The first definition of 'sophisticated' pertains to fashion. But take a look at the second one.
2.(of a machine, system, or technique) developed to a high degree of complexity.
So as long as a game has complexity in its mechanics, it fits the definition of sophisticated, therefore it can be defined as stylish according to definition 1 of stylish.
There's no mention of difficulty in any of these definitions either. It's irrelevant. A game can be complex without having a single thing that's really hard to do.
There is no mention of how it looks, so efficiency is just as stylish as this so called 'stylish' gameplay.
More and more I think people are just going by what the game told them it was. I bet NG would be called 'stylish action' if it were the first to have a meter with that word.
Going back to fighters, they're full of insane combos and tech but were never labeled as stylish (that I know of). Why?
I've seen people arguing over ones that have huge juggles vs more grounded ones like Tekken, SC or VF though.
Last edited by Birdman on Sun Sep 29, 2019 4:49 am; edited 1 time in total