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Dragon's Dogma Dark Arisen PS4

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1 Dragon's Dogma Dark Arisen PS4 on Fri Oct 27, 2017 1:33 am

Birdman


Moderator
This came out recently and I just started a new file. Going with a Sorcerer main and Strider pawn.

On PS3 I had a Ranger main and Fighter pawn. Wanted to try out a magic user as they still use range and kiting.

My Strider pawn will serve the same purpose as the Fighter which is to draw enemy aggro while I cast spells.

If you care about Japanese audio, go to Playasia and buy the Asia version. The western versions dont have them for some reason. The Asia release is fully in English.

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2 Re: Dragon's Dogma Dark Arisen PS4 on Fri Oct 27, 2017 8:33 am

I got this in 2014 I think, I played as a strider and a warrior for a bit but I lost interest as i got confused where I was supposed to go with the big open map that was blank until discovered and I kept getting killed by a chimera in the woods or something else. I beat a goblin stronghold or something I don't think i was too far in. Cool game, I like the classes since they each have their own uses and move sets, the climbing on large monsters is really cool and epic.

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3 Re: Dragon's Dogma Dark Arisen PS4 on Fri Oct 27, 2017 10:05 am

Birdman


Moderator
Eh? It makes no effort to hide where you're supposed to go. Exploring can get you killed, though for me I can still deal with whatever at a low level. Getting jumped by a chimera was one of the first things that happened to me in this game and one of the highlights.

I love this game so much. The world is open but not too gigantic. The classes offer tons of replay value. You will get quite strong eventually especially if you build you character certain ways, but I never do this. I prefer to use the same class and not change for different stat boosts.

For example, when I played a Ranger, they get the most stamina per level. So by Lv200 I had a lot, but very low defense. In Bitterblack Isle a lot of things could kill me instantly or close to it. I would play by sniping, and having my Fighter pawn draw enemies while I picked them off. I would always be looking for higher positions and moving around.

The issue was neither of us had magic attack so spirit enemies couldn't be harmed by us, but that was solved by using magical items, or hiring a Sorcerer pawn from a friend.

Playing as a Sorcerer is similar, only they have no dodge roll with insane i-frames like the Ranger. You can cancel casting of basic magic shots by jumping which is super useful, and from jump you can levitate which lets you float around a bit. Positioning is super important.

I believe in preserving the class and dealing with their weaknesses. It just isn't very interesting for me, to switch vocations and gain stats that negate the weaknesses.

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4 Re: Dragon's Dogma Dark Arisen PS4 on Fri Oct 27, 2017 11:24 am

Getting lost was totally on me, it was me getting lost and other things also. Could you explain the world traversal? I recall in arisen version they added fast travel items, or more of them, I set one once.

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5 Re: Dragon's Dogma Dark Arisen PS4 on Fri Oct 27, 2017 11:33 pm

Birdman


Moderator
At first you can only travel by foot. Once you reach the capital you learn about ferrystones. These can warp you to port crystal. There are a some already set up permanently, but you can get more and set them wherever you want on the map (though not indoors). Also, there's a limited amount you can set at a time, like 5 I think.

Dark Arisen has the eternal ferrystone, which as the name suggests, never runs out. Regular ones were one use only. Originally, on PS3, you could only get this item if you started DA with a save from DD, but in the PS4 version it's included.



The places you need to go are marked on the map or you're told the direction.

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6 Re: Dragon's Dogma Dark Arisen PS4 on Thu Nov 30, 2017 4:03 pm

How is the rpg stuff? Like equipment and levelling?

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7 Re: Dragon's Dogma Dark Arisen PS4 on Thu Nov 30, 2017 7:02 pm

Birdman


Moderator
Equipment can be upgraded with materials. There are 3 levels represented by stars. Then there's something called Dragon Forge which is a level above 3 stars. You get this by defeating dragonkin and type of dragon has a percentage to DF. You can bypass the 3 star levels with DF.

Dark Arisen introduced two more levels. Gold and silver forging which can only be applied to dragon forged equipment. You just need more materials for these, many being Bitterblack Isle only and rare.

I'll get back to you on leveling. Have to work now.

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8 Re: Dragon's Dogma Dark Arisen PS4 on Thu Nov 30, 2017 8:45 pm

Birdman


Moderator
You level up simply by gaining exp from either killing enemies or completing quests.

