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God of War 2018 General Discussion

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51 Re: God of War 2018 General Discussion on Wed May 09, 2018 10:58 am

Birdman


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Yep. Main reason why I've quit and have it listed sale and gone back to superior games like Knack 2.

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52 Re: God of War 2018 General Discussion on Thu May 10, 2018 3:10 pm

Almost at the end...honestly can't wait for it to be over. The story really doesn't connect with me at all and the gameplay is getting really stale. Fights have now boiled down to "let us throw as much shit in one room".

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53 Re: God of War 2018 General Discussion on Sat May 12, 2018 12:00 am

Beat it, doing GMG difficulty now. It's...okay. Devil Trigger isn't a bother, some nerfs are. They nerfed a few things via patches (wonderful), to make it harder. Never going to challenge run this game I think, just too tedious, even if we could one day skip cutscenes. Found an infinite on the first boss but honestly, who cares? People are already selling and forgetting about this game in droves and for good reason.

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54 Re: God of War 2018 General Discussion on Sat May 12, 2018 3:05 am

Birdman


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I'd still say post any tech you find.

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55 Re: God of War 2018 General Discussion on Sat May 12, 2018 8:27 am

Welp, it happened. Rage got nerfed (stealthily). The shockwave no longer rings people out as easily, and the Heavy Shockwave move no longer rings heavies out, making Striders tactic for that part moot. I swear to god I'm not making this up.

Some other notes. You can infinite phase 1 Baldur (stranger fight). Just do a [] combo with the fists for 3 hits, and then switch to the axe for two, then back to the fists. Vice versa. For some reason it locks him down. You can actually counter his shockwave unblockable by throwing muh axe (haven't seen anyone do that yet). Phase 2 you can do [][][] and cancel with a forward dash (forced Rage segment) for a sweet infinite. Phase 3 he gets dodge happy, but STSS>throw>fist change SSS worked.

Really annoyed that you have to hold forward so much in cutscene. Was watching some tvshows on my phone at the same time. Constant interruptions. Haven't found a single interesting thing about the first Troll fight. Even Strider is just 'dodge left'.

EDIT: some really good tech in this video:



Last edited by Royta/Raeng on Sat May 12, 2018 10:48 am; edited 1 time in total

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56 Re: God of War 2018 General Discussion on Sat May 12, 2018 8:55 am

Birdman


Moderator
Why would they do that? I don't know about you, but I never found it that easy to ring out in this game. It didn't seem like there were many places to do it, or at least not very convenient ones. I also have never heard of anyone exploiting rage to ringout. It would have to be pretty broken to even be worth nerfing rage. It's like they're trying to make it as little like old GoW as possible lol.

For some reason it locks him down.
It sounds like something similar in Knack 2. I found recently that if you attack enemies continuously, a lot of tougher ones can block and parry you. I discovered something dumb, which is you simply don't hit certain enemies more than twice. It sounds like in GoW you're sort of doing something similar by resetting the AI when you switch weapons. Just an idea.

You can actually counter his shockwave unblockable by throwing muh axe (haven't seen anyone do that yet).
Quality parenting. Even if aren't huge fans if this entry, it's still worth discovering and listing anything that can help us become better parents.

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57 Re: God of War 2018 General Discussion on Sat May 12, 2018 10:10 am

It sounds like something similar in Knack 2. I found recently that if you attack enemies continuously, a lot of tougher ones can block and parry you. I discovered something dumb, which is you simply don't hit certain enemies more than twice. It sounds like in GoW you're sort of doing something similar by resetting the AI when you switch weapons. Just an idea.

What I've noticed is that enemies have a hit-cap, once you hit them a certain number of times (I believe its number of button inputs, not hits or hit-count) they will auto-dodge away. Valkyrie and even Baldur does this. Yet for some reason Baldur Phase 1 doesn't have this. The final boss has it too against the Sweep, which infinites him (probably a hitstun issue, Sweep has way too much hitstun to it).

