Some neat history:
Wiki wrote:Rockstar San Diego, at the time known as Angel Studios, began working on Red Dead Revolver under the oversight and funding of Japanese video game publisher Capcom in 2000, and the game was announced by Capcom in March 2002. In November 2002, Take-Two Interactive, parent company of Rockstar Games, announced that they had acquired Angel Studios, with it being moved to the Rockstar Games label and being renamed Rockstar San Diego. Following the purchase, Rockstar Games executives reviewed projects in development at the studio, so to sort out what was worth keeping. Dan Houser, creative director at Rockstar Games, remarked that "this cowboy game that looked very good", that being Red Dead Revolver, caught the review team's eyes, despite it being in an unplayable state. Due to the troubled development leading to that unplayable state of the game, with it missing both the 2002 Tokyo Game Show and the 2003 Electronic Entertainment Expo, Capcom cancelled the title in August 2003. However, Rockstar Games acquired the rights to Red Dead Revolver the following December, and let Rockstar San Diego go on to develop what would become the first installment in the acclaimed Red Dead series.
Original Capcom version:
Did you see that flying chicken guy!
One enemy backflips to dodge shots, wish they did that in the final game.
Final Rockstar version:
I wish the Capcom version was made, I adore the HUD, which looks both stylish and functional, the gameplay looked much faster and arcade like in nature. It was said to be a spiritual sequel to GunSmoke and was essentially a best em up in design but with guns, hence the individual lifebars with names for all the bosses and mooks like Final Fight, and tons of bosses which remain in the final game.
I’ve been playing this on PS4(just raw emulated from PS2, runs st 30 while Xbox is 60), I really like it but not all of it equally. Levels are usually very short and are various themed Wild West levels(train,circus,ghost town) with most ending in a boss fight, a few have unique move sets with an exploitable weakness(usually after a special move they take massive damage). Some bosses are pretty neat, namely Pig Josh, Professor Perry(for his wacky teleporting clown magic, yeh that’s a boss it’s great) and Mr.Black(who may or may not be undead...has a Gatling gun in his coffin).
I feel the game lost a lot of its style when they changed it(the HUD for instance is serviceable but doesn’t strike me like the Capcom HUD), it would have benefitted from having more focused levels, some are nice and short shooting galleries with a boss but others are less concise and feel too long or open in its arenas.
The game has a goofy semi-cartoon aesthetic but doesn’t commit the whole way to being completely bonkers as it could be, as the best moments so far have been the most outlandish loony tunes nonsense. As noted above, how you fight a fat guy who explodes tnt on you(as in he explodes his fists on you, is also bulletproof from the front), an insane clown with the unexplained ability to teleport around the stage in green puffs of smoke and can heal himself, an undertaker with a gatling gun in his coffin(which is on his back like Django) who may or may not be a zombie and a fat man cosplaying as a bear who can super jump around his arena(and roars like a bear too).
These weird semi-supernatural comedic bosses play to the strength of being a larger than life cartoon of the Wild West, many levels seem a tad uneventful so far, with many bosses that are pretty much regular enemies with a boring special move.
Gameplay is simple, you can carry a side arm(revolvers, dual wield revolvers), a long arm(rifles, shotguns) and an item(knife, dynamite). Your fairly mobile and will need to move a lot to not get hit as enemies are mobile as well.
What’s noteworthy about gunplay is that all shots are physical projectiles that can be dodged due to their speed, though during large firefights with enemies all over and close up you will get hit unless your pretty good/lucky. Enemies enter hit-stun when shot so take advantage of that.
You have a jump which becomes a dodge when aiming, dodging left/right is a roll that covers a lot of distance fast, back is a back step and forward is a measly forward roll. I’m unsure if these have frames or reduce your hitbox, It wouldn’t be out of place in the Capcom version but I don’t know about the final game.
There’s a cover system but I’ve not had to use it, it’s a bit awkward.
The main gimmick is Deadeye, a meter that fills up over time, you enter slomo and aim your gun to paint crosshairs over targets, you then fire the amount of shots aimed at those targets. This is exclusive to Red(main character) and Jack Swift. You play as 4 other character in the main game each with their own special move, those being Jack Swift(Deadeye), Annie Stoakes(some weird giant explosive shot), General Diego(flare shot), Shadow Wolf(burning arrow) and Buffalo Soldier(explosive shot).