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Resident Evil 4

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1 Resident Evil 4 on Thu Nov 09, 2017 11:13 am

Legendary Survival horror third-person shooter released in 2005. We all know the one.

I've started my 1st pistol only run, doing it on pro difficulty. Using costume 1(haven't worn it before), punisher, grenades, upgrades allowed, knife/melee allowed and for variety I'm going to get the mine thrower as I've never used it before. I've stopped before the big cheese boss, did both paths as usual, pretty fun so far, I've played this enough times so it's no issue.

The punisher's penetration is super useful, It makes up for its weak damage with its utility. It's why I'm using it for this run, it'll make a mockery of the shield guys.

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2 Re: Resident Evil 4 on Fri Nov 10, 2017 8:21 am

Beat big cheese no problem, he's super weak incendiary grenades and the knife for phase 1 owns him. Water room gave me some trouble but not much more than usual.

Oh I got the mine thrower it's super neat gun, looks like a scifi arm cannon or something, does massive damage and sticks to things, this weapons got setup potential, it fires a dart that stuns foes, even the novistadores who get killed with 2 shots, was perfect for dealing with them during the sewers. I stopped after that sewer section.

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3 Re: Resident Evil 4 on Fri Nov 10, 2017 9:26 am


How's ammo for it though? Does more drop when you have it equipped?

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4 Re: Resident Evil 4 on Fri Nov 10, 2017 9:47 am

Ammo only seems to drop when you have it, I've not once seen ammo drop for it before as I've never used it. Ammo drops seem decent, I've got about 15 shots, it stacks up to 5 and ammo takes the same space as any other. You can only buy from the castle chapter onward, I got it as soon as i got past the last village section with the truck.

Also it's darts are projectile unlike the other guns which are hitscan so you have to take the shots delay to its destination into account. I haven't used it on bosses so I wonder if the dart stuns them, the detonation seems to be the same as a frag nades in terms of damage and blast radius.

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5 Re: Resident Evil 4 on Fri Nov 10, 2017 11:02 am


Sounds like a nice idea for a challenge run. Mine thrower only.

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6 Re: Resident Evil 4 on Fri Nov 10, 2017 11:32 am

Haha, I might just do that, it's very situational, but the fact that its darts stick to whatever they hit, stuns a hit foe which can let you melee prompt them and explodes makes it super useful with proper set up. To think that you can stack up to 5 rounds and 10 magazine capacity max with each shot doing as much damage or more than a frag nade with upgrades is nuts, plus increased explosion radius upgrade too.

I've also used it a tiny bit to see its fully upgraded form before I starter this run, it gains homing mines for it's exclusive upgrade, it flies after the nearest foe(even around corners) really funny seeing it chase crows in the opening.

Look at this stylish shit, mine throwers got Knacktics(tm).

EDIT: oh yeh, you can buy a scope too, super useful for pinpoint shots.

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7 Re: Resident Evil 4 on Sat Nov 11, 2017 10:27 am

Stopped before verdugo boss, gonna reck his shit with the mine thrower, definitely the hardest boss in the whole game, none of the others give me trouble. Without the cryo tanks to stun him and the rocket launcher or knife exploits his defences are impregnable, he's so fast, hard hitting and is fought in such a claustrophobic area it's hard to get away from him. I've yet to beat him legit, as in with just knife, pistol, magnum and shotgun, I'll have to do it on NG+ with upgraded weapons.

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8 Re: Resident Evil 4 on Sat Nov 11, 2017 10:53 am

The Right Hand is a pretty fun boss to fight head on, though I generally just buy an RPG for him. He is fun to knife though and there are a lot of exploits like the door-exploit to use. All around good stuff!

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9 Re: Resident Evil 4 on Sat Nov 11, 2017 11:35 am

I love how the game gives you the option of insta killing or just running away from the boss, they knew he was a bitch so I appreciate the options.

Reminds me of The End(not the final boss that just hid codename) boss in mgs3, since you can kill that boss way before the actual fight or another way via setting your systems internal clock a week forward during the boss. I'll have to make a topic on mgs3, it's the one I WILL convince you to play sir Wink.

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10 Re: Resident Evil 4 on Tue Dec 05, 2017 9:37 am

Got all the way past Krauser, I had some trouble with the first island area, I was messing up a bunch with my positioning. U3 wasn't much of a threat, one dart stuns it when it explodes, then it borrows underground rinse repeat.

The area with the novistadores that leads into the tunnel with the big dumb pillars that squish you gave me some trouble. I activated the 2 buttons then ran past the bugs and used the mine thrower to kill the ones grouped up by the melted gate as they can't travel into that area, stupid bugs pathfinding won't let them.

Minethrower made th shutter door section a joke, 1 dart sticks to a goon, door closes, door opens and they all blow up. The explosion death animation always cracks me up, its like they freeze frame in a pose before they just vaporise into nothing.

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11 Re: Resident Evil 4 on Wed Dec 06, 2017 10:09 am

Beat it. Saddler wasn't a threat, usual tactics of throw frag nade, knife, use barrels, use construction bars. Only had 2 mine shots left but each shot puts him in the prompt state.

Also what's the damage values of the prompt vs revolver?

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12 Re: Resident Evil 4 on Wed Dec 06, 2017 2:21 pm

You can do both, I believe you can do two Butterfly shots and then the prompt for maximum damage as the prompt is still active for a few frames even when his eye is already closing!

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