So the game just came out today, and I decided to give it a run for myself. After 1.5 hours, here are some initial impressions/observations.
- Character customization is fairly basic, a bit better than Destiny's
- Fits pretty neatly into the "Eurojank" archetype
- As expected, it's not as polished as the Souls series or Nioh (Art direction, animations)
- Performance is rather questionable on an i3-8100 and RX 570. I dropped it to 900p, and was fine, but you'll probably want to wait for a few patches
- The level design's kinda cluttered, has a lot of shortcuts, decently vertical and is pretty mazey, I found it kinda fun despite all that
- You can target limbs, and then focus damage on them to chop them off
- Targeting unarmoured limbs = More damage
- Chopping off limbs = Getting blueprint for armour on that part, so there's a bit of a risk-reward dynamic: Go for the easy, efficient kill, or try and get access to new armour?
- You can also get their weapons by chopping off their limbs, I think
- The devs seem to really like their slow motion kills
- They're reasonably well animated, and I don't mind the closer shot, but I would prefer less slow-mo
- You have a drone that can do a number of things, like shoot the enemy, set down a mine, throw an explosive, give you buffs, set down a turret, etc
- You can use the Drone's attacks to hit the targeted limbs from a distance
- Has a parry system reminiscent of For Honour: Block, and then flick the right analogue stick in the direction that the enemy is attacking from. You can choose to have indicators, or not. I sometimes found it pretty confusing as to which direction they're attacking from, so I kept them on
- You can also just hit dodge without moving the analogue stick to duck their attack, and then counter (Not as strong as a parry)
- Dodging is definitely not the main focus of the combat, it's mainly about parrying/countering
- Certain enemies can go into a "berserker" mode where they're more aggressive, stronger, and tankier, it's pretty neat
- There can be a lot of tracking on enemies
- RPG aspects are definitely pretty major, but they give you a nice amount of customization, for what it's worth
The parrying/ducking system was something I found pretty neat. And you can parry most things, even large robots and giant double-bladed axes. Unlike a certain game based on Norse mythology that came out in 2018.
I had quite a bit of fun with the game for the short time I've played it so far, and I'm probably gonna keep it. I doubt you guys would like it as much, though.
- Character customization is fairly basic, a bit better than Destiny's
- Fits pretty neatly into the "Eurojank" archetype
- As expected, it's not as polished as the Souls series or Nioh (Art direction, animations)
- Performance is rather questionable on an i3-8100 and RX 570. I dropped it to 900p, and was fine, but you'll probably want to wait for a few patches
- The level design's kinda cluttered, has a lot of shortcuts, decently vertical and is pretty mazey, I found it kinda fun despite all that
- You can target limbs, and then focus damage on them to chop them off
- Targeting unarmoured limbs = More damage
- Chopping off limbs = Getting blueprint for armour on that part, so there's a bit of a risk-reward dynamic: Go for the easy, efficient kill, or try and get access to new armour?
- You can also get their weapons by chopping off their limbs, I think
- The devs seem to really like their slow motion kills
- They're reasonably well animated, and I don't mind the closer shot, but I would prefer less slow-mo
- You have a drone that can do a number of things, like shoot the enemy, set down a mine, throw an explosive, give you buffs, set down a turret, etc
- You can use the Drone's attacks to hit the targeted limbs from a distance
- Has a parry system reminiscent of For Honour: Block, and then flick the right analogue stick in the direction that the enemy is attacking from. You can choose to have indicators, or not. I sometimes found it pretty confusing as to which direction they're attacking from, so I kept them on
- You can also just hit dodge without moving the analogue stick to duck their attack, and then counter (Not as strong as a parry)
- Dodging is definitely not the main focus of the combat, it's mainly about parrying/countering
- Certain enemies can go into a "berserker" mode where they're more aggressive, stronger, and tankier, it's pretty neat
- There can be a lot of tracking on enemies
- RPG aspects are definitely pretty major, but they give you a nice amount of customization, for what it's worth
The parrying/ducking system was something I found pretty neat. And you can parry most things, even large robots and giant double-bladed axes. Unlike a certain game based on Norse mythology that came out in 2018.
I had quite a bit of fun with the game for the short time I've played it so far, and I'm probably gonna keep it. I doubt you guys would like it as much, though.