Wed Dec 11, 2019 8:31 pm

Birdman


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So the crossblade does actually cancel. I thought it was just something you could add to your string. Didn't know you could do it so fast. Will give that a try later.

80Darksiders? - Page 2 Empty Re: Darksiders? Tue Feb 18, 2020 3:29 am

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Anyone getting Genesis? Saw it was out today.

81Darksiders? - Page 2 Empty Re: Darksiders? Tue Feb 18, 2020 8:16 am

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Heard a lot of good about it, but don't have the time to get it, so I'll leave this one in the dust for now. You?

https://stinger.actieforum.com

82Darksiders? - Page 2 Empty Re: Darksiders? Tue Feb 18, 2020 8:59 am

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Nope. Never buying another Darksiders game until I know for sure it's actually good. Been hugely disappointed with all of them, though I will admit DS1 turned out way better when I gave it another chance. I hate DS2 and 3.

I want it to be good though. Will keep an eye on it and wait for someone here to get it. I'm sure one of you said you were planning on it.

83Darksiders? - Page 2 Empty Re: Darksiders? Tue Mar 24, 2020 1:50 am

Birdman


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Curse you Darksiders! I bought you again!

Since the lockdown will continue past my birthday, I decided to grab this early. Everything I've seen and heard looks good.

Will give it a try soon.

84Darksiders? - Page 2 Empty Re: Darksiders? Tue Mar 24, 2020 2:35 am

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I take it that this is one of those series that you just don't give up on, for some reason.

85Darksiders? - Page 2 Empty Re: Darksiders? Tue Mar 24, 2020 8:27 pm

Birdman


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It's some kind of weird curse.

I'm actually really liking this one so far. It helps that I already like twin stick shooters.

I'm up to chapter 3 but I'm going back to 1 to max some cores I'm interested in that suit my style. Like the hellhound core gives a chance that every time you do damage, an ally hellhound could appear. Only seen it happen once so I need to max it.

It's nice that it shows the available cores in a level.

86Darksiders? - Page 2 Empty Re: Darksiders? Thu Mar 26, 2020 10:46 pm

Birdman


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Some views.

The game is kind of glitchy. I've bypassed several barriers and had other weird things happen like frozen enemies or getting stuck and dying as if I'd fallen into an abyss.

Sometimes the characters don't speak in time with the text.

The core descriptions may be inaccurate. Hellhound says 'chance to spawn an ally hellhound when dealing damage' but it only happens when I TAKE damage. I don't do getting hit so this core has become useless.

I believe I'm far from getting all cores, but so far they are mostly stat boosts of the most boring nature. Any interesting ones are based on low percentages.

I just got a core from these acid creatures who spit acid and explode into pools upon death. All their core does is boost my attack. Boring.

Got one from this other poison/acid beast and it makes you explode into a pool of acid upon death. Wtf? I don't do dying. Useless.

In the core slots, I can't see all the details like how many more I need to level up. I have to unequip the slot first.

There better be some good ones by the end or this game is going because without interesting cores and setups, it's a pretty boring game.

87Darksiders? - Page 2 Empty Re: Darksiders? Fri Mar 27, 2020 4:03 am

Birdman


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Oh Darksiders, can you do nothing but disappoint?

I've quit. Got most of the cores and looked up the rest. It's all stat boosts and the few that might be interesting are percentage based and require you to be hit.

I was hoping for some cool builds but all you can really do is stats. Without a good customization system, this game is mind numbingly boring.

88Darksiders? - Page 2 Empty Re: Darksiders? Fri Mar 27, 2020 8:49 am

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I've heard nothing but positive things about this game, so to hear this takes me aback. Sorry to hear it man!

https://stinger.actieforum.com

89Darksiders? - Page 2 Empty Re: Darksiders? Fri Mar 27, 2020 9:01 am

Birdman


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What positives have you heard?

The real disappointment is the creature cores. So much potential for endless customization but it's all just attack, wrath, health up at various percentages, or to make more item drops.

The only interesting ones are percentage based or require you to be hit or die to trigger at a very low percentage. It just sucks.

Note I haven't played much as War other than when I needed to use his abilities for puzzles, but that doesn't help the creature core problem.

90Darksiders? - Page 2 Empty Re: Darksiders? Mon Oct 11, 2021 2:57 pm

hedfone

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I am replaying the first game, it is so good. There are no limiters on war man, you can block cancel everything. It is nuts. There is a god of war parry counter attack, which can be canceled during the animation of the counter to parry another enemy. You aren't invincible like GOW but you who needs i frames when you can cancel like this. This run shows some insane cancel shit.

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