This can be in actions games, or any type of game you find them.
Do they add or take away?
List any game that has them and what you think. Are they implemented well? Can they be implemented well?
Transformers Armada (PS2)
In my experience, they can be annoying in certain situations. If you've played this game you'll know what I mean.
For example, when you get sent flying and you impact hard on a wall or some other piece of the environment, it can take quite a while to get back on your feet. Like you'll slowly slide down a wall until you're on a surface that you can normally walk on. You can also fall from a ledge because the game won't let you get up immediately and you're already sliding.
You never really know how you're going to end up after such heavy attacks, though you do get a feel for some after a while. Overall, it wasn't even close to detracting from the game, just a minor annoyance at times. It was pretty funny doing it to the enemies though. It adds nothing other than being amusing at times.
Do they add or take away?
List any game that has them and what you think. Are they implemented well? Can they be implemented well?
Transformers Armada (PS2)
In my experience, they can be annoying in certain situations. If you've played this game you'll know what I mean.
For example, when you get sent flying and you impact hard on a wall or some other piece of the environment, it can take quite a while to get back on your feet. Like you'll slowly slide down a wall until you're on a surface that you can normally walk on. You can also fall from a ledge because the game won't let you get up immediately and you're already sliding.
You never really know how you're going to end up after such heavy attacks, though you do get a feel for some after a while. Overall, it wasn't even close to detracting from the game, just a minor annoyance at times. It was pretty funny doing it to the enemies though. It adds nothing other than being amusing at times.
Last edited by Birdman on Sun Sep 29, 2019 6:11 am; edited 1 time in total