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Sifu

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nepu47
Nadster
5does
HotPocketHPE
Maddison Baek
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Gregorinho
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101Sifu - Page 3 Empty Re: Sifu Thu Mar 30, 2023 4:16 pm

Lenz

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> more clear followup
wdym
> a bit too gimmicky

hmm idk how to feel about that... i think gimmick challenges are cool in a sense that some of them twists mechanics in a creative way to encourage and the player (e.g. bayonetta heims)

but a non-stop battle gauntlet with few design changes (enemies and levels) to make it more flexible without losing its intensity. I haven't played yet tho

102Sifu - Page 3 Empty Re: Sifu Sat Jun 10, 2023 2:41 am

nepu47

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C-Rank

I am playing around arena mode, and I reached chapter 6. some of chapters are reused, But it is fun and fresh non the less. Especially Chapter 5, It is the first section that you go up the stairs. You go up there with breeze in main campaing, because it is the first part of stage 1. But in arena mode, That`s not the case. Enemies are full of every floor, and they can be easily fall down to ground, and that can happen to you. Very thrilling situations.

And I didn`t like chapter 6 because the "that old-boy hallway" already felt very narrow, and does not fit with free camera. But aesthetically it is fantastic. They uses lights and filters making things fresh.

https://www.backloggd.com/u/nepu47/

103Sifu - Page 3 Empty Re: Sifu Sat Jun 10, 2023 1:40 pm

Royta/Raeng

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Yeah I maxed out the arena (not full gold yet) a bit ago and it's still a lot of fun to replay some of the stages. Lots of fun and I appreciate how creative they tried to get with them.

https://stinger.actieforum.com

104Sifu - Page 3 Empty Re: Sifu Fri Jun 30, 2023 7:27 pm

Lulcielid

Lulcielid
D-Rank

SIFU final update coming September 2023.



* 2 new skins
* 27 new gameplay modifiers
* 6 new Arenas
* 75 new Challenges

105Sifu - Page 3 Empty Re: Sifu Fri Jun 30, 2023 7:35 pm

Gregorinho

Gregorinho
A-Rank

I've not gone back to this game since my first playthrough, but great to see its been getting all this extra content for free. Wish all action titles got this sort of treatment!

106Sifu - Page 3 Empty Re: Sifu Fri Jun 30, 2023 8:21 pm

Royta/Raeng

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Holy shit that last update looks amazing, can't wait to sink my teeth into it again.

https://stinger.actieforum.com

107Sifu - Page 3 Empty Re: Sifu Sat Jul 22, 2023 2:04 pm

Lulcielid

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108Sifu - Page 3 Empty Re: Sifu Sun Jul 23, 2023 9:38 am

Royta/Raeng

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I read it as such too, if that's the case I'm legit going to lose my life to this game.

https://stinger.actieforum.com

109Sifu - Page 3 Empty Re: Sifu Fri Aug 04, 2023 7:59 pm

Lulcielid

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September 7, 2023.

Fighting all 5 bosses at once?!!

110Sifu - Page 3 Empty Re: Sifu Fri Aug 04, 2023 8:06 pm

Royta/Raeng

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I think it will just be a boss-rush, but if they dare to do that this game is going straight to legendary-status

https://stinger.actieforum.com

111Sifu - Page 3 Empty Re: Sifu Mon Aug 28, 2023 8:43 pm

Royta/Raeng

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https://twitter.com/SifuGame/status/1696190911058006481

Seems like Sifu and Yang will be playable (skins?). That's fucking cool.

https://stinger.actieforum.com

112Sifu - Page 3 Empty Re: Sifu Tue Aug 29, 2023 12:50 am

Lulcielid

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I think we're getting new moves, you can see at the start Yang performing one of his boss fight attacks. Realistically Yang and Sifu will be just skins, with Yang's boss-exclusive moves being locked behind the moveset modifiers.

