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The Evil Within 2

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301 Re: The Evil Within 2 on Fri Oct 26, 2018 8:17 am

To note, a new patch was just uploaded with.... actual things:

  • AKUMU mode
  • infinite stamina cheat
  • super strength cheat
  • invincibility cheat
  • minor bugfixes


I am as amazed as you guys are, cannot wait to put this game in again this weekend and toy around with it. Sadly Akumu isn't a 'mode' to switch on like the others (so no Akumu Classic). And it probably really is just shoved in (so the firewalk won't be balanced with it in mind). Still, very excited to play this again!

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302 Re: The Evil Within 2 on Fri Oct 26, 2018 8:46 am

Birdman


Moderator
You're kidding! I thought they abandoned this game. A sign of things to come perhaps?

I might give akumu a try. Hopefully they remix enemy placements. So much potential for crazy shit like putting the laughing freak in chapter 3's open area or something.

But yeah I think it will be more a lazy one hit kill mode than anything else.

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303 Re: The Evil Within 2 on Fri Oct 26, 2018 8:57 am

The only way to get the new features is by signing up for a Bethesda 'group' or something, so it reaks of a quick way to get our information for newsletters and stuff. But I'll gladly sign my spam-mail up for something like this. Seriously cannot believe I am going to play this gem again this weekend, perfect for Halloween (even though I don't celebrate that here).

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304 Re: The Evil Within 2 on Fri Oct 26, 2018 9:43 am

Birdman


Moderator
I might boot it up as well. Tonight. I'm really curious as to how they've done Akumu mode.

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305 Re: The Evil Within 2 on Fri Oct 26, 2018 9:47 am

Let me know what it's like!

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306 Re: The Evil Within 2 on Fri Oct 26, 2018 10:29 am

Birdman


Moderator
I'm loading it up now. Will likely take a little time to get to some combat but I should be able to tell you something within the hour.

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307 Re: The Evil Within 2 on Fri Oct 26, 2018 10:50 am

Awesome, let me know! How did you sign up, can you do it from inside the game?

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308 Re: The Evil Within 2 on Fri Oct 26, 2018 10:50 am

I'll give you my eternal thanks if you can quickly setup a Stream using the Share function on PS4 so I can watch from work.

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309 Re: The Evil Within 2 on Fri Oct 26, 2018 11:00 am

Birdman


Moderator
My connection doesn't work with it for some reason. I've tried in the past.

It's making me install some 14GB something. The actual update was only around 900mb. No idea what it's doing now but I may have uninstalled the game at some point and forgot about it. This is going to take around 10mins.

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310 Re: The Evil Within 2 on Fri Oct 26, 2018 11:52 am

No problem. Everyone in the galaxy is going wild about Red Dead Redemption 2, and here I am screaming about a new rushed out the door mode for this game haha!

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311 Re: The Evil Within 2 on Fri Oct 26, 2018 12:06 pm

Birdman


Moderator
Got to chapter 3 and ran to the gas station.

While I didn't see everything, the enemies in that large area near the station seem to be the same. Looks like it's simply a one hit kill mode. The AI seems as limited as before. I had no issue running into a bush a short distance away and losing them.

The description says a single hit is deadly and skills that prevent you from dying no longer work.
Stealth kills are still instant death, at least for the regular guys.

You can activate any of those infinite abilities at any time in the menu. Being on Akumu doesn't stop you.

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312 Re: The Evil Within 2 on Fri Oct 26, 2018 12:39 pm

Was there a white-witch girl by that house? Or was it just a regular mook? Because that's an indicator of Nightmare Mode enemy layout. Same goes for the first house where you have the forced encounter, was there another zombie by the door?

> infinite powers work regardless of the mode

Well everyone in the galaxy can get the Platinum now then haha.

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313 Re: The Evil Within 2 on Fri Oct 26, 2018 9:55 pm

Birdman


Moderator
I might not be familiar enough with the enemy layout but I'll try.

If you mean the house with the woman and kid where you first get the gun, there was a single zombie smashing on the door who breaks in when you try to leave.

I know the part by that house with the white lady and I think I saw her in the distance. Other than that no idea.

Something weird happened though. I approached the gas station then heard something like an explosion behind me but it sounded distant. Then most of the zombied and that tall screaming thing all ran away in the same direction. To the far left towards the road where against the far left you'll find a gas puddle (and I think a car). Past that you go into the area with houses. I found them all huddled together behind the house. Wtf was that?

Ive also noticed severe framerate drops even when nothing major was happening. Might just be my old PS4. I dont remember having it slowdown like this before though.

Is there an akumu trophy? Wouldnt be much point if you can cheat for it.

