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Resident Evil 6

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1 Resident Evil 6 on Fri Jan 19, 2018 4:58 am

I'll do a fancy write up later, I really wanna talk about the enemies, namely the J'avo soldiers, love those guys.

At any rate, these guys love it!:


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2 Re: Resident Evil 6 on Fri Jan 19, 2018 6:58 am


That was awesome.

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3 Re: Resident Evil 6 on Fri Jan 19, 2018 8:55 pm

Still want to give the game a shot one day, but it is really hard to separate it from what I want the series to be. And that logo still looks...well...yeah haha. We all know the joke.

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4 Re: Resident Evil 6 on Fri Jan 19, 2018 10:18 pm


You don't have to think about that really. Separate or not, just play it for the knowledge of what it is. I don't like it that much overall either, but I still play every RE that comes out in the hopes that finally a good RE will come out that matches the old days or RE4.

So far RE7 pretty much fit the bill. Has some issues but overall it's great imo.

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5 Re: Resident Evil 6 on Fri Jan 19, 2018 10:35 pm


RE6 is a sprawling, strange game with its four different single-player campaigns - something I'm both intrigued and frustrated by. I like its production values and the explosive, cheesy style. However, the game has a lot of trial-and-error gameplay... Some QTEs or other insta-killing things happen way too fast, forcing a retry or two every now and then.

RE6 is the type of game that deserves more glitches and tricks to make the speedrun more interesting, but knowing that this a Capcom developed game on MT Framework, it would be difficult to find any sort of cracks in the mechanics...

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6 Re: Resident Evil 6 on Mon Jan 22, 2018 4:48 am

Mah Boii Jake, he’s got all the moves, DDT, German Suplex, Tiger knees, Wesker Kung Fu and Giant swings:

I’ve got a big comment saved up about each campaign, I’ve yet to do another on specifics of the mechanics, general tips and a post about the enemies, specifically the J’avo bio-soldiers, which are really interesting to me due to their dynamic mutation gimmick, makes las plagas look tame in comparison.

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