113Sifu - Page 3 Empty Re: Sifu Tue Aug 29, 2023 9:43 am

Royta/Raeng

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Ah yeah I keep forgetting there's unlockable moves. I tend to not use them too much yet, gotta toy with them more.

https://stinger.actieforum.com

114Sifu - Page 3 Empty Re: Sifu Thu Sep 07, 2023 3:15 pm

Lulcielid

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Final update is live. Will mess around how this "custom arena" mode works and its limits.

115Sifu - Page 3 Empty Re: Sifu Thu Sep 07, 2023 4:38 pm

Lulcielid

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"Custom arena" only changes the modifiers, cant chage the objectives of the missions, that said some of the modifiers can be transformative in the old missions.

116Sifu - Page 3 Empty Re: Sifu Thu Sep 07, 2023 5:16 pm

Royta/Raeng

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Nearly got a heart-attack when I read "randomizer mode", only for it to mean randomized modifiers. So far sick patch, forgot how little I played the campaign of the Xbox version, don't have all skills unlocked yet for the new outfit haha

https://stinger.actieforum.com

117Sifu - Page 3 Empty Re: Sifu Thu Sep 07, 2023 7:35 pm

Omar73874928271728


A-Rank

Oh crap, didn’t know it was on the Xbox already, going to try it out soon.

118Sifu - Page 3 Empty Re: Sifu Fri Sep 08, 2023 6:43 am

Royta/Raeng

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Got to play it a bit yesterday, seems like they're pushing the 'alternative moves' a lot more with this new set of trials. Wonder if it will be a bigger part of the next game (if there is one).

The content itself is great, love the new stage-designs. They went a bit overboard with the gimmicks I feel though, lot of missions feel a bit RNG related or more like a very specific puzzle, while going into a blind mission with a weird unknown moveset is really off-setting. Also a bit bummed by the costumes. One is just the 'old age' costume, the other a suit (probably in reference to John Wick).

Still, those are minor gripes tbh since it's free content and just the idea of unlockable costumes is a miracle.

My favourite addition so far is the 'agressive enemies' modifier. Did the first stage again with that one active and it was legit difficult on Master.

https://stinger.actieforum.com

119Sifu - Page 3 Empty Re: Sifu Fri Sep 08, 2023 2:34 pm

Omar73874928271728


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How does society handle its rogue like elements?

120Sifu - Page 3 Empty Re: Sifu Sat Sep 09, 2023 7:18 am

Royta/Raeng

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What roguelike elements? Game is a lineair action-game. Or you mean the 'age mechanic'?

https://stinger.actieforum.com

121Sifu - Page 3 Empty Re: Sifu Sat Sep 09, 2023 3:53 pm

Omar73874928271728


A-Rank

Age mechanic mainly. Heard people say it had that genres dna, but it doesn’t seem to be the case.

122Sifu - Page 3 Empty Re: Sifu Sun Sep 10, 2023 8:12 pm

Royta/Raeng

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Surface level maybe, the age-mechanic is more related to inputting coins in the arcade if you get me.

https://stinger.actieforum.com

123Sifu - Page 3 Empty Re: Sifu Mon Sep 11, 2023 4:32 am

nepu47

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The guy demonstrates why there is no boss rush and it is hilarious
https://twitter.com/ryou2460/status/1700785556421231069

https://www.backloggd.com/u/nepu47/

124Sifu - Page 3 Empty Re: Sifu Fri Sep 15, 2023 10:37 am

Royta/Raeng

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Anyone gone deeper into the new content yet? Due to Warhammer I haven't had a time to really dig in yet.

https://stinger.actieforum.com

125Sifu - Page 3 Empty Re: Sifu Fri Sep 15, 2023 4:00 pm

Lulcielid

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The challenges featuring the "alternative moveset" modifier tend to be the less enjoyable one, mainly because they don't have as much utility as the normal moves.

The Dragon Challenges are quite the spike up in difficulty.

126Sifu - Page 3 Empty Re: Sifu Sun Sep 17, 2023 10:06 am

Royta/Raeng

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> moveset change
Agreed, it's very disorientating too and honestly their animations feel pretty lackluster. Some are really powerful though, but I admit to skipping most of those for now.