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314 Re: The Evil Within 2 on Sat Oct 27, 2018 7:46 am

There isnt a trophy. Also the explosion is normal. Just a jump scare event. Other than that it seems to be NightmareMode with one hit kills. Only weird thing I saw happen was that an axe didnt kill a Lost. It broke. Really weird.

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315 Re: The Evil Within 2 on Sun Oct 28, 2018 12:55 pm

Play some more on Akumu, doing a 100% sweep of Chapter 3 and 4 so that takes a while (want that max Gel, you can get around 100.000 in those two chapters alone combined). The biggest change I've noticed so far is that on Akumu the molotov-Lost are very dangerous. If you stealthkill them it is a basic 50/50 chance you take damage form the fire and die instantly. This means that you have to take these guys out using guns, which I don't really like. Using shotgun > stomp is also dangerous, since you still risk dying in flames.

On another note they fixed the disappearing boxes glitch. Triggering the ghost events in Chapter 3 could despawn certain key boxes that held loot (like a weapon upgrade part). The only way to get those back was to reload the game after a save-trigger. They now fixed it. Can't believe they fixed something this minor but left some of the more big parts in tact. The enemy AI is still absolutely abysmall in a hilarious sense.

Think the whole run will, again, revolve around preparing for the Fire Walk segment. I can see that part being near impossible without the right load out. As such, I also don't see handicap runs working on this mode, it just isn't made for the game I feel. A No Upgrade Run should be doable all things considered, but doing True Survivor, Handgun Only or let alone Knife Only is entering the realm of impossibility.

Should be noted that you'll be swimming in gel in the Akumu run later-on since a solid 50% of the talent tree is now useless.

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316 Re: The Evil Within 2 on Mon Oct 29, 2018 2:03 am

Birdman


Moderator
lol@classic mode with cheats.
I wonder why they allowed this. Did a lot of people complain about this mode and the trophy?

AI
They would have to consider it broken first though. I remember complaints about the first game but don't remember if AI being too good or hard to escape once seen were among them.

Challenge
No upgrade is the most possible, but then I don't know.

What are your plans with this mode? Playthrough? Challenge attempt?

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317 Re: The Evil Within 2 on Mon Oct 29, 2018 8:06 am

Yeah the cheats work universally. The Classic Mode got a lot of complaints since it was such a hard one for casual players, which...is kind of the point like with Akumu. You can also just completely steamroll Akumu with the cheats enabled for whatever reason.

I feel this again shows it was just a quick addition. If they'd put some time into it they'd have just disabled trophies with them, or only allow them on difficulties you'd already cleared.

> Challenges
I doubt I'll touch this game again for a while after this, other than PERHAPS a True Survivor Run. Just anything that sees me skip Chapter 3, 7 and most of 13. The open world is already getting me down. I like the area, and I know the good routes, but it is getting very tiresome. When I do it I don't want to half-ass it, so I have to kill everyone, which takes a long ass time. I'm nearly fully upgraded now though. But I'm more itching to go back to FotNS after this before Smash hits in december.

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318 Re: The Evil Within 2 on Mon Oct 29, 2018 8:25 am

Birdman


Moderator
I cant play it again either.
Horror games often lose their value to me after experiencing them.

My first run through this game was absolutely terrifying. Something about exploring those empty houses that may or may not be inhabited really creeps me out. I have nightmares about this sometimes. Like I'm going house to house on my street looking for items and the sky has this gross yellow color. Not sure why, but it ain't good.

I also have this strange fear of American diners. When I came across the one in this I froze and didn't approach it for a while.

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319 Re: The Evil Within 2 on Mon Oct 29, 2018 9:23 am

Don't get me wrong, I love the game, but like I pointed out in my article, it is more a Math problem now. When do I shoot, when do I save bullets. How do I use each axe perfectly etc. So there isn't really a 'threat' anymore. Especially now that I know how to knife everything haha.

I agree that first run was the best. Opening doors (love how you could open doors while aiming for a unique animation), not knowing if there's something inside. Great stuff.

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320 Re: The Evil Within 2 on Tue Oct 30, 2018 6:48 am

Birdman


Moderator
I agree that first run was the best. Opening doors (love how you could open doors while aiming for a unique animation), not knowing if there's something inside. Great stuff.
It truly was. Deadly Premonition was sorta the same. I can't play it again because it's long and I know everything that's going to happen. The exploration thrill is totally gone.

There's no remedy for this sadly, though it doesn't happen for every horror game I play. RE, Fatal Frame, Haunting Ground don't suffer from these and are infinitely replayable for me and are shorter and more linear.


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321 Re: The Evil Within 2 on Mon Dec 17, 2018 7:56 am

Apparently an artist at Tango put some weird TEW-related artwork on her Twitter before getting hit by a huge NDA locking her Twitter down.

