You are not connected. Please login or register

Doom: Eternal

Go down  Message [Page 1 of 1]

1 Doom: Eternal on Sat Aug 11, 2018 12:55 pm



I have nothing to say about this other than holy shit this looks good. Tons of mobility, cool new weapons and existing weapons with new tweaks. Fun foes, fun fights. Looks just so entertaining, cannot wait to play this.

View user profile http://stinger.actieforum.com

2 Re: Doom: Eternal on Sun Aug 12, 2018 4:29 pm

Game looks great!

Haven't played a Doom game since the original and Doom 3. I'll have to give this one a try when it releases.

Also surprised to hear this is getting a Switch release. I might it for that system instead if it runs decent.

View user profile

3 Re: Doom: Eternal on Thu Aug 23, 2018 8:40 am

I generally don't watch these types of videos, since most creative directors are just marketing tools that promote their game, but this guy is very sincere and reminds me of my crunch time deadlines. He really is 'one of us' and knows what makes a good game.




Game looks great!

Haven't played a Doom game since the original and Doom 3. I'll have to give this one a try when it releases.

Also surprised to hear this is getting a Switch release. I might it for that system instead if it runs decent.

Doom 3 was pretty different. If you like the originals you'll love Doom 2016 which was a very modern take on old style shooters. You can check the footage below for an example.
And yeah Doom 2016 also had a Switch version. Ran pretty good at 30fps but one of those few titles where you don't really notice it.

View user profile http://stinger.actieforum.com

4 Re: Doom: Eternal on Thu Aug 23, 2018 9:11 am

Birdman


Moderator
wtf did I just watch?

That was like first person Vanquish or something.

View user profile

5 Re: Doom: Eternal on Thu Aug 23, 2018 9:26 am

That's high level Doom play! Really blows me away when I watch it. Not a lot of good players out there sadly. Not on this level at least.

View user profile http://stinger.actieforum.com

6 Re: Doom: Eternal on Thu Aug 23, 2018 9:29 am

Birdman


Moderator
That was absolutely insane. I really love how the player used that weapon to boost around.

View user profile

7 Re: Doom: Eternal on Thu Aug 23, 2018 9:30 am

Yeah the Gauss Rifle allows you to gain speed, dash and increase your jump height depending on where you fire it at. I really love those types of extra touches to a game's mechanics. Casuals won't notice it, but experts can use it in smart ways (like quick repositioning).

View user profile http://stinger.actieforum.com

8 Re: Doom: Eternal on Thu Aug 23, 2018 9:34 am

Birdman


Moderator
Would be an interesting mechanic in an action game too.

View user profile

9 Re: Doom: Eternal on Thu Aug 23, 2018 9:38 am

I know DMC4's Lady's double jump was her shooting a rocket at the ground, but that wasn't manual. Shooters always had things like rocket jumps (shoot rocket at ground to propell yourself forward). But you are right, never really saw something like that. Perhaps the Shurikens in Ninja Gaiden which allowed for delayed air-time and higher jumps.

View user profile http://stinger.actieforum.com

10 Re: Doom: Eternal on Thu Aug 23, 2018 9:46 am

Birdman


Moderator
Now that I think about it, such a thing would probably be classed as a move in an action game, where in a shooter it's a dual purpose action. A single shot, and then the boost when aiming in another direction. Not sure if I expressed that well.

View user profile

11 Re: Doom: Eternal on Thu Aug 23, 2018 12:46 pm

I know what you mean, but it can still happen. For instance in Vanquish with the LFE gun being mostly a damage tool, but also being able to ring-out and propel grenades further. Or as noted the shurikens in NGB being mostly a stun tool, yet also being able to increase air-time for instance.

Still, this would make for some nice theory crafting. Reminds me a bit about games where doing a certain move was faster than just running, but that's more a replacement. This Gauss Jump really is an addition to your current moveset, not a replacement. Only having (at max) 15 shots available without pickups or infinite ammo runes also means you have to use it smartly.

View user profile http://stinger.actieforum.com

12 Re: Doom: Eternal on Thu Aug 23, 2018 11:32 pm

Birdman


Moderator
but also being able to ring-out and propel grenades further.
Are you kidding me??? I never knew this!

Bullet hover
I should have remembered this. It's just so common in DMC that it didn't even cross my mind. It's a really good example too because it's a single action (I'm going to consider any amount of bullets fired to maintain the hover as single) and you aren't locked into it like a move, because in DMC you can do tons of stuff from it. I think this is the closest example to what Doom is doing.

Because in Doom it's a normal shot that you can use to boost around, but during that boost you aren't locked into it. I saw him use what I assume was a double jump/jetpack hover type action, and he could freely shoot and do all the normal stuff from it.

In others cases, any momentum is an actual move. Like say, that PS2 Berserk game where after firing the arm cannon, it sends you sliding back. During this slide you can spin with your sword which is something he did in the manga, but it's stuck like this. If it had the freedom Doom had, you could fire the cannon any time to do spin slashes or as a dodge.

But this is getting off topic lol. It's a worthwhile discussion though. I'll put it on the list of topics I want to make.

View user profile

13 Re: Doom: Eternal on Fri Aug 24, 2018 9:39 am

> Are you kidding me??? I never knew this!
Ha! Jup! You can use it to push larger foes like the Romanovs off ledges for a sweet instant death. The grenade toss is a nice extra, not too useful but fun for styling.

View user profile http://stinger.actieforum.com

Sponsored content


Back to top  Message [Page 1 of 1]

Permissions in this forum:
You cannot reply to topics in this forum