After years of doubting, thinking, wondering if I'd buy this game I decided to just do a coin toss. With my birthday behind me a mate asked me what I wanted and I just gave him a list of games, one being this one. And he choose Prey, and it was the right choice.
I'm not going to go super in depth (yet), but this has to be one of the most under the radar gems I've seen in a while. Instead of rambling, here are just some pointers that give a feeling of the game. First, know that it is an First Person title, you explore a space station and it is the type of game that allows for multiple ways to enter areas and sometimes even completely skip them. If you think Deus Ex or System Shock, you're on the right track. Now:
Really, it is the type of game you can't really explain. When I played the demo (which spoils the intro btw), when I saw the trailers, when I watched the reviews; it just doesn't give that magical feel to you. Honestly, this is that rare type of game you just have to grab the disc for and shove it in. Pun intended.
I'm not going to go super in depth (yet), but this has to be one of the most under the radar gems I've seen in a while. Instead of rambling, here are just some pointers that give a feeling of the game. First, know that it is an First Person title, you explore a space station and it is the type of game that allows for multiple ways to enter areas and sometimes even completely skip them. If you think Deus Ex or System Shock, you're on the right track. Now:
- You have a Glue gun that fires a foam, and I think I'm in love. The gun allows you to dose fires, make walls and even custom platforms to stand on (allowing you to really climb to places you're 'not supposed to' go to yet. You can throw it at foes to, freezing them. At one point I shot some leaks in a tube that shot fire out of it, enemies avoid this so I put some Glue on it. When the foe walked past it, I shot the Glue into pieces and the enemy died in flames. The gun is as good as you make it.
- The game really plays on its "you can do what you want when you want" attitude. Only a few cardkeys are based on story progression, if you're smart (and use your skills smartly) you can get some things like the shotgun (which you'd normally get after 5 hours) in the first 10 minutes.
- The main enemy, the Mimic, is a foe that can copy anything. So you're constantly on the look out for things that look 'off'. See a desk with two chairs? Yeah, that's probably a mimic. Very fun design.
- The grenade is a vacuum that 'recycles' foes and gives you crafting resources for the kill, but negates all other loot you'd have gotten. Makes grenades a risky affair since you never know what you'll miss out on.
- It honestly has the most mind-bending and over the top amazing intro's I've played. Really plays with your expectations.
Really, it is the type of game you can't really explain. When I played the demo (which spoils the intro btw), when I saw the trailers, when I watched the reviews; it just doesn't give that magical feel to you. Honestly, this is that rare type of game you just have to grab the disc for and shove it in. Pun intended.