Each class has different stat growth per level. You can switch classes to build your character if you want. I hate this system. It forces you to play as a class you might not like. I tend to leave the classes as they are rather than changing to level a stat the class is weak in. Just defeats the purpose of having classes to me.

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9 Re: Dragon's Dogma Dark Arisen PS4 on Fri Dec 01, 2017 3:55 am

I played strider and warrior, was fun I'll have to pick this up again. How's the frame rate? I've read its solid 30fps, it should be 60 given the hardware, seems like pretty lazy port.

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10 Re: Dragon's Dogma Dark Arisen PS4 on Fri Dec 01, 2017 5:53 am

Birdman


Moderator
30 I guess. I don't really notice stuff like this. PC is 60 I think so if that stuff bothers you, it's the optimal version.

Here's the stat growth chart.
http://dragonsdogma.wikia.com/wiki/Stat_Growths





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11 Re: Dragon's Dogma Dark Arisen PS4 on Fri Dec 01, 2017 10:46 am

It's better than the last gen release, I'll take it but they should have it run 60, unless there's some bad voodoo with the engine.

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12 Re: Dragon's Dogma Dark Arisen PS4 on Fri Dec 01, 2017 11:54 am

The PS4 version is 30fps, probably due to the code otherwise giving issues.

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13 Re: Dragon's Dogma Dark Arisen PS4 on Sat Dec 02, 2017 4:33 am

Any need for grinding?

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14 Re: Dragon's Dogma Dark Arisen PS4 on Sat Dec 02, 2017 8:52 am

Birdman


Moderator
You could probably beat the main story easily, but if you want to take on BBI you'll need to level up more.

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15 Re: Dragon's Dogma Dark Arisen PS4 on Sat Dec 02, 2017 9:23 am

Is that difficult or time consuming at all?

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16 Re: Dragon's Dogma Dark Arisen PS4 on Sat Dec 02, 2017 9:31 am

Birdman


Moderator
What do you want to do? Beat the story or do everything? BBI is an optional side story (originally DLC) that will require a bit of time to complete unless you use exploits and OP builds or techniques.

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17 Re: Dragon's Dogma Dark Arisen PS4 on Sat Dec 02, 2017 9:36 am

Main game and BBI.

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18 Re: Dragon's Dogma Dark Arisen PS4 on Sat Dec 02, 2017 10:05 am

Birdman


Moderator
I only know how I played it, with a ranger main and fighter pawn so I don't know how other classes will do.

You're better off asking on the boards. The gamefaqs community is super helpful. I didn't even bother using OP tactics until way after I'd finished BBI.

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19 Re: Dragon's Dogma Dark Arisen PS4 on Sat Dec 02, 2017 10:43 am

How does the ranger play then? That's the shield one, I know the assassin class is a hybrid of the ranger and strider.

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20 Re: Dragon's Dogma Dark Arisen PS4 on Sat Dec 02, 2017 10:47 am

Birdman


Moderator
Ranger has a longbow that has more power and range than the strider's shortbow, but slower rate of fire. It has tenfold shot which is ridiculously good. Also uses daggers and dodge roll.

Assassin has the highest attack gains per level and can learn a few half-assed versions of moves from other classes, but has it's own stuff too. Can't use magic though.

The shield one you are referring to is either the fighter or mystic knight.

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21 Re: Dragon's Dogma Dark Arisen PS4 on Sat Dec 02, 2017 10:54 am

I've seen the assassin can use a shield, fighter must be the one. I had a midget pawn be a wizard, never shutted the fuck up, I've seen you can actually tell them to be quite, nice touch.

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22 Re: Dragon's Dogma Dark Arisen PS4 on Sat Dec 02, 2017 11:31 am

Birdman


Moderator
Yeah assassin is a mix of a few classes. They can use swords, shields, daggers and shortbows.

If you buy on PS4 get the Asia version. It has the Japanese voices as well as full English everything. These were present in the PS3 version but removed in the īwestern release of the PS4 versions for reasons unknown.

They ramble just as much but at least if you do want to have them on, you have the option of changing them up now and then.

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23 Re: Dragon's Dogma Dark Arisen PS4 on Sat Dec 02, 2017 11:41 am

How's the enemy roster? Seemed pretty good, a fair amount of regular enemy variants which is nice. The chimera was really cool, how you can kill each head as they all have abilities unique to that head, I give bonus points for the goat head which has magic, Satan would be proud.