> Dragon
Got to the third envelop so far. Do feel they are extremely gimmicky so far, more like a puzzle in most cases. Do appreciate that they upped the challenge. Already got spoiled what the last one is (holy shit that took some guts from them imo):
big spoiler for final trial:

https://stinger.actieforum.com

127Sifu - Page 3 Empty Re: Sifu Tue Sep 26, 2023 9:40 pm

Royta/Raeng

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Just beat Sifu's "In it for the Long Run" with the modifiers: - master mode - nonstop agression - stronger enemies. Did pretty good, was about age 29 when I got the 'kitchen' fight from stage 5 and it went sour REAL fast. Barely scraped by at the end with age 71.


Surprised they still haven't fixed Yang's loop in phase 1 btw.

https://stinger.actieforum.com

128Sifu - Page 3 Empty Re: Sifu Fri Sep 29, 2023 4:28 pm

Lulcielid

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SIFU patch 1.25 - Hotfixes.

https://www.sifugame.com/news/patch-1-25-hotfixes
Dev - Fixes
  • [PS5] The trophy "Skill and an even stronger will" can now be obtained.
  • [Steam] Players should no longer be able to accidentally complete several specific achievements by completing any challenge. (We cannot rollback achievements gotten through unintended means, sorry.)
  • Gold stamps in Survival Challenges are now saved correctly if the player quits the game directly after completing it.
  • The trophy "A bit of everything, simultaneously" can be obtained with cheats used in the randomizer.
  • Fixed a graphical issue with the "Master Hand" outfit.
  • Grunt-type enemies should no longer roll out after a ground attack.
  • Flashkicks should now get up normally after a ground attack.
  • Fixed various issues causing the game to crash.


Design - Fixes
  • Fixed the "Squeaky Toy" Modifier being considered a Cheat in Master Difficulty.
  • The "Wisdom" and "Professional" outfits can be obtained without beating Yang first.
  • The Juggernaut's backfist attack can now be dodged by using low attacks.
  • Mid attacks should now be properly avoidable.
  • The "Kickboxing" outfit is now unlocked correctly when obtaining 80 Tiger stamps in the Arenas.

129Sifu - Page 3 Empty Re: Sifu Sun Oct 01, 2023 12:14 pm

Royta/Raeng

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Beat the main game again using the modifiers Strong+Agression. Final age was 37. I can definitely do better, and I think age-20 is managable but it also feels like an insurmountable climb for me with how sour some fights can go in a split second. I did all fights and some legit felt impossible without eating some weird combo here and there.

Kinda burned out on most of trials. Barring the Survival and Age related ones, a lot of them feel either extremely RNG or just plain "Youtube the solution since it's so damned specific".

https://stinger.actieforum.com

130Sifu - Page 3 Empty Re: Sifu Thu Nov 09, 2023 10:57 am

nepu47

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I don`t know whether I like this game or not now
I just want that stupid white-gold jacket and I slowly hate the club theme lol

Joke aside, this objective(Stunt Double) is quiet difficult to me because it requires more defensive playstyle. I restrain myself but my monkey brain just wanna keep attacking rather than stepping back for saftey.

https://www.backloggd.com/u/nepu47/

131Sifu - Page 3 Empty Re: Sifu Thu Nov 09, 2023 8:40 pm

Royta/Raeng

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I already have all of them, what is the pre-requisite of the outfits again?

https://stinger.actieforum.com

132Sifu - Page 3 Empty Re: Sifu Fri Nov 10, 2023 4:50 pm

nepu47

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>pre-requisite

Modication like this
Health – Permanent Damage
Structure – Cracking Deflect
Guard – Ignored
Pendant – No Pendant

Permanent damage is chokcing me lol

https://www.backloggd.com/u/nepu47/

133Sifu - Page 3 Empty Re: Sifu Fri Nov 10, 2023 7:05 pm

Royta/Raeng

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Oh that one was pretty rough I remember it now. Not having a guard really messed with me, though I did do it on Master. You can skip a ton of fights in this level though. You only have 4 real fights:
- opening goon + intro goons
- club fight
- fire trial
- two disciples

You can walk past the rest without much problem. The initial disciple with the staff is easy (throw the staff on the floor at her, then sweep to disarm, then solo her). The two disciples is pretty easy too (throw staff at him, throw him off the steps, use focus on the woman (or, go in the fight with two focus and spam 360sweep with the staff)).

