Well that's nice, I'm not great with framerates but it's a decent 30fps I think with some chugging here and there.
I'd recommend the fear files expansion packs for the 360 also, its the Extraction Point(continues from main game ending) and Perseus mandate(separate campaign with new mob faction) expansions on one disc plus some extra console exclusive instant action challenge maps. The console ports of fear had those also but they where about 4 maps and they are just simple main game asset reuse but the ones in the fear files are mostly unique areas and set pieces(one is a battle across an active subway). Both also have new mobs and guns(laser gun, minigun, arc laser, mobs that can use slomo like you).
The AI is really standout even now, it's actually mostly a series of prioritized routes to cover so they happen to flank you but that's a by product of them seeking cover relative to the player(their ai is also set to minimize the threat of the player not simply kill you), I've watched vids on the ai I'll find those. The ai speaks but that's to indicate it's moves to the player, the ai by that point has already made its decision.
The PC version looks much better, lighting and texture work(especially with mods) looks superb even today, particle effects are great too and all the envormental destruction really sells the John Woo hardboiled aftermath they where inspired by. Human character models look like plastic dolls, but i like the look of the replica soldiers, they have a sort of universal soldier look to them, very sort of 90s-00s soldier design, I dunno they look cool.
The level design for the most part(namely office levels) show off how good the ai is, since the ai is only as smart as the areas it can exploit due to ai's reliance on smart objects to even function effectively.
Oh and don't forget the great sound design, the shotgun in particular is a beast. Also I love the replica soldier sound clips, they sound so inhuman when they die screaming and also so human in how they panic and swear if you utterly decimate them.
It spooked me a bit when I first played it years ago but it's super tame now, I like to just ignore and maybe do sick jump kicks to the spooky ghosts, also many of the spooks are heavily scripted and limit the players movement so it's effectively a walky section but they are brief and infrequent enough to not be a bother.