You will soon have reliable combat info. No one on the internet seems capable of describing it as anything other than 'not it's strongest point'. Same as what they say about The Witcher 3.
Edit: Had a few fights.
Pretty simple. You have a stamina meter which depletes when attacking or dodging. You'll keep attacking until it runs out kinda like Souls. Dodging feels more like The Witcher 3.
The first weapon I got was a small machete and a revolver. Haven't fired it yet though as ammo is limited.
You can stun enemies which sets them up for a grab where you bite and drain some of their blood. This goes to your blood meter which powers your vampire moves. No cooldowns.
You have single and two handed weapons. You have a sub weapon but I think equipping two handed ones means you can't use the sub.
One of my sub weapons is a stake that doesn't do much damage, but causes stun though not all the time. I think you have to do a certain amount of stun damage because in weapon stats I see 'stun points'.
I got a scythe which has the ability to parry. This causes stun for bite follow ups. Uses half my meter though.
All weapons can be upgraded and it seems with each level you have the choice of two upgrades, like stun or damage for example.
Vampire moves use blood meter. So far I have a healing one that the game forces me to learn and Blood Spear with is long range and quite strong.
It's not bad combat. Simple? Sure.
The social thing is interesting. You meet people and talk to them through dialogue wheels like TW3. This is gonna sound weird but they each have 'blood quality' and this chart showing how much you know about them. Some are related to other people like in social circles. They give sidequests and the more you know, the more their blood quality goes up. The higher that is, the more exp you get when you decide to feast on them.
You don't have to kill them, but you are free to do so. Doing so will have real effects later. You could murder them to get a quick boost, or befriend them and essentially 'fatten' them up for later feasting.
There are no difficulty levels. The game tells you this and explains that difficulty is dependent on your choices. I assume this means the possible negative effects of killing someone, or if you decided to be a nice guy and not kill anyone, you'd be getting less exp.
Cut-scenes are skippable. Guess they learned from Remember Me lol.
Last edited by Birdman on Wed Sep 25, 2019 10:35 pm; edited 1 time in total