The rest are pretty doable but it's annoying that one slipp up means death. Note that you heal fully through shrines iirc and also when you beat phase 1, though I'm not sure that's also with this mod, it's been a while.

https://stinger.actieforum.com

134Sifu - Page 3 Empty Re: Sifu Sat Nov 11, 2023 1:58 pm

nepu47

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> heal fully through shrines iirc

No it`s not in this modification
he he hehgeheheheg *scream inside*

And I agree that club & first trial is the harsh part. Especially the first trial, becuase every enemy with sticks can be dangerous.

Plus, sometimes I just push wrong button in the training room, where 2nd shrine belongs, and I have to fight against all of guys and girls in that room. Reroll is the best option, I know...

https://www.backloggd.com/u/nepu47/

135Sifu - Page 3 Empty Re: Sifu Sun Nov 12, 2023 10:06 am

Royta/Raeng

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For the 'first trial' you can walk upstairs and OHKO them all with throws over the ledge iirc, or throw them off the stairs for massive posture damage. You can fight them downstairs for style if you want but there's really no need. There's also a lot of rocks upstairs you can use as weapons.

https://stinger.actieforum.com

136Sifu - Page 3 Empty Re: Sifu Fri Dec 29, 2023 10:53 pm

Jackie Estacado

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i looked at this game in the past and disregarded it because it looked Arkham-y and i've never enjoyed a game with that kind of combat before but due to the praise here and the fact that i'm really in the mood for a 'pure' action game right now (no RPG stuff, no exploration, minimal to no filler, etc. just pure action) i picked it up on the Steam Winter Sale and it's a lot of fun! still getting used to the controls which aren't immediately clicking with me.

the age mechanic is a cool arcade style continue system. i like how it punishes you Souls style for dying by lowering your health (and you get more damage output in return), how it exponentially fucks you the more you die in a row, and how it literally ages up your character model.

i like how in the 4th level there's an in-game 'skip' where at a certain point you can go one direction which takes you into a room with enemies or you can take another path which you jump down from which skips that enemy room + the running to and out of it but by taking the quicker path you sacrifice a life, are there other 'skips' like that in this game?

137Sifu - Page 3 Empty Re: Sifu Sat Dec 30, 2023 1:03 am

nepu47

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> it looked Arkham-y

Yes, It was confusing when it was revealed. I thought almost same but I am a huge kung fu fan so bouht it anyway. As you said, It is hella fun.

> age mechanic is a cool arcade style continue system
And I also think that this is kinda "rank" system, with natural flow. Players would want to get their age down, it makes a bit easier to clear next area. And in this process, you learn new things from past area.

https://www.backloggd.com/u/nepu47/

138Sifu - Page 3 Empty Re: Sifu Sat Dec 30, 2023 9:47 am

Royta/Raeng

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> age
It's a really cool mechanic, there's some annoying things with it (like shrines) but in general it immedaitely sets a cool bar: how low can you get your age? It also has a really good higher-difficulty mode which was added through a patch (Master Difficulty) and an insane amount of bonus content in challenge maps which was also a free patch.

They also added a lot of custom challenges and other things too.

> shortcuts
That's the only suicide-shortcut, but you can unlock a ton of other ones that skip part of the stage. For example you can unlock the elevator in Level-3, allowing you to literally skip immediately to the boss if you want.

https://stinger.actieforum.com

139Sifu - Page 3 Empty Re: Sifu Sun Dec 31, 2023 10:58 pm

Jackie Estacado

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really digging the game's art style. i almost never like a 'dry' 'matte' look (like even surfaces irl i despise matte finishes to anything, i love shiny/slick/wet) but they pulled it off here. there's a real clean and sharp look to this game graphics and the color is lovely.

