The above is from a new game with the starting Refector with 3 hits to its string when unupgraded.
I just started NG+ on my Switch version. In this file I upgraded the Reflector combo once. This adds one more hit.
When I got to the first imp fight, the stuff in my precious post did not work. There was no stun after the 3rd hit.
All 4 hits kill a green imp, so I tested on the slightly stronger red imp. Same thing with the 3rd hit BUT the 4th stunned them. Also, whiffing the first 3 and connecting with the 4th stuns both.
Not sure what's going on here exactly. Why would the 3rd hit not stun when upgraded?
I have this idea that the last hit on any string is considered a 'finisher' which has the stun property attached.
So every time you upgrade the string and raise the number of hits, the finisher gets pushed to the last hit. That's why the 3rd hit stopped stunning and the 4th started. And why the 4th alone stuns.
It could also be the case that it IS about damage but only how much you do in a single hit. I totally forgot I have a few stronger weapons carried over so I'll test those too.
I've got an early NG save so I'll load that and check if the whiffing the first 2 hits and landing the 3rd stuns. That should confirm it. But if it doesn't stun, I'm not sure what that means.
Also will need to get further upgrades and see if the finisher always gets pushed to the final hit.
Regarding others, Waka (a boss) can be stunned from normal hits. The hits do not need to be consecutive. I think in his case it's about damage because the signs point to that. But I need to test it again.
I just started NG+ on my Switch version. In this file I upgraded the Reflector combo once. This adds one more hit.
When I got to the first imp fight, the stuff in my precious post did not work. There was no stun after the 3rd hit.
All 4 hits kill a green imp, so I tested on the slightly stronger red imp. Same thing with the 3rd hit BUT the 4th stunned them. Also, whiffing the first 3 and connecting with the 4th stuns both.
Not sure what's going on here exactly. Why would the 3rd hit not stun when upgraded?
I have this idea that the last hit on any string is considered a 'finisher' which has the stun property attached.
So every time you upgrade the string and raise the number of hits, the finisher gets pushed to the last hit. That's why the 3rd hit stopped stunning and the 4th started. And why the 4th alone stuns.
It could also be the case that it IS about damage but only how much you do in a single hit. I totally forgot I have a few stronger weapons carried over so I'll test those too.
I've got an early NG save so I'll load that and check if the whiffing the first 2 hits and landing the 3rd stuns. That should confirm it. But if it doesn't stun, I'm not sure what that means.
Also will need to get further upgrades and see if the finisher always gets pushed to the final hit.
Regarding others, Waka (a boss) can be stunned from normal hits. The hits do not need to be consecutive. I think in his case it's about damage because the signs point to that. But I need to test it again.