More info from here: Interesting notes: https://www.reddit.com/r/theevilwithin/comments/a6un7h/does_ikumi_nakamura_still_work_at_tango_gameworks/

In short: Ikumi Nakamura was art director for The Evil Within 1, previously had done some work on Bayonetta. She did a lot of awesome concept arts you can see in art book for the game and I think she also came up with characters and locations (don't quote me on that).
It seems like her involvement in The Evil Within 2 was minimal. She is only credited for additional art. Like, what does that even mean? It might as well mean that the hospital flashback scenes had some of her art in them. I wonder what happened to her? Few years ago Shinji Mikami was talking about how Nakamura, someone else and Madworld creator were all good contenders for game director chair. So she went from being an art director, to being a possible game director to "additional art"? Looking for information about this on the internet I came across this thread on gamefaqs.

One of the posters says:
"Mikami's pick for the director's chair got fired by bethesda lol! I wonder how he feels about the sequel"

Other posters reply:
"what the hell? i just had this gut feeling that TEW2 was a bit western, for a game with Shinji's involvement, even in a producer capacity. I just knew it."
"i can't find links about it. anybody got the links?"

Original poster replies:
"It's not covered at all in western publication. Ikumi Nakamura was her name and she was the main character designer for the first (and I think) Mikami's original pick for the director of the sequel. Mikami was grooming 3 people for the director's chair. Johannes, Nakamura and the director of Mad World (I think he worked on the third dlc of the first game). Nakamura was fired for undisclosed reasons shortly after the first game wrapped up development. Nobody really knows why but apparently she tweeted some concept art of Leslie possessed by Ruvik? I dunno, her twitter account doesn't exist anymore. She used to tweet a lot during the development of the first game. Either way, she now works with Capcom
this pretty much also explains why the sequel is so different. Even the enemy/boss designs aren't as striking as the originals"
Link: https://gamefaqs.gamespot.com/boards/211292-the-evil-within-2/75881814?page=4
NEVERMIND. THIS AMIGO HAS GOT SOME WRONG INFORMATION. SHE STILL WORKS AT TANGO. PROOF AT THE BOTTOM. HER TWITTER BEING DELETED AFTER POSTING CONCEPT ART IS REAL THOUGH. POSSIBLE ORIGINAL CANNED THE EVIL WITHIN 2 OR THE EVIL WITHIN 3 ART DOWN BELOW

I looked deeper to see if I could find a reason as to why her account got deleted. I could not find any Twitter archive for her profile, but I found this on some dead The Evil Within themed Tumblr blog:


...

big if true
Is this what I think it is? Concept art for original (possibly canned) version of The Evil Within 2? Is that fucking Leslie possessed by Ruvik? Wait... there's more.



Old Sebastian


Old Sebastian cosplaying Max Payne

Lets think about this. There is some SERIOUSLY weird stuff going at Tango/Bethesda. Why did she post this? Was this just some of her fan art, or official artwork for the game? If it's not then why her Twitter account got removed? Does she still work at Tango?
Worst case scenario:
Bethesda got heavily involved in The Evil Within 2 development forcing John Johanas (the american dude) to direct the game to appeal to westerners, Nakamura stopped working there and dumped some artwork for the game breaking the NDA and her Twitter account got removed for this reason.
Best case scenario:
Ikumi Nakamura still works at Tango Gameworks and is currently working on The Evil Within 3 continuing Ruvik's story/ or working on other projects, while John Johanas directed The Evil Within 2 to finish off Sebastian's story.
Fact to back this up:
- Shinji Mikami wanted Tango to work on multiple projects at a time: "Mikami says he still wants Tango to become a studio that produces multiple games at a time" Source*:* https://www.polygon.com/features/2014/2/20/5425802/shinji-mikami-the-evil-within
BUT!
(from the same article) "Following Bethesda's acquisition, Mikami says he still wants Tango to become a studio that produces multiple games at a time, but it's not his decision alone."
So it could go both ways...
- Ikumi Nakamura is still on Tango Gameworks website, but it has not been updated in recent time.

New info provided by AlexinChains87 in the comments here: https://imgur.com/gallery/l0TpPp3
So she still works at Tango. I wonder why her role on this game was so minimal. I think Bethesda might have still meddled with development somehow, but it proves that the Gamefaqs user has got some fake info. Hopefully she is directing The Evil Within 3 or another project. TEW1 art direction was just perfect. And what's with this concept art she posted on her Twitter? Might be some unused content I guess, or sequel stuff, but if it was sequel stuff then why would she be allowed to reveal it this way? This whole situation is confusing.

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322 Re: The Evil Within 2 on Tue Dec 18, 2018 7:22 pm

Birdman


Moderator
That Leslie pic is interesting.

There has to be a third game. Why else would they give such an inconclusive ending in TEW1, then add even more BS is 2 like Joseph and the computer at the end?

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