>but you can unlock a ton of other ones that skip part of the stage

yeah i love that every stage has skips
 
>For example you can unlock the elevator in Level-3, allowing you to literally skip immediately to the boss if you want.

that skip is awesome. perfect for this stage in particular because that boss' first phase is fucked; had to re-do that fight a number of times. i find that her attacks are often not apparent by the animations-- she spins her staff and just at some fucking points in those spins hits fly out but i cannot tell when until i block/get hit by them and memorize them.

>It also has a really good higher-difficulty mode which was added through a patch (Master Difficulty) and an insane amount of bonus content in challenge maps which was also a free patch.

good shit, and bonus props to the devs for not charging for any of that

140Sifu - Page 3 Empty Re: Sifu Tue Jan 02, 2024 1:28 pm

Jackie Estacado

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still getting acclimated to this game, not used to this style of combat

on Master difficulty now. the obvious lowlight of Sifu are the bosses. how my Master difficulty playthrough has been going: die multiple times to boss, repeat stage to get lower age, get through stage without dying until i get to the boss, die multiple times to boss, and round and round we go. makes me wanna shit on the floor.

141Sifu - Page 3 Empty Re: Sifu Tue Jan 02, 2024 1:56 pm

Royta/Raeng

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Bosses on Master are brutal. Take into account that the game was already months old and they were precisly designed to beat players that were doing zero-hit runs. Fajar is easily the hardest since he's got a set of brutal 50/50 mixups which you either have to react to or just time a good block. Sean is the easiest imo. Stage3 chick just requires you learning the moveset, while her second form can be heavily cheese (check my vids for a setup). The old lady is probably the easiest (just stay away from her and block her moves with the staff, when your Focus is full run up and do the 360spin move with the staff. Final boss's first phase can be infinite'd (check my channel vid) and second phase as well (though that one is a lot harder).

If you don't want to use infinites, it really pays to learn which bosses are better blocked and which are better dodged.
Fajar is better to block against. Sean you're better off avoiding his moves and punishing hard. Stage3 better off blocking her rapid slash, rest you just dodge. Old lady block. Final boss best to block (as dodging leaves very little openings).

There's a neat bonus trial unlocked near the end of the medal-challenge maps where you basically have to beat all the fights from the game in a row including the bosses, very brutal and fun.

https://stinger.actieforum.com

142Sifu - Page 3 Empty Re: Sifu Tue Jan 02, 2024 3:35 pm

Jackie Estacado

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>Fajar

that's the one that's been kicking my ass, hate this guy. Sean was easy, you're right. haven't gotten to the rest yet.

>brutal 50/50 mixups

yeah that mix-up comes out super quick, that's the one move of his that ruins me because i can't parry in this game, which has been fucking me up in general. i found out that i'm dogshit at parrying with L1 on Sekiro. was having a rough time on there until i switched to MGR controls (block/parry on Square) and then i immediately became a parry god and laughed at the game. problem here is that remapping the controls in this game begins a domino effect of altering the entire control scheme due to the fucked up way it works in this game (i.e. remap X and now all of a sudden you have to remap Directional Throw).

couldn't figure out a scheme before so i tried to just get used to default but i'm not improving on my parry timings so now i have to try to figure out an entire new control scheme just for 1 fucking button i want to change and it's going to ruin my muscle memory for a while.

goddamn



Last edited by Jackie Estacado on Tue Jan 02, 2024 3:50 pm; edited 1 time in total

143Sifu - Page 3 Empty Re: Sifu Tue Jan 02, 2024 3:46 pm

Royta/Raeng

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Yeah that takes a while, I swapped out some buttons too eventually when switching to the XBOX version and took a bit to get used to it. Give it time! Parry timing is pretty lenient in this game so don't be too scared to just mash-tap it.

https://stinger.actieforum.com

144Sifu - Page 3 Empty Re: Sifu Tue Jan 02, 2024 4:46 pm

Jackie Estacado

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came up with a new scheme really quickly surprisingly, and it's not that different so my muscle memory isn't crippled. i'll post it here for anyone who hasn't found a solid control scheme and wants block/parry on a face button:

