Platform: Nintendo Switch
Release Date: Jun 4, 2021
Developer: TOYBOX
Publisher: Nintendo
ESRB Rating: E10+
Players: 1 Player
Last edited by vert1 on Wed Jun 30, 2021 11:34 pm; edited 1 time in total
Platform: Nintendo Switch
Release Date: Jun 4, 2021
Developer: TOYBOX
Publisher: Nintendo
ESRB Rating: E10+
Players: 1 Player
Last edited by vert1 on Wed Jun 30, 2021 11:34 pm; edited 1 time in total
Yes, if you go for shards (what you'd normally call 'S-Rank').hedfone wrote:Is there difficulty?
I'd recommend watching the Japanese trailer. But I will upload some footage later on.Birdman wrote:Doesn't look like something I'd play but sounds like the combat mechanics are solid.
You can take all the selfies you want or none at all. The camera-use in this game is very creative, and like you I don't have any big interest in taking photos in videogames, but here its implementation is very inspired and really adds to the experience. I'd mention Dead Rising for comparison-sake but it's definitely inspired by another game (I won't spoil).Running around taking selfies and dressing up didn't look good. How bad is that type of stuff? How much of it vs combat?
There aren't any real builds as you have 3 different characters to switch from that have different abilities. HP, Attack, Skill Attack, Super, Unique Action -- all the things to supe up. It's kept very simple and straightforward. No skill trees. No equipment.How do [builds] work? Equipment? Distributing stat points.
Credits haven't been uploaded yet, but I'm very interested in who the director is and how much Nintendo staff helped out.hedfone wrote:Yeah, and it took me about 15 minutes of googling to figure out who developed this, very hidden.
Sure. I have no bad feelings after paying full price.Zenyn wrote:Say, do you find it well priced?
No, there are plenty of physical copies to snag at retail stores.Just digital, right?
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Something cool to see. Sounds like it could be useful for variety or re-direction purposes.Birdman wrote:One strange aspect is with the last hit where she winds up and delivers a huge punch, if you dodge at the start of the animation and press attack again immediately, she'll still try to to that final hit. So it's dodge offsetting into itself infinitely.
Sounds very useful for time trials.When Supergirl dodges, she comes to a stop and slides a little. If you press jump though you can get rid of that slide, but she doesn't actually jump. She does this tiny hop. If you hold you'll transition into the flying dash, so you skip having to have to to hit jump twice.
How do you like the special attacks? I enjoyed Supergirl's the most since you can control it while its active. Wonderwoman's super is 2nd.Haven't used her super yet.
Yeah, I think the game is calculating something vector-based or unobservable to the player. Generally, I felt it was 90% reliable.*Batgirl
>Bathook
Lets you zip to the top of buildings is you're close. Otherwise it seems to pull you to walls. It's acting weird for me as an attack. I can lock-on and hit small robots (only ones I've tested it on) and it will hit them causing knockdown. But sometimes it doesn't work.
Perhaps to evenly stack VS superheroes and VS supervillain scenarios.Some interesting notes for Livewire. Why is she and Catwoman the only villains you fight?
Birdman wrote:
>all the mechanical depth you can dream of
You'll have to explain that one.
Just your thoughts in general.Compared to other action games, or compared to what I've currently played within this game?
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