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Star Wars Jedi: Fallen Order

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1Star Wars Jedi: Fallen Order Empty Star Wars Jedi: Fallen Order on Sun Apr 14, 2019 1:26 am



Revealed yesterday is an upcoming action game by Respawn Entertainment (known for previously for Call of Duty and in their current studio for Titanfall and Apex). Some information on the title - I specifically left story bits out and just focessed on gameplay:

  • Melee action game
  • Force powers and lightsaber
  • Combat is key, thoughtful, size up enemies and exploit weaknesses with powers
  • The rumors of it being similar to Dark Souls might have some merit (please no...)
  • November 15th release date (yet still no gameplay trailer...)
  • Appears to be open world (why...)
  • Some cosmetic customization, based on pre-order bonuses (here we go...)
  • Stormtroopers will apparently die in one hit, tougher enemies will be strategically difficult, wont just have higher health/damage
  • Inquisitors will be a common enemy
  • Metroidvania-esque aspect of returning to older levels with new abilities to access new areas
  • Some puzzle solving elements
  • Droid partner can use abilities

So far I'd have to see some gameplay first, especially considering how tainted the IP is getting in terms of media-outings. That said it would seem to be something along the lines of what God of War 2018 offered from what I'm reading. So it would probably end up being a sub-par action title built around one playthrough with lots of walky-talky segments, automatic platforming and little replay value or in depth mechanics. Here's hoping I'm really wrong! Because The Force Unleashed was pretty freak'n cool for its time, would be great if they'd top this! Thoughts?

2Star Wars Jedi: Fallen Order Empty Re: Star Wars Jedi: Fallen Order on Sun Apr 14, 2019 9:44 am


It’s being directed by the director of GoW3, for what it’s worth. Also I thought I saw an interview where he said it wouldn’t be open world, maybe I’m wrong. Either way, I’ll keep an eye on it but I won’t say I’m optimistic. No interest at all in SW so that doesn’t help.

3Star Wars Jedi: Fallen Order Empty Re: Star Wars Jedi: Fallen Order on Sun Apr 14, 2019 3:13 pm


I had fun with both of The Force Unleashed games! I might be wrong but I am pretty sure EA will ruin this somehow. This reminds me of the time I predicted Disney buying Star Wars when they bought Marvel. I think it is supposed to be semi-open world the last time I heard of this.

4Star Wars Jedi: Fallen Order Empty Re: Star Wars Jedi: Fallen Order on Mon Apr 15, 2019 7:18 pm


Even though I am almost positive this will be AAA trash. I have a sliver of hope. Stig directed my favorite GOW game. 3 has some of the weakest combat and challenge, but it was just non stop action to the end. Need to get through a door? Just jam a poor woman under the handle so you can get through, fuck everything you are the GOD OF WAR. I think Stig was a part of all 3 games, and I have a theory that he was secretly keeping that ship afloat. Just look at the trash post-GOW Jaffe tried to shovel out, it made him leave games. I also really didn't like 2 after playing it recently. Too much walking and platforming through set pieces. Compared to the first game, I felt like I could count the fights on 1 hand in each level. But let's be real, this will probably be a walk and talk souls like with "MUH DEEP COMBAT" like God of Bore 2018.

5Star Wars Jedi: Fallen Order Empty Re: Star Wars Jedi: Fallen Order on Mon Apr 15, 2019 11:48 pm


God of War 3 had a lot of other great things though that often get it overlooked. Guy added the battering-ram move to the grabs, wall pins, more emphasis on enviromental kills while also adding a dash and airdodge. Fantastic title.

But that just doesn't sell. Especially with a brand that is getting slowly damaged like Star Wars. But we'll see. Right now it's being noted by Stig as "Wind Waker meets Metroid". Here's hoping!

6Star Wars Jedi: Fallen Order Empty Re: Star Wars Jedi: Fallen Order on Tue Apr 16, 2019 2:50 am


Loved the battering ram move, but it was kind of op. It makes the Hercules fight a joke for instance. It became my go to grab, where as in 1 and 2, I was always thinking situationally which grab was best.

7Star Wars Jedi: Fallen Order Empty Re: Star Wars Jedi: Fallen Order on Thu Apr 18, 2019 5:14 am


Star Wars Jedi: Fallen Order Screenshot_2019-04-18-STAR-WARS-Jedi-Fallen-Order™-Pre-Order-on-PS4-Official-PlayStation™Store-US

Nothing is sacred...

8Star Wars Jedi: Fallen Order Empty Re: Star Wars Jedi: Fallen Order on Sat Jun 08, 2019 11:05 am



First gameplay trailer is here. Some notes:

Game looks typical standard fare, lots of contextual stuff like wallruns en climbing, interrupting cutscenes. Lots of walking. Can use vines as transportation. Platforming looks pretty 'uncharted' level, in that it plays itself.
No light/dark options, just straight story.

You can use the lightsabre as a torch. Force push doors open like in Force Awakens. Droid follows you around.

You can reflect shots, which drains "sabre" meter which seems to regenerate pretty fast. You can Force Pull, Push and slow down time. They can be combined in fun ways. Saw footage of a guy being frozen in time, pulled and thrown into his own blaster shot. Or slown down and a lightsaber thrown at them. There is a Perfect parr, which leads to an instant kill. Minor Enviromental kills are possible, but it all feels much more 'scripted' than freeform. There are no ragdolls, no enviroments to destroy etc.

Combat looks very contextualized, and really slow. Enemies walk so slow, it's nuts. Strangely enough there is no gore or decapitations. But I did hear a guard say "fuck you", really weird.
As a whole the sword combat seems very slow and methodical, mostly focused on one on one duels. Doesn't seem to be the main appeal.

Framerate looks excellent though I fear the main game will be slower. probablyu running on a high end pc or something.

Enemies can be at war with other factions. There was a segment where storm troopers were fighting against bugs and you could choose to intervene or just let them kill each other.

Conventional healthbar, force meter that recharges automatically.

There's the typical dodge and roll. And you have healthpacks that can be used on command ala estus (seems like a limited amount). You skill points gained from killing.

Xbox one enchanced apparently.

Interview at the end sees Stig note enemy arrangements being very important to them. He notes that it 'thoughtful combat, not just mash X for fancy animations. Everything is freeform.
You can really see that the director knows his gameplay stuff. Not pandering about story. Gameplay. Stig is really holding down the fort it seems. That said, it does feel like a more 'modern' and thus 'basic' version of the first Force Unleashed i.e. the production seems of higher quality but it all looks, in terms of gameplay, a step back.

More to be shown tomorrow at xbox e3.

9Star Wars Jedi: Fallen Order Empty Re: Star Wars Jedi: Fallen Order on Sun Jun 09, 2019 3:12 am


I'll be watching the press conference before work, but man this looks bad.

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