Light Attack: Square (default)
Heavy Attack: Triangle (default)
Guard (block/parry): Circle (didn't want to change the attack buttons and if you put it on X then you won't be able to do Hook Intercept)

Interact: X (default)
Dodge: R1 (much better than the default R2)
Takedown: L1 + Triangle (had to change Takedown because i put Guard on Circle)
Pick Up Weapon: L1
Throw Weapon: R2
Drop Weapon: hold R2

and the rest is default. beautiful control scheme. tested it out and not only have i transformed into my ultimate parry god form, i discovered that block/parry on L1 was the reason why my blocking and weaving was horrible too; i don't know why L1 fucks me up in regard to that too but it did, i was so slow and clunky at it. really weird, gotta keep in mind from now on to always remap L1 if it's used for anything important. the controls feel so fucking good now, i feel free.

what'd you remap if you remember, Roy?

145Sifu - Page 3 Empty Re: Sifu Tue Jan 02, 2024 4:55 pm

Royta/Raeng

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Was one of the original users
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Lived through the infamous "Mentally Challenged" Souls topic
The Stinger that Stung
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Ninja Gaiden II expert

I mostly use the default scheme, but I use the DUKE controller for the Xbox, which has different bonus buttons (black and white button) which work as shoulderbutton replacements.

https://stinger.actieforum.com

146Sifu - Page 3 Empty Re: Sifu Tue Jan 02, 2024 6:13 pm

Jackie Estacado

Jackie Estacado
C-Rank
Survivor
Lived through the infamous "Mentally Challenged" Souls topic

i am an ASSBEATER now, holy shit. it's like i was using the controller with my feet before. anybody experience anything like this or am i a weirdo?

>the DUKE

how big are those hands?

147Sifu - Page 3 Empty Re: Sifu Tue Jan 02, 2024 7:21 pm

Royta/Raeng

Royta/Raeng
Admin
Veteran
Was one of the original users
Survivor
Lived through the infamous "Mentally Challenged" Souls topic
The Stinger that Stung
Passionate players that posted more than 1000 times!
Through fire and flame
Ninja Gaiden II expert

> how big are my hands
Ask Jenny.

https://stinger.actieforum.com

148Sifu - Page 3 Empty Re: Sifu Tue Jan 02, 2024 8:09 pm

Jackie Estacado

Jackie Estacado
C-Rank
Survivor
Lived through the infamous "Mentally Challenged" Souls topic

>Ask Jenny

Sifu - Page 3 Itsali10

149Sifu - Page 3 Empty Re: Sifu Wed Jan 03, 2024 6:48 pm

Jackie Estacado

Jackie Estacado
C-Rank
Survivor
Lived through the infamous "Mentally Challenged" Souls topic

there's a training mode in this game? that allows you to train against any enemy you've fought before?

you're telling me... that i don't have to keep replaying a stage to get to the boss to learn it... so i've just been wasting my fucking time.

https://youtu.be/KESlIwTHQNA?t=296

my tendency to skim past shit has really backfired on me this time. i only checked out that thing once when i first started the game, read "Free training" (but missed the description that says "Test out your abilities against enemies you already fought"), "Lesson 1 - Structure & Block", shit like that so i just assumed it was a tutorial thing and promptly backed out of there at lightning speed. only reason i found out about this was because i was looking up videos of people playing Sifu and saw someone playing against a boss in a red room.

any fuckin way, i'm learning the snow lady boss now. it's cool that you can catch her kunai's in her second phase and use it against her.

150Sifu - Page 3 Empty Re: Sifu Thu Jan 04, 2024 10:16 am

Royta/Raeng

Royta/Raeng
Admin
Veteran
Was one of the original users
Survivor
Lived through the infamous "Mentally Challenged" Souls topic
The Stinger that Stung
Passionate players that posted more than 1000 times!
Through fire and flame
Ninja Gaiden II expert

Note, that mode was added in way later, so it's a bit hidden since it's basically patched in. Originally it was really funny as the boss AI was glitched inside that room, making them behave slightly different, fooling people into learning strategies that didn't work at all.

https://stinger.actieforum.com

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