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24 Re: Dragon's Dogma Dark Arisen PS4 on Sat Dec 02, 2017 10:09 pm

Birdman


Moderator
Many enemies are advanced version of regular ones, but they get new attacks and behaviors essentially making them completely different. As usual, no one stops to analyze what they can do. It's all visual these days.

There's a complaint I've heard that the game lacks variety and you fight goblins too much. Well, those goblins come in quite a few types. You have ones with shields or horns that can call for reinforcements and power up its fellows. You have greater goblins which can organize others, and in general they can throw rocks, flaming torches, or oil flasks to inflict various status effects. Killing a greater goblin leader causes the others to disperse.

The chimera is a great enemy. Lot of stuff going on.

The goat can heal other parts, the snake can spew poison, or even grab you when you're climbing to go after the goat. It even has this weird attack where it grabs you and holds you up for the goat which does something like spit on you and inflicts some status I don't remember. The snake can throw you in front of the lion too, like a team attack.

The lion has a ton of physical moves, though unless you play a close range melee class you'll probably never see them. It can also roar and create a shockwave to throw of climbers. If you leave it until last it goes crazy.

Depending on how you want to fight with it, you can attack the part the pisses you off the most. I get rid of the snake asap (which is why I haven't often seen its grab) then go after the goat. Sometimes I'll opt for the goat first. The the lion can just go nuts on the pawns. I'm usually a ranger or sorcerer standing somewhere higher blasting it with everything I have.

That's just what it can do to you. I haven't even gone into the effects you can apply to it with status stuff. Sadly, the higher level you get in this game, the less you will see of this cool stuff, and fights will be over in a few seconds.

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25 Re: Dragon's Dogma Dark Arisen PS4 on Fri Dec 29, 2017 5:30 pm

Just got this, would you recommend that I play on normal or hard for new game?

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26 Re: Dragon's Dogma Dark Arisen PS4 on Sat Dec 30, 2017 10:26 am

Birdman


Moderator
Hard to say. I go hard mode as you get more exp and money, but the can be tough until you get a few levels.

Enemies may one or two shot you early on, and stamina usage is higher.

You can save anywhere outside of battle though. It's up to you. I know you can change difficulty mid game but I'm not sure if it's a one time change.

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27 Re: Dragon's Dogma Dark Arisen PS4 on Wed Jan 03, 2018 12:31 pm

So I've been playing this for about 3 days, playing on normal as a Strider, my main lawn is a midget wizard, super useful that guy. But boy do those pawns keep talking, like dood shut the fuck up about the scenery we've passed at least 2 dozen times now. Where's the place to make them talk less? I've see that's a thing.

As a strider it's really cool, fast daggers guy with double jumps, dodge roll and helm splitters. The bow abilities are useful too for ranged offence. The roll is faster than walking so I roll in between sprinting. One skill is just animation cancels, but that takes up a skill slot.

I appreciate how all the different play styles are equally valid, especially by having other party members cover for your faults by being another class. Also love how the warrior has a launcher move that literally launches you at an enemy. I might play as a warrior but I prefer the mobility and ranged options that the strider has.

I like how cyclops and ogres melt away like the latest and greatest Resi B.O.W. I progressed a bit in the main game and now there's a fucken griffon just ravaging npcs and enemies right outside grand soren. Haven't needed to grind I'm about level 20 or so now, I deal good damage but me and my party can die really fast at the same time.

EDIT: Oh yeh I wondered around and flight a golem somewhere, really cool how it animated as if it was at a lower frame rate, had stiff jurky movements since it's a artificial rock monster.

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28 Re: Dragon's Dogma Dark Arisen PS4 on Wed Jan 03, 2018 9:03 pm

Birdman


Moderator
There's an option to turn off their voices.

Make sure to teach your pawn the fire enchantment. Super useful and most things are vulnerable to fire and causes a burn state where they run around or writhe trying to put it out.

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29 Re: Dragon's Dogma Dark Arisen PS4 on Wed Jan 03, 2018 9:38 pm

Cool, I'll find that option, my midget pawn(dubbed Budds da wiz) has the highest possible voice option and it's charming but starting to bother me, aught something something they go.

Yeh I got fire enchant and fire projectiles up the arse, I've been looking at the wiki for element effects and fire seems generally the best, was using lighting and will use ice to test it. Dark seems mostly for all non element debuffs and critical hits. Aught use for this one or something aught something. Aught need for aught, they all love that word in this game.

