>Counters are like Batman, but you have a normal parry and perfect parry. I'm not sure what perfect does yet.
>Counter timing is more strict than Batman. It doesn't cancel out of moves as easily as Batman's. If you're already throwing out an attack, enemies will be able to hit you.
>There is a dizzy state and if you have a shiv, you can instant kill an enemy in this state.
>Shotgun is an instant kill on every enemy I've come across so far. You can just blast them or if you've bought the upgrade, can do an execution move that scares enemies.
>Shiv and shotgun function sort of like gadgets, but with limited ammo. I actually like this as I really have to think before using it.
>The dodge roll briefly stuns enemies when you roll into them. Very useful.
>Got a shoulder ram move that can only be done after sprinting about 3 steps. Sends an enemy stumbling back. Need to find out if it leads to a wall hit or collision with other enemies.
>The basic melee string is continuous, and with an upgrade you can use a finisher by holding the attack button. It seems you can do this after ANY amount of hits; there is no special requirement as far as I know. Only issue is I've been hit out of these. The finishers are seemingly random. Could be a knee to the face or some kind of wrestling move. They also might be dependent upon enemy state buy I haven't been paying attention.
>I really like the car combat. Lots to say about this and I've had some great chases and battles so far.
Yeah you can do them whenever. They're pretty much heavy attacks. Some are quick like the knee or clothesline, but the grapple ones take longer and I've been hit out of them so you need to consider nearby enemies and what they're doing.
Tested and got a wall hit. Made the guy dizzy but not sure if that was from previous hits. Will look into that.
When you catch an attack, Max won't do hit back unless you immediately press the attack button, unlike Batman who will automatically do a move. If you don't input fast enough, the enemy will push you off, so there's a little more agency involved here.
Aside from the shoulder ram, if your punching a guy and he ends up with his back to a wall, Max will slam and hold them up against the wall and from here, you press attack continuously to punch them with the other hand. If you aren't quick enough, they'll shove you off like they do with the counters.
You can continuously punch until an enemy is dead or until you need to dodge of counter due to interference. It's not at all like in Batman where you must zip to other enemies. The combo counter is on a timer, so missing a hit won't reset it. Only taking too long or getting hit will do this.
You can also quick fire after throwing a gas bottle and detonate it in midair.
You can pick up these in the environment or dropped from enemies. Mechanics work the same as regular strikes. Weapons will break pretty fast but are quite strong. I got an upgrade to make them last longer. One thing I don't get is that you can't take weapons in the car. Max just discards them.
So far I've come across these guys that sway a lot, shield users, and some kind of grappler.
Tons to say about this and really enjoying it. Will get round to posting about it at some point.