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Random Razor's Edge thread

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51Random Razor's Edge thread - Page 2 Empty Re: Random Razor's Edge thread on Mon Aug 19, 2019 8:15 am

TheFirmament1


D-Rank
Yeah, I think that's a fair compromise. Reminds me of the Adrenaline gauge from the newest Assassin's Creed games.

52Random Razor's Edge thread - Page 2 Empty Re: Random Razor's Edge thread on Mon Aug 19, 2019 9:00 am

Royta/Raeng

Royta/Raeng
Admin
I have not played those, got an example? :)

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53Random Razor's Edge thread - Page 2 Empty Re: Random Razor's Edge thread on Mon Aug 19, 2019 7:41 pm

TheFirmament1


D-Rank
AC Odyssey. (It's not great. Not terrible, but not that good.)

As you keep attacking/parrying/dodging, you build up this little meter below your health bar. Said meter has a whole bunch of "segments" in which you can increase the number of said chunks by upgrading. You also have a whole bunch of skills at your disposal. Up to eight melee skills, if I'm remembering this right.

Each skill uses up a certain amount of those segments, generally 1 or 2. And you can regenerate said segments by, as I said before, attacking/parrying/dodging. But the skills also have cooldowns, unfortunately.

I can definitely see where you're coming from with your idea, though! But what if the meter was universal, and each Ninpo just took a different amount of segments from the meter? Say it has 10 segments: The fire ninpo could take 7, the wind could take 6, and the void could take 4. And stuff like Cicada surge could use 1.

54Random Razor's Edge thread - Page 2 Empty Re: Random Razor's Edge thread on Tue Sep 03, 2019 2:35 am

TheFirmament1


D-Rank
Is there any way to trigger the grab kill that Ryu can do with the Dragon Sword? Sometimes when I use X>Y, Ryu grabs the dude, leaps forward, and slams them into the ground for an instant kill.

Like in this video here

55Random Razor's Edge thread - Page 2 Empty Re: Random Razor's Edge thread on Tue Sep 03, 2019 7:18 am

Royta/Raeng

Royta/Raeng
Admin
It is just XY(hold)Y or >Y(Hold)Ywith the Dragon Sword. But it can be pretty hard to connect due to enemies dodging a lot. Best to do against grounded or wounded foes.

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56Random Razor's Edge thread - Page 2 Empty Re: Random Razor's Edge thread Yesterday at 12:56 am

TheFirmament1


D-Rank
Just started Master Ninja.

Holy input lag batman, I wish I had an Xbox One right now.

Oh, and there's a shit-ton of slowdown as well.

57Random Razor's Edge thread - Page 2 Empty Re: Random Razor's Edge thread Yesterday at 7:56 am

Royta/Raeng

Royta/Raeng
Admin
Yeah the game really takes a dive on Master Ninja and sadly, even worse on Ultimate Ninja. This is where I originally dropped the game because it really hampers the experience to no end. Note that only the One X fully fixes it.

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58Random Razor's Edge thread - Page 2 Empty Re: Random Razor's Edge thread Today at 3:27 am

TheFirmament1


D-Rank
Just a thought: If Ryu uses blunt weapons instead of sharp ones (E.g a staff like the lunar, the tonfas, maybe knuckles or a mace), instead of delimbing the enemy, he should break their bones. The signifier for that would maybe just be a really sharp "crack" noise, and the enemy acting like they just got delimbed (falling over), and one of their limbs is bent out of shape.

The state would act just like delimbing, with the enemies moving just like they would, and the chance for an OT. The only difference is aesthetic.

Although we need some sort of SoB replacement for blunt weapons, though.

59Random Razor's Edge thread - Page 2 Empty Re: Random Razor's Edge thread Today at 7:11 am

Royta/Raeng

Royta/Raeng
Admin
Not calling you out or anything, but thats already what they do. It was either noted in the weapon-description or an interview for NGII, that the Lunar and Tonfas hit the limb so hard it shatters and is thus removed. This is why their delimbs also have a slightly different sound in NGII.

SoB replacement is required though. I get what they tried with the Lunar but it was just a far, far worse option as a result.

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