Have a wiki page as a guide this time as I got lost about where I was last time again, doing a quest hunting for cultists.

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30 Re: Dragon's Dogma Dark Arisen PS4 on Thu Jan 04, 2018 6:29 am

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31 Re: Dragon's Dogma Dark Arisen PS4 on Sat Feb 03, 2018 8:08 am

Birdman


Moderator
You still playing this?

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32 Re: Dragon's Dogma Dark Arisen PS4 on Sun Feb 04, 2018 9:06 am

I stopped a bit after the griffin boss, I’ll get back to it soon enough, I was enjoying it a lot.

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33 Re: Dragon's Dogma Dark Arisen PS4 on Sat Nov 10, 2018 11:01 pm

Birdman


Moderator
This guy has super in-depth guides on each class, though a lot of it is advanced stuff. Worth a look to see how the game plays though.

https://www.youtube.com/playlist?list=PLukV9BBsll8VkfkdGbM3NNQrECBp6GX6l


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34 Re: Dragon's Dogma Dark Arisen PS4 on Sun Dec 09, 2018 5:34 am

Birdman


Moderator
Funny review. I like this guy.

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35 Re: Dragon's Dogma Dark Arisen PS4 on Tue Jan 08, 2019 4:25 pm



The game is actually...coming to the Switch. Huh.

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36 Re: Dragon's Dogma Dark Arisen PS4 on Tue Jan 08, 2019 6:05 pm

This is a nice surprise. Never thought this would end up making it to the Switch considering the game only runs at 30FPS on the Xbone and PS4 versions, but I guess they found a way to make it work!

I sincerely hope Itsuno's next game is DD2. The first one was okay, but you could tell there was so much more they wanted to do with it. The potential for something amazing is definitely there.

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37 Re: Dragon's Dogma Dark Arisen PS4 on Thu Jan 10, 2019 7:01 am

Birdman


Moderator
Eh? You didnt find it amazing? I sure as hell did and I've lost count of the hours sunk into it.

Though it's true more could've been done. The warrior class is quite lacking I find and it would've been nice to have an oprion to switch through arrow types instead of having to equip them in tje paise menu. MHW did this reasonably well.

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38 Re: Dragon's Dogma Dark Arisen PS4 on Fri Jan 11, 2019 4:10 pm

Nah. I liked the game, but it's pretty obvious they weren't able to accomplish what they were going for. Even Itsuno said they only accomplished about 60% of what they wanted to with the first Dragon's Dogma. If you look at some of the planning documents, the game was going have a much bigger world, eventually taking you to the moon for instance, but all the ideas they had got cut either for time or because the tech wasn't there.

I also just thought the world had a very generic fantasy vibe to it, and whenever people told me it was like Shadow of the Colossus I got really excited to take down giant beasts, but then in the game you just jump, crawl up a bit, then whack. Not really the same. I thought the class system was the main draw to it, which was fun, and I'm still kicking myself for not delving into the dual knife (Scout Class?) until after I was pretty much done playing it. I would have fucking loved that class. Kind of reminds me of Ninja Gaiden. I thought having port crystals was kind of a weird idea, and it was kind of annoying having to keep traversing the same open stretches of land when you wanted to go anywhere, especially with how shitty the Sprint was. People also hyped up the combat a lot saying it was like DMC in an RPG, but it's like a very stripped down version of DMC's combat, so that was kind of a let down. I also just found a lot of the enemies to be a bit boring to fight.

Anyway it's good, but I just never felt it was great from what I played. But I think a sequel could really elevate it to Masterpiece Status. I just think the technology and time wasn't there when they made it so the game comes across as more of an interesting experiment than a great game to me. Make a sequel with a bigger world, expanded class system, expanded pawn system, more complex combat, MUCH bigger battles, stray off the beaten path when it comes to the fantasy aspects, stuff like that. I'm sure someone who was more passionate about the game would have more creative ideas, but those are some that I think would improve the game.

Part of the reason I didn't find it as amazing as you did could be because I never was the type of guy to make a bunch of builds in RPGs. I always hear people talk about how many different Dark Souls builds they have for instance, whereas all I want to do is have my sword so I can whack things lol.

Now that I think about it, I feel the same way about Breath of the Wild. Felt more like an experiment for an open world Zelda game rather than something that was actually amazing. A sequel could really make it shine though (ie actually feeling like a Zelda game.)

