Making a dedicated topic since I'm playing this and looking into the mechanics seriously.
Accessory explanation.
Some quick notes.
*No jumping. Wasn't expecting that.
*Cooldown subweapons.
*Dodge offset (annoying actually).
*Dash cancels.
*4 starting characters are boring. S/T style combos.
*Lock on only seems to work on officers/bosses. Annoying to target single mobs like gate keepers.
Not the greatest, BUT, Schierke is playable and from what I've seen she's a summoner/traps/range type. I'll play until I unlock her and if she sucks I'm deleting.
Overall, the characters are very fast, except for Guts. His T enders often miss because the enemy has moved before he uses them, unless it's his SSST where he does a 360 spin.
That's why I don't like the S/T system that much because every character usually boils down to finding the best T ender that deal with crowds and spamming it.
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I'm playing on normal but will try Berserk mode which is above hard. This probably won't end well seeing as even on normal, hit properties are weird. Basic soldiers take hit-stun from every attack but tougher enemies like officers sometimes do and sometimes don't.
They can block, and you can break their guard. Seems to be no more than a certain amount of attacks.
Played Casca a bit. One of her sub weapons is an attack that seems to change depending on the state of the enemy. Mostly it's a grab where she does a spinning kick with pretty huge range, then does some kind of takedown, ending with her on top and stabbing them in the face. Seems completely invincible and immediately reminded me of some of Juliet's grabs. It changes when the enemy is blocking to a sword attack but I haven't used it much and forget exactly what it does.
All I care about is unlocking Schierke so I'm rushing story mode.
Got Zod for Endless Eclipse which is an arena survival mode thing with many floors. Haven't used him yet.
Accessory explanation.
Some quick notes.
*No jumping. Wasn't expecting that.
*Cooldown subweapons.
*Dodge offset (annoying actually).
*Dash cancels.
*4 starting characters are boring. S/T style combos.
*Lock on only seems to work on officers/bosses. Annoying to target single mobs like gate keepers.
Not the greatest, BUT, Schierke is playable and from what I've seen she's a summoner/traps/range type. I'll play until I unlock her and if she sucks I'm deleting.
Overall, the characters are very fast, except for Guts. His T enders often miss because the enemy has moved before he uses them, unless it's his SSST where he does a 360 spin.
That's why I don't like the S/T system that much because every character usually boils down to finding the best T ender that deal with crowds and spamming it.
-----
I'm playing on normal but will try Berserk mode which is above hard. This probably won't end well seeing as even on normal, hit properties are weird. Basic soldiers take hit-stun from every attack but tougher enemies like officers sometimes do and sometimes don't.
They can block, and you can break their guard. Seems to be no more than a certain amount of attacks.
Played Casca a bit. One of her sub weapons is an attack that seems to change depending on the state of the enemy. Mostly it's a grab where she does a spinning kick with pretty huge range, then does some kind of takedown, ending with her on top and stabbing them in the face. Seems completely invincible and immediately reminded me of some of Juliet's grabs. It changes when the enemy is blocking to a sword attack but I haven't used it much and forget exactly what it does.
All I care about is unlocking Schierke so I'm rushing story mode.
Got Zod for Endless Eclipse which is an arena survival mode thing with many floors. Haven't used him yet.
Last edited by Birdman on Sun Oct 06, 2019 5:37 pm; edited 1 time in total