Picked this up on impulse.
Played about 5 hours so far. Pretty cool stuff if not super advanced yet. Positioning and resource management seem to be huge elements. Little neat thing so far is that there's an ability that get its cooldown removed if it kills, so you can chain kills together if you deal group damage beforehand. I usually don't like cooldowns but this has them alongside meter so I'm okay with it.
One thing I always like about strategy games like this, is how different every level/battle is. You never really know what you're walking into and the developers can be really good with creating scenarios you're not quite prepared for. The first boss and the level leading up to it were both really cool.
I'll post more later.
Played about 5 hours so far. Pretty cool stuff if not super advanced yet. Positioning and resource management seem to be huge elements. Little neat thing so far is that there's an ability that get its cooldown removed if it kills, so you can chain kills together if you deal group damage beforehand. I usually don't like cooldowns but this has them alongside meter so I'm okay with it.
One thing I always like about strategy games like this, is how different every level/battle is. You never really know what you're walking into and the developers can be really good with creating scenarios you're not quite prepared for. The first boss and the level leading up to it were both really cool.
I'll post more later.