The good news is, I think a sequel is in the cards, especially with all these re-releases. I would bet on Itsuno's next game being DD2. Can't wait. I may go back to it someday to try the Scout class, but at the same time I think I would rather just wait until the sequel to return to the world of Dragon's Dogma.

Edit: I also remember the enemies being really tanky/bullet spongey, which I hate.

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39 Re: Dragon's Dogma Dark Arisen PS4 on Fri Jan 11, 2019 10:03 pm

Birdman


Moderator
Even Itsuno said they only accomplished about 60% of what they wanted to with the first Dragon's Dogma
I read this too, but I dont think it factors into the current quality of the game. That's actually scary though. If I find it so damn good now, imagine if that 40% was there.

and whenever people told me it was like Shadow of the Colossus I got really excited to take down giant beasts
I may have heard comment like this but I never pay attention. They're always wrong. True, climbing doesn't feel as epic as SotC but it has far more going on. SotC is dead basic stuff. DD/DA has stuff like monsters grabbing you off (chimera's snake tail, cyclops grabbing if you're on its head also pulling its helmet off, etc).

That said I dont like the climbing because it just isn't my playstyle.

I thought having port crystals was kind of a weird idea, and it was kind of annoying having to keep traversing the same open stretches of land when you wanted to go anywhere,
I liked the idea that you could set them up anywhere but I dont see why you could only have 5 active at a time. It was more an issue in vanilla though. In DA you dont really have much need to run around the world to find a drake or something because all the good stuff is in BBI.

People also hyped up the combat a lot saying it was like DMC in an RPG,
Ugh, why do people say stuff like this? They said the same about CL. Neither play anything like DMC thank God.

I also just found a lot of the enemies to be a bit boring to fight.
Some are. I mainly found certain types more annoying than anything else like harpies. But the enemies have lots of reactions and hit states which is something I love in games.

The larger enemies are great because there's tons of variation. The chimera is probably my favorite. So much going on with that thing. Too bad they never made a more powerful version after gorechimera because once you get strong enough they go down in a few hits and all those mechanics go out the window.

Bigger world
Not sure. Bigger isnt always better as we see in a lot of open world games. I quite liked DA's smaller world.

Class/pawn system
What did you have in mind for these?

More complex combat
I welcome any improvements, but the combat is pretty advanced, though Im not entirely sure what this means from person to person. Could you give me some examples? You said you like swords but I avoid the melee classes though I generally know what they can do because I had a fighter pawn.

Part of the reason I didn't find it as amazing as you did could be because I never was the type of guy to make a bunch of builds in RPGs.
I only stick with ranged stuff so ranger and sorcerer.
It's more playstyles like with a ranger you can go nuts up close with tenfold arrow and daggers, or play like me with the sniper shot and charge arrow from max distance with a melee pawn to draw enemy attention away from me. I also like to use status inflictimg arrows.

With the sorcerer you can go all out with nukes or use debilitating spells which is more my style.

I may go back to it someday to try the Scout class,    
By scout I guess you mean the strider? Daggers and shortbow?
I recommend taking a look at that playlist I posted which has indepth guides to all classes.

Spongey
If you're fighting something superstrong with low stats maybe. Do you remember what it was?

Sequel
Here's what I want.

1 - Souls level up system. Let me place stats where I want. As it is now you have to switch and play as a class you dont want to get their stat growth. Want HP? You have to play as a warrior. Want mag? You have to play as a sorcerer. It's totally stupid. I have a ton of build ideas but they'll never happen because of this system.

2 - They already added new class stuff in DD Online so anything like that is welcome.

3 - Dont make the world too huge.

4 - Dont make a system where stats decide everything.

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40 Re: Dragon's Dogma Dark Arisen PS4 on Mon Jan 14, 2019 10:23 pm

hedfone


D-Rank
This game on PC with an infinite sprint and weight mod, is so much more enjoyable. Just takes a lot of the open world tedium out and let's you focus on busting heads. Two handed in this game is the berserk game we never got. There was even a guts skin I believe.

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41 Re: Dragon's Dogma Dark Arisen PS4 on Tue Jan 15, 2019 5:11 am

Birdman


Moderator
Yeah there was similar equipment but it was removed in any release after the PS3/360 versions. I don't know if it was actually their gear or just similar looking and enough to get it removed though.

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