A little bit. I didn't play it too much.
No idea on the versions. I have the JP version. I believe the PAL version has a 60hz option but I can't remember. We first rented it on release so I can't be sure.
As for mechanics, stuff like collision was sloppy. Some cool ideas though. Here's what I remember.
*You could deflect while standing still (extension from blocking I think) but didn't seem to work well for rapid fire.
*Dodging toward enemies while running at them triggered that spin that dodged bullets, allowing you to get close. Also seems to suffer from rapid fire, but as I remember, you could still dodge off to the side and break their line of attack for a second.
*Bullets could be deflected back at the shooter.
*Different swords had their own unique stance, attacks, abilities and speed. I liked the one-handed sword that let you double jump and run faster.
*You could cancel most things with blocking or dodging.
That's all I can remember without playing it again. I recall an upgrade system where you could allocate points to a stat of your choosing.
Last edited by Birdman on Tue Oct 08, 2019 6:53 am; edited 1 time in total