It's like they're trying to make it as little like old GoW as possible lol.

Which is weird because, for how much I love old GoW, it never promoted ringouts and punished it (you didn't get orbs from ringed out mooks). Here ringed out foes give XP and even drop their loot on the map out of thin air. I think they want to promote using the 'combo system' but honest: what system?

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58 Re: God of War 2018 General Discussion on Thu May 17, 2018 4:02 pm

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59 Re: God of War 2018 General Discussion on Thu May 17, 2018 8:54 pm

Birdman


Moderator
There's a lot of dumb stuff like this. In quite a few places enemies have zones they won't leave. I've even been able to get back into the boat and they just act like I dont exist. I can then get out and get free shots. Pretty stupid that they nerf attack options but not obvious stuff like this.

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60 Re: God of War 2018 General Discussion on Tue Jun 05, 2018 10:31 am

Birdman


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So I watched Infinity War and wont spoil anything, but seriously who is copying who now?

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61 Re: God of War 2018 General Discussion on Tue Jun 05, 2018 12:39 pm

@Birdman wrote:So I watched Infinity War and wont spoil anything, but seriously who is copying who now?
Everyone copies everyone basically haha, that's just the way it goes ;p

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62 Re: God of War 2018 General Discussion on Tue Jun 05, 2018 10:43 pm

Birdman


Moderator
This is way too blatant though. Not that I care about the game of the movie but it's still surprising.

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63 Re: God of War 2018 General Discussion on Wed Jun 06, 2018 7:52 am

What set you off in particular?

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64 Re: God of War 2018 General Discussion on Wed Jun 06, 2018 8:17 am

Birdman


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Well, I know Thor got a magic axe in the comics before GoW so I can't say it copied GoW.

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65 Re: God of War 2018 General Discussion on Tue Jun 12, 2018 11:35 am

Game is getting New Game Plus soon, also I'm changing the name of this topic a bit.

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66 Re: God of War 2018 General Discussion on Tue Jun 12, 2018 11:39 am

Birdman


Moderator
Interesting. Does this mean you'll be doing challenge runs?

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67 Re: God of War 2018 General Discussion on Tue Jun 12, 2018 11:41 am

I still have to get through my GMG run first, but ejecting Doom and putting this disc in...just doesn't work for me haha!

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68 Re: God of War 2018 General Discussion on Thu Jun 21, 2018 9:32 am

Birdman


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69 Re: God of War 2018 General Discussion on Thu Jun 21, 2018 10:42 am

Yeah I saw that, there's a comment by SBK under it too. I'm sorry, but no. I don't get the video. I agree the axe has some neat ideas, but the way it is used and gimped throughout (basically becoming a throwing dagger) just makes it so pointless. Also the intro makes it sound like Kratos always only had the Blades of Chaos, which is...weird.

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70 Re: God of War 2018 General Discussion on Thu Jun 21, 2018 11:43 am

Birdman


Moderator
haha yeah, I clicked 'read more' and it become and essay.

That's how I felt pretty much. A few neat ideas, but not much else. It was my favorite thing in the game though.

Marky boy makes some good points in many of his videos, but when it comes to action games, I don't think he knows that much.

Interesting that SBK brings up TFD just as I was thinking it while watching that video. I think in the video Marky boy talks about the close up camera in relation to how the transition to axe throw is seemless, something about TPS. But look at TFD. Now THAT'S seemless. You have the further back DMC camera, yet INSTANTLY you can switch to over the shoulder, pop a shot, then INSTANTLY back to the zoomed out camera. There's no excuse for anything else.

Is TFD the only game to do this? It's freakin' amazing.

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71 Re: God of War 2018 General Discussion on Fri Jun 22, 2018 10:35 am

TDF is pretty unique in that regard I think. I know Metal Gear Rising dabbled with it, but it was more wooden. The game wasn't really made with switching between combat and throwing EMP grenades on the fly or firing that RPG. I tried it at times but it didn't really work, the quickfire option worked better.

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